Commit graph

12 commits

Author SHA1 Message Date
Rémi Verschelde
ccf27376a6 Update warning about C# support
(cherry picked from commit 24cf4fe062)
2018-02-21 22:55:46 +01:00
Rémi Verschelde
e48ccc235f Mono: Display opt-out warning in editor about WIP status
This ensures that all users of the Mono flavour of Godot 3.0 are aware
of its current shortcomings (no export, crashes and usability issues).
The dialog is shown each time the editor is started, until the checkbox
is disabled (i.e. until users will have actually read it).

Fixes #15956.
2018-01-22 14:57:42 +01:00
Ignacio Etcheverry
1c6269f2dd External editor fixes
- Fix VS Code opening on the previous line to the desired one.
- Fix running MonoDevelop without the line and column parameters.
- Fix `ScriptEditor::_goto_script_line` not working with language overriden external editors.
2018-01-09 17:25:23 +01:00
Rémi Verschelde
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
geequlim
52ad2e5418 Add more translatable text for editor plugins. 2017-12-23 22:40:15 +08:00
Daniel J. Ramirez
c57fc8ee7d Fixed editor settings disappearing.
Some items that are no longer defined may disappear, but thats expected i guess.
2017-11-09 22:10:48 -06:00
Ignacio Etcheverry
ad194f81b6 Remove Visual Studio for now from the external editors list 2017-10-30 23:43:26 +01:00
Ignacio Etcheverry
27b7fb8e66 Mono: Add build project button and reload interval 2017-10-29 05:57:38 +01:00
Unknown
a2247d45fc Mono: Use "UnnamedProject" if application/config/name is empty 2017-10-27 21:22:54 +02:00
Ferenc Arn
17e89c2c66 Fix mono enabled builds (broken by 3d87b70). 2017-10-05 22:11:10 -04:00
Ignacio Etcheverry
e36fb95c50 Added mono module 2017-10-03 00:01:26 +02:00