Bastiaan Olij
6843f39875
Added some documentation for the CSG nodes
2018-07-19 22:24:46 +10:00
Bastiaan Olij
a971288bb0
Added path_local and path_continious_u properties to CSGPolygon
2018-07-07 18:20:21 +10:00
Juan Linietsky
eeab3502d5
Changes to how node paths are selected from property, allowing setting a hint.
2018-06-27 20:50:25 -03:00
Benjamin
1535ffab06
Fix CSG issues when reparenting shape nodes.
2018-06-10 17:54:42 +02:00
Rémi Verschelde
43b7ebf0a0
Style: Apply clang-format (5.0) to some missed files
2018-05-31 09:00:37 +02:00
Rémi Verschelde
3334209a73
SCons: Pass env to modules can_build method
...
This allows to disable modules based on the environment,
in particular `env[tools]` which tells us if we are
building the editor or not.
2018-05-30 19:11:36 +02:00
Guilherme Felipe
35024d4e7b
Add missing copyright headers
2018-05-16 14:50:44 -03:00
Juan Linietsky
dfd1331690
Allow editing of some unbound properties when hinted (or no range hinted)
2018-05-16 09:13:41 -03:00
Rémi Verschelde
3d9deda8b3
Sync classref with current source
2018-05-12 09:38:00 +02:00
Marcelo Fernandez
e64bbcc429
Fix some enums missing its bind
2018-05-08 21:14:31 -03:00
karroffel
bf24d570bb
updated OAHashMap to use robinhood hashing
2018-05-03 17:00:21 +02:00
Juan Linietsky
1226720c01
Add poly triangulation order check, ensures faces do not flip on different order
2018-04-28 12:59:45 -03:00
Juan Linietsky
f8520dbba7
-Changed how operators work, any shape can operate on any other
...
-Added some break condition for bad poly data to avoid editor freezes
2018-04-28 12:33:23 -03:00
Juan Linietsky
ec7ed5f360
Avoid CSG freeze condition on degenerates
2018-04-28 09:47:16 -03:00
Juan Linietsky
c4d0f528b1
Do not crash if the polygon is invalid
2018-04-28 08:53:27 -03:00
Juan Linietsky
afb4ce8d2d
Reduce false positives in interior detection by adding a small offset to raycast, fixes #18476
2018-04-28 08:16:26 -03:00
Juan Linietsky
8d199a9b2c
CSG Support for Godot!
...
-Missing Icons
-Missing freezing option (for baking light and faster load)
-Missing a way to export from Godot (GLTF2?)
-Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs)
Happy testing!
2018-04-27 21:55:10 -03:00