Commit graph

1481 commits

Author SHA1 Message Date
Rémi Verschelde
9a406da44e
Merge pull request #13342 from Noshyaar/just_godot
EditorAbout: single-column'd some section, monospace
2017-11-27 23:03:43 +01:00
Dmitry Koteroff
ad351a29db Some improvements to file/dir open/save dialogs:
1. Removed "..", instead you now will see "Select Current Folder" and "Select this Folder" buttons.
2. Added "go to parent folder" (^) button to Save a File dialog.
3. Tree.cpp: "nothing_selected" signal has been re-made (previous implementation, merged in #13308, wasn't optimal in context of performance)
4. Fixed issue in Project Export dialog: MODE_SAVE_FILE wasn't set when you click "Export".
5. Now you can deselect items by clicking on empty space in Open a Directory dialog.
2017-11-27 22:39:36 +01:00
Poommetee Ketson
499e1b7a80 EditorAbout: single-column'd some section, monospace
- Show ItemLists in single column if not enough item, or is a
special section (Gold/Platinum sponsors)
- Add a space before and after names so that it looks a bit
better for long names adjacent to another
- License text in monospace
2017-11-27 23:27:43 +07:00
Bernhard Liebl
91b8b94635 add "add point" and "select point" handles to polygon 2d editor 2017-11-27 14:01:34 +01:00
Rémi Verschelde
17b4f43e0e
Merge pull request #13308 from Krakean/scenetreedock_additemsdeselect
Scene Tree Dock: added ability to deselect items when clicking on empty space
2017-11-27 13:04:20 +01:00
bncastle
30d409edc1 Focus on sprite animation list after adding a new one to allow renaming with f2
After adding a new sprite animation, focus on the sprite animation list
to allow renaming the animation with f2 instead of having to click on
the sprite name again.
2017-11-26 20:54:26 -05:00
Rémi Verschelde
03a2cf2f94
Merge pull request #13240 from Krakean/fix_interpretcomma_as_decimalpoint
Makes possible to interpret comma as decimal point in editor
2017-11-27 00:55:40 +01:00
Rémi Verschelde
2755eeb2f0
Merge pull request #13252 from Krakean/file_dialogs_small_tweaks
A few adjustments to file/dir open dialogs
2017-11-27 00:23:15 +01:00
Rémi Verschelde
3b2e423c6f
Merge pull request #13222 from Calinou/tweak-editor-help-font-sizes
Tweak editor help font sizes for better readability
2017-11-26 21:17:25 +01:00
Dmitry Koteroff
a4109200aa Makes possible to interpret comma as decimal point in editor 2017-11-26 23:08:16 +03:00
Rémi Verschelde
f041d2e8ec
Merge pull request #13233 from Krakean/add_eidtorinspector_collapseexpand_v2
Inspector: Implemented a collapse/expand all (v2)
2017-11-26 20:57:59 +01:00
Rémi Verschelde
89313d8bfb
Merge pull request #13246 from volzhs/memory-format
Better number format for memory usage
2017-11-26 20:34:35 +01:00
Rémi Verschelde
2879e6f7ce
Merge pull request #13247 from groud/fix_this_stupid_setting_I_added
Remove option for the rulers graduations font size
2017-11-26 20:33:22 +01:00
Rémi Verschelde
dc3509b2aa
Merge pull request #13259 from Paulb23/restore_scenes_on_startup_issue_2385
Restore scenes on startup, issue 2385
2017-11-26 20:16:06 +01:00
Rémi Verschelde
ade39f5771
Merge pull request #13298 from YeldhamDev/translation_layout
Fix not being able to select an editor layout created in another language
2017-11-26 19:47:17 +01:00
Juan Linietsky
c6f2db393e Ask users to explore official projects when none is loaded. 2017-11-26 15:31:48 -03:00
Juan Linietsky
22415e5a31
Merge pull request #12572 from RandomShaper/onion-skinning
Onion skinning
2017-11-26 15:13:35 -03:00
Dmitry Koteroff
b8b5bb6577 Scene Tree Dock: added ability to deselect items when clicking on empty space 2017-11-26 18:30:48 +03:00
Michael Alexsander Silva Dias
8987f932d6 Fix not being able to select an editor layout created in another language. 2017-11-26 13:27:48 -02:00
Hugo Locurcio
e3fc6fcaa6
Tweak the default editor camera settings
- The default FOV is now 70
- The default Z-near plane is now at 0.05 meters
2017-11-25 23:03:26 +01:00
Juan Linietsky
9738ebcda0 -Fixed height fog (was broken)
-Make sure materials are named in OBJ importer, so they can be saved outside as resources.
2017-11-25 12:32:41 -03:00
Pedro J. Estébanez
d0e09d84f0 Implement onion skinning for the animation editor 2017-11-25 13:25:14 +01:00
Rémi Verschelde
faf5ac8d54
Merge pull request #13263 from sersoong/master-test
3.0beta - Fixed doesn't close open a file window bug
2017-11-25 10:32:38 +01:00
sersoong
c8d6a3b6dc Fix doesn't close open a file window bug 2017-11-25 13:03:43 +08:00
Juan Linietsky
66a8a07c2c Add importer option to make meshes bakeable by default. 2017-11-25 01:29:35 -03:00
Juan Linietsky
bc2e8d99e5 Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
2017-11-25 00:09:40 -03:00
Pedro J. Estébanez
1964d5fddd Improve/fix SpatialEditor state saving/restoring 2017-11-25 02:18:28 +01:00
Paulb23
76a53aa328 Restore scenes on startup, issue 2385 2017-11-24 23:32:54 +00:00
Juan Linietsky
2bc6db65c1 Fixes bug where enumeration is not being saved 2017-11-24 18:44:13 -03:00
Pedro J. Estébanez
3f31925b18 Universalize draw-over API for EditorPlugins
- Now it is usable from both `CanvasItem` and `Spatial` editors.
- `EditorPlugin` API changes:
 - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`.
 - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get.
 - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types.
 - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
2017-11-24 21:24:15 +01:00
Hugo Locurcio
a86db9b347
Tweak editor help font sizes for better readability 2017-11-24 19:57:02 +01:00
Dmitry Koteroff
e3b0214f40 A few small adjustments to file dialogs:
a) Added Backspace key support for Tree-based file dialog.
b) Fixed issue inability to select a folder in project manager (always previous folder was selected instead).
c) Open Directory mode: changed "Open" to "Select Current Folder"
d) Block "Open" button when inappropriate content is selected (for example, file when in open folder mode, or folder when in open files mode)
2017-11-24 21:21:55 +03:00
volzhs
452af98995 Better number format for memory usage 2017-11-25 02:09:32 +09:00
Juan Linietsky
31f62f53c5 Fix block where setter/getters are cached to be skipped 2017-11-24 14:00:01 -03:00
Juan Linietsky
60de407262 Add a bit space around the .import [deps] tag to make it more readable. 2017-11-24 14:00:01 -03:00
Juan Linietsky
bb83c7d6b7 Changed reimport logic to also check md5 before reimporting, fixes #13135
Has the nice side effect that you can share your .import folder or rename
your project and godot wont reimport stuff.
2017-11-24 13:39:41 -03:00
Juan Linietsky
f6139c2cfc Attempt to remove setters/getters from doc data 2017-11-24 12:33:28 -03:00
Gilles Roudiere
2a0a56443d Remove option for the rulers graduations font size 2017-11-24 16:11:03 +01:00
Dmitry Koteroff
aa20a84aa9 Implemented a collapse/expand all feature request for Inspector (issue #9427) via popup of "Object properties" button.
Editor Settings->Interface->Editor: added "Expand All Properties" option. Off by default.

Cosmetics fixes due to @Reduz notes.
2017-11-24 14:08:44 +03:00
sersoong
feb45aaf4b Fix context menu of first node in a new scene 2017-11-24 12:32:57 +08:00
geequlim
9ef720908f Improved update for remote scene tree and remote object. 2017-11-23 15:23:24 +08:00
Rémi Verschelde
e38efe22c7
Merge pull request #12301 from MarianoGnu/master
Implement auto-tiling
2017-11-22 15:31:46 +01:00
Rémi Verschelde
012b397063
Merge pull request #13181 from GodotExplorer/debugger-settings
Allow keep show local scene tree while debugger start
2017-11-22 15:02:23 +01:00
geequlim
2f5defab0e Add editor setting to allow keep show local scene tree while debugger start.
Rename editor setting scene_tree_refresh_interval to remote_scene_tree_refresh_interval.
2017-11-22 21:53:01 +08:00
Rémi Verschelde
b52e47f263 i18n: Sync translation templates with current source
[ci skip]
2017-11-22 13:16:51 +01:00
Rémi Verschelde
2b4fc2e9d0 i18n: Sync translations with Weblate
Adds Serbian (Cyrillic) translation.
2017-11-22 13:14:55 +01:00
Rémi Verschelde
817efd0b68
Merge pull request #13153 from YeldhamDev/remote_relationships
Fixed the Remote tab not complying with the "Draw Relationship Lines" setting
2017-11-21 22:52:42 +01:00
Rémi Verschelde
613d374bc5
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
Allow for getting/setting "dotted" properties of objects
2017-11-21 22:44:14 +01:00
Michael Alexsander Silva Dias
71ef7e8f6f Fixed the Remote tab not complying with the "Draw Relationship Lines" setting. 2017-11-21 18:21:03 -02:00
Bojidar Marinov
0cf9597758
Allow for getting/setting indexed properties of objects using get/set_indexed
Performance is around the same as using pure set() through GDScript.
2017-11-21 20:58:21 +02:00