Rémi Verschelde
cbfa941061
Merge pull request #83365 from Malcolmnixon/fix-disabled-nav-region
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Fix enabling NavigationRegion3D saved disabled
2023-10-16 13:00:35 +02:00
Rémi Verschelde
75b4fd84e3
Merge pull request #83323 from Rindbee/fix-not-update-remote-local-transform-in-2d
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Fix cannot update remote after disabling `use_global_coordinates` in `RemoteTransform2D`
2023-10-16 13:00:12 +02:00
Rémi Verschelde
0258fa4db9
Merge pull request #83137 from jsjtxietian/close-shader-file-in-visual-editor-when-delete-file
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Close shader in Shader Editor tab when deleting shader file in FileSystem panel
2023-10-16 12:59:49 +02:00
Rémi Verschelde
2f5bb6cc97
Merge pull request #82056 from ErezShahaf/Axisjustpressedjitterfix
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Fix `Input.is_action_just_pressed` flicker on joypad axes
2023-10-16 12:59:25 +02:00
Rémi Verschelde
72b14b54a1
Merge pull request #73502 from Kurble/text-edit-scrolling-precision
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Fix code editor scrolling experience on track pads
2023-10-16 12:58:57 +02:00
jsjtxietian
15e66ccb9b
Close shader in Shader Editor tab when deleting shader file in FileSystem panel
2023-10-16 18:50:56 +08:00
ErezShahaf
ccb8ea613a
Fix Input.is_action_just_pressed
flicker on joypad axes
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Pressed tick assignments were in the wrong scope, resulting in updating
`pressed_frame` even when it shouldn't and therefore the `just_pressed`
would return true every time that the strength changes and not only when
there's a new valid press.
Fixes #81975 .
2023-10-16 11:41:56 +02:00
Rémi Verschelde
5fb9ff9986
Merge pull request #83422 from raulsntos/dotnet/export-projects-without-csharp
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C#: Allow exporting games without C#
2023-10-16 10:43:49 +02:00
Rémi Verschelde
aa0be93a89
Merge pull request #83417 from Rubonnek/show-animation-mixer-warning-when-relevant
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Show AnimationMixer warning for non-numeric types only when relevant
2023-10-16 10:43:26 +02:00
Rémi Verschelde
7211c03ba5
Merge pull request #83402 from YeldhamDev/edit_transitions_hide
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Disable "Edit Transitions..." item if no animations are present
2023-10-16 10:43:02 +02:00
Rémi Verschelde
842c1cafc0
Merge pull request #83400 from bitsawer/fix_mobile_instance_uniforms
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Fix Mobile renderer shader instance uniform access
2023-10-16 10:42:38 +02:00
Rémi Verschelde
bb83995d27
Merge pull request #83371 from Lunarisnia/fix/disabling-depth-prepass
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Fix disabling depth prepass break opaque materials
2023-10-16 10:42:10 +02:00
Rémi Verschelde
e551d5f523
Merge pull request #83327 from AThousandShips/doc_suggestion
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Make error suggestion less ambiguous
2023-10-16 10:41:46 +02:00
Rémi Verschelde
c7b75c0226
Merge pull request #83318 from rburing/gdextension_dump_brief_description
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Add brief description in GDExtension API dump with docs
2023-10-16 10:41:23 +02:00
Rémi Verschelde
c106ff8b35
Merge pull request #83296 from Wierdox/fix_phantom_tab_right_button
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Fix phantom tab right button
2023-10-16 10:40:59 +02:00
Rémi Verschelde
81f4953c3a
Merge pull request #83263 from KoBeWi/invalid_node﹖oh_no…_anyway
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Don't try updating wrong NodePaths in resources
2023-10-16 10:40:36 +02:00
Rémi Verschelde
39bc8aafa1
Merge pull request #83173 from m4gr3d/fix_gestures_properties_retrieval_timing
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Fix the timeframe when the Android gestures properties are retrieved
2023-10-16 10:40:12 +02:00
Rémi Verschelde
4a6e8dc57b
Merge pull request #83146 from pancelor/fix-tilemap-liveupdate
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Fix tilemap live editing while game is running
2023-10-16 10:39:48 +02:00
Rémi Verschelde
50620c7361
Merge pull request #82937 from Calinou/editor-primitivemesh-unwrap-uv2
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Enable UV2 on primitive meshes when using the MeshInstance3D context menu
2023-10-16 10:39:23 +02:00
Rémi Verschelde
c2d410a19e
Merge pull request #82868 from SaracenOne/multi_session_debugger_fixes
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Fix debugger behaviour with multi-session debugging
2023-10-16 10:38:58 +02:00
Rémi Verschelde
7c088f246e
Merge pull request #82846 from SaracenOne/network_authority_instance_placeholders
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Copy network authority when instancing placeholders
2023-10-16 10:38:34 +02:00
Rémi Verschelde
e897a46a5f
Merge pull request #82627 from kleonc/animation-editor-audio-clip-offset-sliders-limit-to-length
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Limit animation audio clip inspector offset sliders to clip length
2023-10-16 10:38:08 +02:00
Rémi Verschelde
897ff71156
Merge pull request #76244 from kgrubbs22/variant-test-updates
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Added Unit Tests for Variant for Operator Overloading
2023-10-16 10:37:40 +02:00
Raul Santos
be1dfd3b3a
C#: Allow exporting games without C#
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When exporting a game that contains a C# solution, a feature is added so the exported game can check if it should initialize the .NET module. Otherwise, the module initialization is skipped so games without C# won't check for the assemblies and won't show alerts when they're missing.
2023-10-16 05:07:11 +02:00
Wilson E. Alvarez
4c8497092a
Show AnimationMixer warning for non-numeric types only when relevant
2023-10-15 20:53:33 -04:00
Michael Alexsander
2102d09812
Disable "Edit Transitions..." item if no animations are present
2023-10-15 12:28:04 -03:00
bitsawer
f0a178cbdb
Fix Mobile renderer shader instance uniform access
2023-10-15 18:09:54 +03:00
Lunarisnia
28f7a62ae4
Fix disabling depth prepass breaks opaque material
2023-10-15 12:18:13 +07:00
Malcolm Nixon
0646b230e4
Fix enabling NavigationRegion3D saved disabled
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This PR fixes issue #83364 by always registering the region when it enters the tree, and instead using region_set_enabled to control whether its enabled. The same logical changes have been applied to NavigationRegion2D.
2023-10-14 23:17:57 -04:00
pancelor
d66b1752b8
Fix tilemap live editing while game is running
2023-10-14 18:54:03 -07:00
风青山
30904ed3bc
Fix cannot update remote after disabling use_global_coordinates
in RemoteTransform2D
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Due to the optimization in `CanvasItem`, `global_transform` is only
updated when `get_global_transform()` is called, and then notify
`NOTIFICATION_TRANSFORM_CHANGED`. That is, in the case where
`global_transform` is not obtained, the notification will not be sent.
So we use `NOTIFICATION_LOCAL_TRANSFORM_CHANGED` in this case. Use in
combination to prevent certain optimizations.
Same change for `RemoteTransform3D`, to prevent the same optimization
from being used in `Node3D` in the future.
2023-10-15 00:16:52 +08:00
A Thousand Ships
bea7cc784d
Make error suggestion less ambiguous
2023-10-14 14:56:05 +02:00
Ricardo Buring
c87b2a606e
Add brief description in GDExtension API dump with docs
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Also rename the "documentation" key to "description" for internal
consistency.
2023-10-14 12:06:37 +02:00
Wierdox
7b33ad354a
Fix phantom tab right button.
2023-10-13 16:34:05 -07:00
Rémi Verschelde
a574c0296b
Merge pull request #80452 from strellydev/ogg-loop-offset-pop-fix
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Fix OGG audio loop offset pop
2023-10-13 22:45:59 +02:00
Rémi Verschelde
325cc0178e
Merge pull request #83279 from Faless/mp/fix_delta_indexed
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[MP] Fix "on change" indexed properties
2023-10-13 22:20:21 +02:00
Rémi Verschelde
1d3854665f
Merge pull request #83273 from groud/disable_tilemap_navigation
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Allow disabling the built-in tilemap navigation
2023-10-13 22:19:48 +02:00
Rémi Verschelde
348c1ff96b
Merge pull request #83266 from bruvzg/linux_case_check
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[Linux] Implement DirAccess.is_case_sensitive for EXT4 and F2FS.
2023-10-13 22:19:24 +02:00
Rémi Verschelde
4659099a88
Merge pull request #83265 from programneer/unused-vars-touch-fix
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X11: Fix unused variables warning when `touch` is disabled
2023-10-13 22:19:00 +02:00
Rémi Verschelde
56a0f22391
Merge pull request #83264 from Faless/mp/timer_and_reset_fixes
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[MP] Fix synchronizer init and reset
2023-10-13 22:18:37 +02:00
Rémi Verschelde
a19f05604e
Merge pull request #83252 from mrjustaguy/opengl-fade-fix
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Fix OpenGL Directional Shadow Last Split Fading
2023-10-13 22:18:13 +02:00
Rémi Verschelde
68cc80ee58
Merge pull request #83249 from zaevi/fix_csharp_lookup_singleton_instance
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C#: Fix lookup for singleton instance types.
2023-10-13 22:17:50 +02:00
Rémi Verschelde
4fd0cfa604
Merge pull request #83239 from Daylily-Zeleen/Fixs-missing-editor-singletons-when-dump-extension-api
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Fix missing editor singletons when dumping extension api
2023-10-13 22:17:26 +02:00
Rémi Verschelde
135fa1ef5d
Merge pull request #83179 from clayjohn/tangents-sanitize
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Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader
2023-10-13 22:17:02 +02:00
Rémi Verschelde
fc6d6b2c00
Merge pull request #82381 from dervus/issue-81916
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Fix grid snapping for box shape gizmos
2023-10-13 22:16:39 +02:00
Rémi Verschelde
afa262ae6b
Merge pull request #82068 from DarioSamo/lightmapper-indirect-bounces
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Rewrite the GPU Lightmapper's indirect logic to match Godot 3.5's CPU Lightmapper.
2023-10-13 22:16:13 +02:00
Rémi Verschelde
74d7796dbd
Merge pull request #80916 from ajreckof/fix-deferred-mode-not-working-for-color-picker-sliders
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Fix ColorPicker deferred mode not working for sliders.
2023-10-13 22:15:45 +02:00
strellydev
9c9f1154f8
Fix OGG audio loop offset pop.
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Co-authored-by: MJacred <loesch.benny92@gmx.de>
Co-authored-by: Ellen Poe <ellen.h.poe@gmail.com>
Co-authored-by: Michael Wörner <mwoerner@semw-software.com>
2023-10-13 19:54:24 +01:00
Dario
a9a197d2dc
Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper.
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Port over the logic from Godot 3.5 for indirect lighting. This should fix many issues about indirect bounces causing more energy and improve the overall quality of the result.
2023-10-13 14:33:55 -03:00
Gilles Roudière
c820c8d1e6
Allow disabling the built-in tilemap navigation
2023-10-13 17:42:28 +02:00