Rémi Verschelde
6e491ff283
Merge pull request #17383 from poke1024/colorpicker-tweaks
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Better tab support for color picker
2018-03-13 11:42:51 +01:00
Rémi Verschelde
a64f30536e
Merge pull request #17390 from poke1024/fix-anim-text-overlap
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Fixes overlapping text labels in animation editor timeline
2018-03-13 11:40:31 +01:00
Rémi Verschelde
9cadef3ffb
Merge pull request #17404 from poke1024/fix-anim-player-pan
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Fix wrong pan direction in animation player ui
2018-03-13 11:34:25 +01:00
Rémi Verschelde
f92acfe119
Merge pull request #17406 from poke1024/fix-anim-key-ui
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Fix broken hover/select coloring of keys in animation editor
2018-03-13 11:31:17 +01:00
Rémi Verschelde
40aa97d2c8
Merge pull request #17413 from ShyRed/previewfix
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Update preview on filesystem change
2018-03-13 11:27:43 +01:00
Rémi Verschelde
ada1357dfd
Merge pull request #17422 from robfram/fix-radial-textureprogress
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Implement line clipping for `TextureProgress` to avoid bad rendering
2018-03-13 11:25:49 +01:00
Rémi Verschelde
ed1fb87429
Merge pull request #17435 from poke1024/output-error-icon
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Show error icon at "Output" in case of errors
2018-03-13 11:22:28 +01:00
Rémi Verschelde
71cc0df311
Merge pull request #17441 from poke1024/fix-autoload-column-width
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Fix column width on AutoLoad table on hidpi displays
2018-03-13 11:18:37 +01:00
Rémi Verschelde
7463928d0e
Merge pull request #17454 from jvdnbus/hdr-import
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Fixes importing hdr files with extra header info
2018-03-13 11:13:13 +01:00
Rémi Verschelde
08415d0f53
Merge pull request #17319 from eska014/polyclipper-toolsonly
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Build polygon clipper only in tools builds
2018-03-13 11:01:28 +01:00
Rémi Verschelde
66877d6273
Merge pull request #17482 from yleduc/fix_ios_build_es2
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fix iOS build - error due to GLES2 missing include
2018-03-13 10:50:29 +01:00
Yannick Le Duc
b5c7e6bac9
fix iOS build - error due to GLES2 missing include (with the advice from bruvzg[m] on irc)
2018-03-13 10:42:23 +01:00
Rémi Verschelde
b1c9a7c757
Merge pull request #17410 from groud/fix_grid_container
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Fixes infinite loop in GridContainer
2018-03-13 10:34:31 +01:00
Rémi Verschelde
c446231a6e
Merge pull request #17191 from garyo/fix_grid_cont
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Fix infinite loop in GridContainer layout
2018-03-13 10:34:20 +01:00
Rémi Verschelde
965feb9521
Merge pull request #17455 from Noshyaar/capitalize
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ScriptTextEditor: fix capitalize offset
2018-03-13 09:55:15 +01:00
Rémi Verschelde
15626fa2d0
Merge pull request #17442 from Noshyaar/esr
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EditorNode: fix clicking ok keeps trying to save
2018-03-13 09:36:55 +01:00
Rémi Verschelde
7e246a0cb7
Merge pull request #17432 from ShyRed/tilemapupdate
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Update TileMap when its TileSet changes
2018-03-13 09:30:38 +01:00
Rémi Verschelde
67a5a39dee
Merge pull request #17426 from AlexHolly/expose-itemlist-is_anything_selected
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expose Itemlist.is_anything_selected
2018-03-13 09:23:31 +01:00
Rémi Verschelde
03816e284b
Merge pull request #17416 from viktor-ferenczi/issue-17414
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Avoid confusing traceback on attempting build without platform option
2018-03-13 08:51:11 +01:00
Rémi Verschelde
27a3447790
Merge pull request #17402 from Chaosus/fixmix
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Fix invalid mix function overload
2018-03-13 08:43:07 +01:00
Rémi Verschelde
f3c79d8b6a
Merge pull request #17399 from Dar13/update_image_format_docs
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[DOCS] Update Image format enumeration documentation
2018-03-13 08:20:55 +01:00
Rémi Verschelde
ded94af48b
Merge pull request #17474 from robfram/fix-input-map-spaces-17322
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Fix non working action names containing whitespaces
2018-03-13 08:17:03 +01:00
Rémi Verschelde
3bca3b071d
Merge pull request #17473 from Rubonnek/gles3-rasterizer-leak
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Fixed several leaks
2018-03-13 08:14:37 +01:00
Wilson E. Alvarez
e9ac87390c
Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and RasterizerGLES3
2018-03-13 00:22:08 -04:00
robfram
ea94a82596
Fix non working action names containing whitespaces
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Now the action name is quoted if it contains spaces. Also, quotation
mark (") is added to the forbidden character list for action names, as
it was also a bug.
Fix #17322
2018-03-12 21:28:41 +01:00
Bernhard Liebl
8277bf29a4
Various ui tweaks for color picker
2018-03-12 13:58:31 +01:00
Poommetee Ketson
caa0d513ab
ScriptTextEditor: fix capitalize offset
2018-03-12 01:37:41 +07:00
Jorn Van denbussche
886156da2c
Fixes importing hdr files with extra header info
2018-03-11 19:21:09 +01:00
Poommetee Ketson
e12e6cacdb
EditorNode: fix clicking ok keeps trying to save
2018-03-11 21:33:21 +07:00
Bernhard Liebl
f494d5ac5c
Fix column width on AutoLoad table on hidpi displays
2018-03-11 15:28:23 +01:00
Viktor Ferenczi
272ecddb28
Properly closing all files in Python code
2018-03-11 14:55:50 +01:00
Bernhard Liebl
5120690013
Show error icon at "Output" in case of errors
2018-03-11 14:20:32 +01:00
ShyRed
67f4944a21
Update TileMap when its TileSet changes
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Make TileMap monitor its TileSet for changes and emit a signal when the TileSet changes. This makes the editor update and show the updated version of the TileSet.
2018-03-11 12:24:50 +01:00
Alexander Holland
11e40d3700
expose Itemlist.is_anything_selected
2018-03-11 03:01:16 +01:00
robfram
7991bd168d
Implement line clipping for TextureProgress
to avoid bad rendering due to imprecise UV mapping
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Original code used a quick aproximation for simulating the
correspondent texel in the `TextureProgress` texture as radial
progress indicator. This lead to visualization errors. Changed it for
a Liang-Barsky line clipping algorithm stripped to its minimum for
this specific use case.
Fix #17364 .
2018-03-10 20:51:42 +01:00
Gary Oberbrunner
561e57df13
Fix infinite loop in GridContainer layout
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I had a grid container and tried to set rect.min_height larger in the
editor; that caused an infinite loop in GridContainer::_notification
at line 118. The reason is max_index was being set to the *height* of
the row, not the *index* of the row. So later when it tried to erase
that row and try again, there was nothing to erase.
I applied the same fix to the width code.
2018-03-10 14:38:35 -05:00
Juan Linietsky
eceba5aa6a
Merge pull request #17417 from ShyRed/texturechangedupdate
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Update Sprite when its Texture changes
2018-03-10 13:33:32 -03:00
ShyRed
a23c0877f1
Update Sprite when Texture changes
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Make Sprite monitor its Texture for changes and trigger an update when the sprite changes.
2018-03-10 17:23:29 +01:00
Viktor Ferenczi
f0b4921695
Avoid confusing traceback on attempting build without platform option
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A traceback is printed on invoking scons without the compulsory
platform option. This is confusing, since the problem is not in
the code. Fix is to explicitly exit from the build right after
printing the error message, so the missing env variable cannot
cause the traceback later.
Fixes #17414
2018-03-10 15:13:01 +01:00
ShyRed
188ccf190b
Update preview on filesystem change
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Check and recreate a file's preview, if it has changes to it in the filesystem.
2018-03-10 14:21:17 +01:00
Gilles Roudiere
44cb8eb3a2
Fixes infinite loop in GridContainer
2018-03-10 14:01:20 +01:00
Bernhard Liebl
172aa6c61e
Fix broken hover/select coloring of keys in animation editor
2018-03-10 12:57:27 +01:00
Bernhard Liebl
efc9633b33
Fix wrong pan direction in animation player ui
2018-03-10 11:38:33 +01:00
Chaosus
97bef8d908
Fix invalid mix function overload
2018-03-10 12:56:43 +03:00
Neil Moore
60f1f58158
Update Image format enumeration documentation
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Provides more information about each image format.
2018-03-10 01:41:50 -05:00
Bernhard Liebl
c223fac83b
Fix overlapping timeline text in AnimationEditor
2018-03-09 23:53:53 +01:00
Bernhard Liebl
b553b38e7b
AnimationPlayer: fix scrubbing after play backwards
2018-03-09 19:41:14 +01:00
Bernhard Liebl
6d51b6ab42
AnimationPlayer: fix popups close on double click
2018-03-09 19:06:44 +01:00
robfram
8ea4ea0d53
Fix overwriting all common properties when using Change Type
tool
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If you change the type of an existing node, it checks if you have
modified the initial value of their properties before overwriting
their values in the new node.
For example, if you created a `Label` and changed it to
`LineEdit`, the `mouse_filter` property was created as `Ignore`
for the original `Label` node, and was maintained after changing
it to `LineEdit` causing not to work as expected. Now it checks if
`Ignore` is the default value for `Label` nodes, and as it is, the
property value is left unchanged, maintaining the default value
for `LineEdit`, which is `Stop`.
Fix #13955 and alike.
2018-03-09 19:05:04 +01:00
Rémi Verschelde
aeb1c67b5b
Merge pull request #17378 from ShyRed/webm
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Update libwebm
2018-03-09 19:00:07 +01:00