Commit graph

50716 commits

Author SHA1 Message Date
Rémi Verschelde
4f631dc1b0
Merge pull request #71411 from Paulb23/new-textfile-global-path
Globalise path for New TextFile in FileSystemDock
2023-01-15 00:12:58 +01:00
Rémi Verschelde
f7c5dbaeee
Merge pull request #71404 from Paulb23/fix-multi-caret-searchbar
Remove secondary carets when using FindReplaceBar
2023-01-15 00:12:46 +01:00
Rémi Verschelde
03d11e608e
Merge pull request #71402 from Paulb23/autocomplete-extra-quote
Fixed adding extra quote when completing strings
2023-01-15 00:11:42 +01:00
bruvzg
5406b001ca
Move remote debug buttons to a single menu. 2023-01-14 22:25:35 +02:00
Raul Santos
949a2778ca
C#: Sync Basis with Core
- Remove `GetOrthogonalIndex` method (moved to `GridMap`).
- Remove `GetRow` and `SetRow` methods.
2023-01-14 20:06:45 +01:00
Paulb23
659d9b0fa3 Globalise path for New TextFile in FileSystemDock 2023-01-14 16:43:33 +00:00
Yuri Sizov
4c1f11944e Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
Paulb23
b9f24f1586 Remove secondary carets when using FindReplaceBar 2023-01-14 15:58:56 +00:00
Paulb23
1aac10d73d Fixed adding extra quote when completing strings 2023-01-14 15:28:22 +00:00
Yuri Rubinsky
60d031777b
Merge pull request #71393 from Chaosus/fix_template_classname 2023-01-14 16:58:49 +03:00
Rémi Verschelde
ac104a69b8
Merge pull request #71309 from BastiaanOlij/improve_renderscaling_options
Improving communication of scaling settings to renderer implementation
2023-01-14 14:45:02 +01:00
Yuri Rubinsky
9bd5ef1836 Fix GDScript script templates to use a PascalCase style for _CLASS_ 2023-01-14 16:21:05 +03:00
Yuri Rubinsky
d2d5e548c9
Merge pull request #71385 from Chaosus/vs_fix_crash 2023-01-14 14:51:46 +03:00
Yuri Rubinsky
8180d38910 Fix node preview crashes after updating visual shader node 2023-01-14 14:08:00 +03:00
jainl28patel
390f83bf5a fix normal map not flipping in sprite2D 2023-01-14 11:51:56 +05:30
Raul Santos
c990f7984e
C#: Remove includeBorders parameter from Rect2i.Intersects and AABB.Intersects 2023-01-14 04:39:40 +01:00
clayjohn
e0e073138d Enforce a default minimum lightmap size hint size 2023-01-13 17:46:55 -08:00
Raul Santos
4438315242
C#: Remove SphericalInterpolateWith from Transform3D 2023-01-14 02:10:59 +01:00
Rémi Verschelde
a51ca2beaf
Merge pull request #71346 from Chaosus/material_fix_freezing
Clear material arrays to prevent freeing of invalid texture RID
2023-01-14 00:44:18 +01:00
Rémi Verschelde
02f5f56a42
Merge pull request #71368 from anthonyec/uppercase-color-constants-documentation
Uppercase references to color constants in documentation
2023-01-14 00:43:45 +01:00
Rémi Verschelde
c87176d324
Merge pull request #71367 from Maran23/4-x-more-node-tests
More `Node` tests
2023-01-14 00:43:18 +01:00
Rémi Verschelde
e97372068b
Merge pull request #71360 from bruvzg/progress_dialog_theme
Fix editor progress dialog theme update.
2023-01-14 00:42:36 +01:00
Rémi Verschelde
81b9c26872
Merge pull request #71366 from Scony/fix-navi-process-monitor
Fix 'Navigation Process' monitor initialization
2023-01-14 00:42:11 +01:00
Marius Hanl
d2f246806c Added more node tests
Testing the following functions:
- reparent
- duplicate
- replace_by (also with keeping groups)
2023-01-14 00:23:58 +01:00
Rémi Verschelde
61c48f6910
Merge pull request #71321 from TokageItLab/stop-edit
Implement toggling pause / stop button to AnimationPlayerEditor
2023-01-14 00:09:43 +01:00
bruvzg
026002859b Fix editor progress dialog theme update. 2023-01-14 01:07:24 +02:00
Anthony Cossins
ddab3976fe Uppercase references to color constants in documentation 2023-01-13 22:56:22 +00:00
Pawel Lampe
dec0a3ed99 Fix 'Navigation Process' monitor initialization 2023-01-13 23:47:31 +01:00
Silc 'Tokage' Renew
e7d4361fae Implement toggling pause / stop button to AnimationPlayerEditor 2023-01-14 07:10:20 +09:00
Rémi Verschelde
f0117a2c8d
Merge pull request #71354 from clayjohn/GLES3-glsl-crash
Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer
2023-01-13 22:48:43 +01:00
Rémi Verschelde
ae66a4b301
Merge pull request #71235 from Calinou/doc-shader-per-instance-uniforms
Clarify the difference between uniforms and per-instance uniforms in docs
2023-01-13 22:34:50 +01:00
Rémi Verschelde
030a95dd61
Merge pull request #71137 from lyuma/remove_modification_stack_3d
Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
2023-01-13 22:34:09 +01:00
Yuri Sizov
682ef35787
Merge pull request #71328 from reduz/button-shortcuts-no-longer-press
Button shortcuts no longer "press" the Button.
2023-01-14 00:14:51 +03:00
clayjohn
ccaebcd5e0 Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer 2023-01-13 12:53:19 -08:00
Hugo Locurcio
2841047657
Clarify the difference between uniforms and per-instance uniforms in docs 2023-01-13 21:48:06 +01:00
Yuri Sizov
4c5e09f96a
Merge pull request #71339 from raulsntos/dotnet/is_finite
Add `IsFinite` to C# Variants
2023-01-13 23:34:51 +03:00
Yuri Sizov
d6ca145936
Merge pull request #71347 from KoBeWi/CompatRect
Add expand mode compat to TextureRect
2023-01-13 23:33:43 +03:00
Yuri Sizov
bdb3543c2a
Merge pull request #71343 from raulsntos/dotnet/is_zero_approx
Add `IsZeroApprox` to C# vectors
2023-01-13 23:31:24 +03:00
Yuri Rubinsky
01cddbb12a Clear material arrays to prevent freeing of invalid texture RID 2023-01-13 23:25:09 +03:00
kobewi
54abd5b560 Add expand mode compat to TextureRect 2023-01-13 19:16:49 +01:00
Raul Santos
14c16746f3
Add IsZeroApprox to C# vectors 2023-01-13 18:53:39 +01:00
Juan Linietsky
dd3a1b08a9 Button shortcuts no longer "press" the Button.
* Button shortcuts were treated as generic input events on buttons. This means that to activate a button shortcut you had to press and release.
* This logic is removed and now shortcuts always activate on press.
* This makes the editor feel more responsive and solves problems related to this behavior.

Fixes #45033 and possibly others.
2023-01-13 18:43:02 +01:00
Rémi Verschelde
228db366bf
Merge pull request #70601 from vmedea/keep-terrain-choice
Keep terrain choice when changing layer in tilemap editor
2023-01-13 18:04:02 +01:00
Rémi Verschelde
3e5ee12555
Merge pull request #71335 from groud/fix_atlas_merging
Fixes TileSet atlas merging not working correctly
2023-01-13 18:03:53 +01:00
Rémi Verschelde
8716c12ead
Merge pull request #71325 from reduz/refactor-project-setting-overrides
Refactor ProjectSetting overrides
2023-01-13 18:03:15 +01:00
Rémi Verschelde
ef01b49227
Merge pull request #71329 from vnen/gdscript-fix-enum-value-resolution
GDScript: Fix infinite recursion in resolution of enum values
2023-01-13 18:02:58 +01:00
Rémi Verschelde
7d2945f463
Merge pull request #33733 from KoBeWi/seek_the_origin
Reset animation on playback stop
2023-01-13 18:02:53 +01:00
Rémi Verschelde
44f7392883
Merge pull request #65370 from SaracenOne/tileset_editor_visibility_fixes
Fix contextual visibility of tileset and tilemap editors (again)
2023-01-13 18:02:12 +01:00
Rémi Verschelde
4c2dea108e
Merge pull request #70540 from vaartis/multiline-arrays-dictionaries
Implement export_multiline support for Array[String] and Dictionary
2023-01-13 18:01:55 +01:00
Rémi Verschelde
787179dac8
Merge pull request #70148 from KoBeWi/remove_all_restrictions
Remove conditons for unfolding inspector sections
2023-01-13 18:00:45 +01:00