Commit graph

57448 commits

Author SHA1 Message Date
Rémi Verschelde
cc0a02c75c
Merge pull request #82031 from bruvzg/borderless_fs
[Windows] Use clear color for non exclusive fullscreen border, fix maximize for borderless window switching to exclusive fs.
2023-09-21 14:27:39 +02:00
Rémi Verschelde
fb4c0cf462
Merge pull request #81971 from KoBeWi/there_is_only_one_scene
Don't allow transforming scene tiles
2023-09-21 14:25:08 +02:00
Rémi Verschelde
44ea5f9470
Merge pull request #81854 from bitsawer/fix_importer_mesh_bones
Fix ImporterMesh bone weight handling during lightmap unwrap
2023-09-21 14:25:03 +02:00
Rémi Verschelde
1094239f56
Merge pull request #81249 from beyarkay/patch-1
[docs] Update AABB `get_support` description
2023-09-21 14:24:59 +02:00
Rémi Verschelde
184e603c99
Merge pull request #80467 from aaronfranke/mesh-lod-limit
Limit mesh complexity in LOD generation to prevent crashing
2023-09-21 14:24:54 +02:00
Rémi Verschelde
4f314a64a5
Merge pull request #72831 from bruvzg/angle++
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support (runtime backend selection).
2023-09-21 14:24:46 +02:00
bruvzg
1887a9df19
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
Co-authored-by: Riteo <riteo@posteo.net>
2023-09-21 14:21:00 +03:00
bruvzg
b826cd5acd [Windows] Use clear color for non exclusive fullscreen border, fix maximize for borderless window switching to exclusive fs. 2023-09-21 11:24:40 +03:00
Rémi Verschelde
59139df16e
Merge pull request #81986 from spazzylemons/master
Remove unnecessary line from Projection::get_z_far
2023-09-20 18:55:32 +02:00
Rémi Verschelde
70150bac8a
Merge pull request #81978 from MewPurPur/donut-buff
Improve the Torus icons
2023-09-20 18:55:28 +02:00
Rémi Verschelde
58750df3a3
Merge pull request #81968 from bruvzg/xc15_ld_bug
[macOS] Workaround Xcode 15 linker bug.
2023-09-20 18:55:25 +02:00
Rémi Verschelde
0c71c7cc6f
Merge pull request #81967 from Jordyfel/physics-doc
Fix example in gravity project settings doc
2023-09-20 18:55:21 +02:00
Rémi Verschelde
3cce730975
Merge pull request #81951 from bitsawer/fix_lightmap_shader_indexing
Fix LightmapGI shading sometimes being unlit or black
2023-09-20 18:55:17 +02:00
Rémi Verschelde
5fd8506e19
Merge pull request #81847 from crazyStewie/dotnet_editor_project_fix
Implemented {project} placeholder for external dotnet editor
2023-09-20 18:55:13 +02:00
Rémi Verschelde
ce0fa4c691
Merge pull request #81783 from zaevi/fix-csharp-static-method
C#: make C# static methods accessible.
2023-09-20 18:55:10 +02:00
Rémi Verschelde
6df12fe187
Merge pull request #80671 from fuzzybinary/gdextension-virtuals
Add functions for non-ptr style virtual calls in GDExtension
2023-09-20 18:55:05 +02:00
Zae
67e1373e5a C#: make C# static methods accessible. 2023-09-20 22:49:33 +08:00
Matthew
9f21dfbafd
Remove unnecessary line from Projection::get_z_far
Removes a line from Projection::get_z_far that flips the normal of a plane.
While this may be required for similar code elsewhere in the file, this is
unnecessary here, as only the length of the normal is used and not the
direction. Flipping the normal does not change its magnitude and therefore is
unnecessary in this case.
2023-09-20 10:48:37 -04:00
beyarkay
73fb7f0fc0 [docs] update AABB get_support description
This is a simple documentation edit. It updates the description of the
get_support method in AABB to explain what a support point is.
2023-09-20 16:38:43 +02:00
crazyStewie
c01a47867b Implemented {project} placeholder for external dotnet editor
Implements the {project} placeholder, available when setting an external editor
in the project settings, via Editor > Editor Settings > Text Editor > External
for the c# external editor, under Editor > Editor Settings > Dotnet > Editor,

This allows passing the project folder as a command line argument when using a
custom external editor that isn't one of the available options.

Fixes #81845
2023-09-20 10:20:45 -03:00
Rémi Verschelde
0ba19c3e4a
Merge pull request #81914 from jsjtxietian/update-mesh-list-immeditely-after-set-mesh-library
Update mesh list UI immediately after setting mesh library in gridmap
2023-09-20 15:18:28 +02:00
Rémi Verschelde
52104ded69
Merge pull request #81298 from mihe/soft-body-rendering-handler
Fix bindings of `PhysicsServer3DRenderingServerHandler`
2023-09-20 15:18:24 +02:00
Rémi Verschelde
54748f23dd
Merge pull request #74142 from bitsawer/mipmap_api
Expose and document `Image.get_mipmap_count()`
2023-09-20 15:18:15 +02:00
MewPurPur
a40a2ff7d9 Improve the Torus icons 2023-09-20 15:42:37 +03:00
kobewi
07a00cf822 Don't allow transforming scene tiles 2023-09-20 14:10:21 +02:00
Rémi Verschelde
4613bfc9df
Merge pull request #81934 from Repiteo/c#-CS1591-disabled-to-suggestion
C#: CS1591 from `NoWarn` to `suggestion`
2023-09-20 13:10:12 +02:00
Rémi Verschelde
f2baba6ddb
Merge pull request #81927 from KoBeWi/uid﹕﹕∕∕c1ick
Make UIDs clickable in the script editor
2023-09-20 13:10:08 +02:00
Rémi Verschelde
b7c524d358
Merge pull request #81925 from groud/fix_tilemap_editor_ctrl_deselect
Fix TileMap editor so that pressing control deselects cells correctly
2023-09-20 13:10:04 +02:00
Rémi Verschelde
73d7651784
Merge pull request #81921 from YuriSizov/gui-less-friendliness
Connect `CodeHighlighter` with `TextEdit` without friend-access
2023-09-20 13:10:00 +02:00
Rémi Verschelde
c36f6f87e6
Merge pull request #81917 from AThousandShips/alloc_fix
Fix allocation size overflow check in `CowData`
2023-09-20 13:09:55 +02:00
Rémi Verschelde
12b313039d
Merge pull request #81912 from RandomShaper/polish_vk
Polish a few things in Vulkan RD
2023-09-20 13:09:52 +02:00
Rémi Verschelde
0bd49b3bda
Merge pull request #81900 from dalexeev/core-astar-grid-2d-code-style
Core: Some code style improvements to `AStarGrid2D`
2023-09-20 13:09:48 +02:00
Rémi Verschelde
888d3252ba
Merge pull request #81881 from lotuspar/patch-1
Rewrite a small comment in GDScript tokenizer code
2023-09-20 13:09:44 +02:00
Rémi Verschelde
2c125bf9c0
Merge pull request #81872 from DarioSamo/lightmapper-half-pixel-offset
Add half-pixel offset to lightmapper rasterization.
2023-09-20 13:09:40 +02:00
Rémi Verschelde
8728cac736
Merge pull request #81770 from kevincardona/add_quick_open_shortcut
Add Ctrl+P as shortcut to quick open files in addition to Shift+Alt+O
2023-09-20 13:09:37 +02:00
Rémi Verschelde
281439ce20
Merge pull request #81699 from dalexeev/gds-fix-and-improve-doc-comment-parsing
GDScript: Fix and improve doc comment parsing
2023-09-20 13:09:32 +02:00
Rémi Verschelde
cc7227c98c
Merge pull request #81508 from bluenote10/bugfix/fix_audio_stream_generator
Alternative minimal fix for audio stream generators
2023-09-20 13:09:28 +02:00
Rémi Verschelde
712ebe7d8a
Merge pull request #81332 from dalexeev/gds-fix-update-array-literal-in-weak-context
GDScript: Don't make array literal typed in weak type context
2023-09-20 13:09:23 +02:00
Rémi Verschelde
971f678442
Merge pull request #79510 from dalexeev/gds-fix-const-non-metatype-subscript
GDScript: Fix subscript resolution for constant non-metatypes
2023-09-20 13:09:17 +02:00
Rémi Verschelde
21b132616b
Merge pull request #74995 from dalexeev/gds-r-strings
GDScript: Add raw string literals (r-strings)
2023-09-20 13:09:13 +02:00
Rémi Verschelde
bfcfa10288
Merge pull request #71905 from ajreckof/change_CTRL_for_command_or_control
Replace Ctrl in editor shortcuts with Cmd or Ctrl depending on platform
2023-09-20 13:09:05 +02:00
Mikael Hermansson
ee9f41a12d Fix bindings of PhysicsServer3DRenderingServerHandler 2023-09-20 12:24:32 +02:00
bruvzg
6da8c7a662
[macOS] Workaround Xcode 15 linker bug. 2023-09-20 11:03:44 +03:00
Jordyfel
197d57af79 Fix gravity project settings doc. 2023-09-20 10:38:00 +03:00
jsjtxietian
c9957d8907 Update meshes list UI immeditely after setting mesh library in gridmap 2023-09-20 10:51:19 +08:00
Jeff Ward
60851af4da Add functions for non-ptr style virtual calls in GDExtension
This adds two functions to `GDExtensionClassCreationInfo` that allow for developers to supply a generic virtual call function along with user data to be sent to that call.

If `get_virutal_call_data_func` is not null, extensions call this function to get user data to pass to a supplied `call_virtual_with_data_func`. Both must be provided is one is provided.

If `get_virtual_call_data_func` is null, Godot falls back to the old `get_virtual_func` logic.

Fixes #63275

Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-09-19 22:33:32 -04:00
bitsawer
dda8846dea Fix LightmapGI shading sometimes being unlit or black 2023-09-20 01:41:32 +03:00
Danil Alexeev
c35cb51d74
GDScript: Fix subscript resolution for constant non-metatypes 2023-09-19 22:26:06 +03:00
Thaddeus Crews
657d81e056
C#: CS1591 from none to suggestion 2023-09-19 13:12:06 -05:00
Pedro J. Estébanez
bda6fc5d2f Polish a few things in Vulkan RD 2023-09-19 18:10:46 +02:00