Commit graph

44 commits

Author SHA1 Message Date
Rémi Verschelde
cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
Rémi Verschelde
01afc442c7 Signals: Port connect calls to use callable_mp
Remove now unnecessary bindings of signal callbacks in the public API.
There might be some false positives that need rebinding if they were
meant to be public.

No regular expressions were harmed in the making of this commit.
(Nah, just kidding.)
2020-02-28 14:24:09 +01:00
Juan Linietsky
33b5c57199 Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.

Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.

For Variant, the float datatype is always 64 bits, and exposed as `float`.

We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.

Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-25 12:55:53 +01:00
Juan Linietsky
69c95f4b4c Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
Juan Linietsky
3205a92ad8 PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
Juan Linietsky
dd3682e5fe Modernized default 3D material, fixes material bugs. 2020-02-11 12:01:24 +01:00
Rémi Verschelde
a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Rémi Verschelde
dec10dd776
Merge pull request #32051 from qarmin/some_error_explanation
Added some obvious errors explanations
2019-09-25 11:51:54 +02:00
qarmin
17732fe698 Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
Hugo Locurcio
696a8fb657
Notify changes in properties that can be edited by 3D gizmos
This makes the Inspector always display an up-to-date value
after editing properties using 3D gizmos.
2019-07-10 20:07:48 +02:00
Ibrahn Sahir
4e4697b1c4 Added release function to PoolVector::Access.
For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
2019-07-06 12:04:27 +01:00
Hugo Locurcio
e87e8c0485
Improve the CSG shape gizmo drawing
The gizmo colors now depend on the operation. Subtraction will
result in an inverted gizmo color, whereas intersection is now displayed
as white.

A solid translucent overlay is now drawn over a selected node
to make it easier to distinguish.
2019-07-05 08:13:12 +02:00
qarmin
072e40368e Fix always true/false values 2019-06-20 16:59:48 +02:00
Jason
89a9f4621f Resolve: #24682 CSGPolygon - weird end cap 2019-05-17 20:49:24 +02:00
Leonard Meagher
28b902211f CSGMesh material and CSGShape inherits from GeometryInstance
I left the material on CSGMesh because GeometryInstance's material override prevents the normal material behaviour of the csg meshes

but the material_override is useful, and now you can control the shadow, lod and other properties you get from GeometryInstance
2019-04-11 13:20:09 -07:00
Leonard
209c2d2c80 Apply proper offset to CSGMesh material and smooth group 2019-03-25 21:27:55 -07:00
Andrii Doroshenko (Xrayez)
095f472a0b Fix CSGShape not updating on changing visibility
Hiding CSGShape should force the CSG operation to skip it which is intented
behaviour according to how CSGBrush is created for each shape.
2019-02-10 23:53:31 +02:00
Juan Linietsky
0d438c7b18 Make CSG Shape work with GIProbe, fixes #20465 2019-01-27 18:29:17 -03:00
Rémi Verschelde
053d7f3765 Fix some errors found by static analysis
Fixes items 10, 16 and 19 from PVS-Studio blog post
in #24014.
2019-01-16 10:59:45 +01:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
meditator
0059930644 Add support for collision layers and masks in CSG shapes 2018-12-15 00:36:47 +01:00
Bastiaan Olij
fa63a0fe83 Reverse bitangent on everythings to ensure default normal map behavriour is consistent 2018-12-08 13:43:46 +11:00
Aron Castro
3aeeaa9318 Fix csgshape collider without object id 2018-12-03 16:06:30 -02:00
Rémi Verschelde
477e89a8a2
Merge pull request #23760 from BastiaanOlij/fix_tangent_direction
Fixing tangent and binormal logic
2018-11-20 14:13:36 +01:00
Bastiaan Olij
bcef4b8dc6 Fixing tangent and binormal logic 2018-11-19 22:27:05 +11:00
Bastiaan Olij
9703153396 Adding UVs on end caps 2018-11-19 22:08:49 +11:00
Bastiaan Olij
caf14e77db Adding mikkt tangent support to CSG objects 2018-11-17 00:07:18 +11:00
Juan Linietsky
b9dd095275 Fix CSG shape generation with meshes without indices, fixes #23364 2018-11-01 15:19:47 -03:00
Jean-François Michaud
720f543caa Added a fail condition to prevent a crash 2018-10-15 15:26:02 -04:00
Rémi Verschelde
f48ee838e7 Fix GCC 8 warnings about potentially unitialized variables
Fixes the following GCC 8 warnings:
```
core/image.cpp:730:44: warning: 'mip1_weight' may be used uninitialized in this function [-Wmaybe-uninitialized]
core/image.cpp:293:20: warning: 'mip2' may be used uninitialized in this function [-Wmaybe-uninitialized]
core/image.cpp:293:20: warning: 'mip1' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/audio_stream_preview.cpp:58:19: warning: 'vmax' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/audio_stream_preview.cpp:85:19: warning: 'vmin' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/editor_themes.cpp:306:53: warning: 'preset_contrast' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/plugins/animation_blend_space_2d_editor.cpp:459:27: warning: 'prev_idx' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/plugins/animation_blend_space_2d_editor.cpp:443:27: warning: 'prev_idx' may be used uninitialized in this function [-Wmaybe-uninitialized]
main/tests/test_oa_hash_map.cpp:57:29: warning: 'value' may be used uninitialized in this function [-Wmaybe-uninitialized]
modules/csg/csg.cpp:764:40: warning: 'max_angle' may be used uninitialized in this function [-Wmaybe-uninitialized]
modules/csg/csg_shape.cpp:1945:3: warning: 'face_count' may be used uninitialized in this function [-Wmaybe-uninitialized]
scene/3d/voxel_light_baker.cpp:1593:8: warning: 'cone_aperture' may be used uninitialized in this function [-Wmaybe-uninitialized]
scene/3d/voxel_light_baker.cpp:1592:6: warning: 'cone_dir_count' may be used uninitialized in this function [-Wmaybe-uninitialized]
scene/animation/animation_blend_space_2d.cpp:471:8: warning: 'mind' may be used uninitialized in this function [-Wmaybe-uninitialized]

core/os/memory.cpp:94: warning: ignoring #pragma clang diagnostic [-Wunknown-pragmas]
core/os/memory.cpp:95: warning: ignoring #pragma clang diagnostic [-Wunknown-pragmas]
core/os/memory.cpp:98: warning: ignoring #pragma clang diagnostic [-Wunknown-pragmas]
```
2018-10-04 13:08:41 +02:00
jmf
11c90b0bb3 Fix to make CSGBox the size that is entered in Width, Height and Depth instead of twice those lengths. 2018-08-28 14:41:41 -03:00
Rémi Verschelde
52466d57e9 Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
Hein-Pieter van Braam
0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Bastiaan Olij
a971288bb0 Added path_local and path_continious_u properties to CSGPolygon 2018-07-07 18:20:21 +10:00
Juan Linietsky
eeab3502d5 Changes to how node paths are selected from property, allowing setting a hint. 2018-06-27 20:50:25 -03:00
Benjamin
1535ffab06 Fix CSG issues when reparenting shape nodes. 2018-06-10 17:54:42 +02:00
Guilherme Felipe
35024d4e7b Add missing copyright headers 2018-05-16 14:50:44 -03:00
Juan Linietsky
dfd1331690 Allow editing of some unbound properties when hinted (or no range hinted) 2018-05-16 09:13:41 -03:00
Marcelo Fernandez
e64bbcc429 Fix some enums missing its bind 2018-05-08 21:14:31 -03:00
karroffel
bf24d570bb updated OAHashMap to use robinhood hashing 2018-05-03 17:00:21 +02:00
Juan Linietsky
1226720c01 Add poly triangulation order check, ensures faces do not flip on different order 2018-04-28 12:59:45 -03:00
Juan Linietsky
f8520dbba7 -Changed how operators work, any shape can operate on any other
-Added some break condition for bad poly data to avoid editor freezes
2018-04-28 12:33:23 -03:00
Juan Linietsky
c4d0f528b1 Do not crash if the polygon is invalid 2018-04-28 08:53:27 -03:00
Juan Linietsky
8d199a9b2c CSG Support for Godot!
-Missing Icons
-Missing freezing option (for baking light and faster load)
-Missing a way to export from Godot (GLTF2?)
-Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs)
Happy testing!
2018-04-27 21:55:10 -03:00