Rémi Verschelde
e4c0572385
Merge pull request #44593 from madmiraal/rename-mainloop-methods
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Rename MainLoop methods to match Node methods
2020-12-28 14:44:28 +01:00
Rémi Verschelde
891b1cdf28
Merge pull request #44607 from madmiraal/rename-control-rotation
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Rename Control rotation to rotation_degrees
2020-12-28 14:42:06 +01:00
Marcel Admiraal
b743a2ef3c
Rename Math::stepify to snapped
2020-12-28 13:01:30 +00:00
Marcel Admiraal
b628912af0
Rename Rect2 and Rect2i grow_margin() to grow_side()
2020-12-28 12:47:33 +00:00
Jummit
63456bdd8a
fix missing "s" in Viewport docs
2020-12-28 13:36:31 +01:00
Rémi Verschelde
18fefe700f
Merge pull request #44687 from Xrayez/tests-data-rel-path
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Use relative path to executable for loading test data
2020-12-28 13:34:19 +01:00
Rémi Verschelde
be509bf5e4
Merge pull request #44401 from madmiraal/rename-empty-is_empty
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Rename empty() to is_empty()
2020-12-28 13:23:25 +01:00
Marcel Admiraal
04ab6c39cf
Rename Camera2D offset_h and offset_v properties
2020-12-28 11:01:20 +00:00
Marcel Admiraal
5b937d493f
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
Rémi Verschelde
886571e0fc
Merge pull request #44748 from bruvzg/hb_2_7_3_sync
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HarfBuzz: Update to upstream version 2.7.4
2020-12-28 09:55:31 +01:00
Rémi Verschelde
5c76225e0d
Merge pull request #44745 from adamscott/fix-accessor-normalized
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Add missing "normalized" accessor property to glTF document
2020-12-28 09:47:09 +01:00
Adam Scott
4771004664
Add missing "normalized" accessor property to glTF document
2020-12-28 03:09:19 -05:00
Rémi Verschelde
6fd9a1bb10
Merge pull request #44701 from Calinou/html5-editor-fix-logo-size
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Fix and decrease Godot logo size in the HTML5 editor loader
2020-12-28 08:28:43 +01:00
Rémi Verschelde
783ec77dbf
Merge pull request #44500 from Calinou/editor-gizmo-hover-brightness-variable
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Move the brightness factor for highlighted 3D gizmos to a variable
2020-12-27 23:16:47 +01:00
Hugo Locurcio
507e9b12a4
Move the brightness factor for highlighted 3D gizmos to a variable
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See
8522ac7711 (r45230326)
.
2020-12-27 22:20:36 +01:00
Rémi Verschelde
672043b44a
Merge pull request #44739 from KoBeWi/change_scene_but_later
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Mention that change_scene is deferred
2020-12-27 22:07:55 +01:00
kobewi
86aa9b1233
Mention that change_scene is deferred
2020-12-27 21:51:54 +01:00
Rémi Verschelde
2f7980c0fe
Merge pull request #44700 from VedatGunel/fix-title
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Fix incorrect title in Inherit dialog
2020-12-27 21:47:44 +01:00
Rémi Verschelde
4425f7c2c1
Merge pull request #44515 from eddsanity/master
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Fixed #42149 : bug where the default C# script template would sometimes produce an invalid class name
2020-12-27 21:40:30 +01:00
Rémi Verschelde
8e49ccf658
Merge pull request #44736 from KoBeWi/margoffset
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Fix Layout menu not working
2020-12-27 20:29:18 +01:00
Rémi Verschelde
bf9db22352
Merge pull request #44582 from nathanfranke/document-rect-intersection
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Update Rect intersection documentation, and rename method on Mono
2020-12-27 20:23:00 +01:00
kobewi
e0e55a8358
Fix Layout menu not working
2020-12-27 20:11:36 +01:00
Rémi Verschelde
1c2727332e
Merge pull request #44733 from vnen/variant-add-counts
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Add helper count function to Variant
2020-12-27 19:20:01 +01:00
George Marques
d66a58a4d4
Add helper count function to Variant
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To get counts of items before getting the list, which is useful for
GDNative so users can pre-allocate the buffer with the correct size
without having to get the list twice.
2020-12-27 11:14:29 -03:00
Yuri Roubinsky
ca8c794d04
Added optional id parameter to PopupMenu::add_separator
2020-12-27 15:18:47 +03:00
Rémi Verschelde
d55e335026
Merge pull request #44718 from hoontee/fix-44713
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Properly handle empty CSGShapes
2020-12-27 11:37:36 +01:00
Rémi Verschelde
1f7d6ba736
Merge pull request #44715 from clayjohn/VULKAN-SSAO-cleanup
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Cleanup leftover functions from adding SSAO
2020-12-27 10:53:23 +01:00
bruvzg
86006ce476
HarfBuzz: Update to upstream version 2.7.4
2020-12-27 10:38:37 +02:00
hoontee
24a6aac472
Properly handle empty CSGShapes
2020-12-27 01:10:58 -06:00
Yuri Roubinsky
ef4e625918
Merge pull request #44705 from Chaosus/shader_fix_array_postinit
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Fix using post-init shader array constructors
2020-12-27 08:26:31 +03:00
Nathan Franke
3fda53c256
Update Rect intersection documentation, and rename method on Mono
2020-12-26 22:16:57 -06:00
Juan Linietsky
3dc52c2b6a
Merge pull request #44699 from reduz/cache-thread-friendly-culling
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Rewrite culling to be more cache/thread friendly.
2020-12-26 21:33:37 -03:00
clayjohn
34cfe1cc40
Cleanup leftover functions from adding SSAO
2020-12-26 16:33:07 -08:00
Hugo Locurcio
3b6612e48e
Document RichTextLabel not supporting entangled BBCode tags
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See #44634 .
2020-12-26 23:36:08 +01:00
reduz
548524152e
Rewrite culling to be more cache/thread friendly.
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-Uses a single array with all data
-Massive performance improvement
-Does not support threads yet, but code is now thread friendly
2020-12-26 19:11:33 -03:00
Yuri Roubinsky
bc0e8e7a21
Fix using post-init shader array constructors
2020-12-27 01:07:24 +03:00
Hugo Locurcio
b188913384
Color 3D editor frame time labels depending on the performance level
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This provides easier visual grepping for each value
(CPU time, GPU time, FPS).
2020-12-26 22:59:46 +01:00
Yuri Roubinsky
fb16b1e39b
Merge pull request #44436 from Chaosus/shader_const_switch
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Added support for constants in shader `case` and array size declaration
2020-12-27 00:55:45 +03:00
Vedat Günel
13da314a64
Fix incorrect title and button text in Inherit dialog
2020-12-26 20:22:20 +03:00
Hugo Locurcio
d80224934e
Fix and decrease Godot logo size in the HTML5 editor loader
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The logo can no longer overflow the viewport.
2020-12-26 17:51:42 +01:00
Rémi Verschelde
6019dab0b4
Merge pull request #44697 from madmiraal/fix-44677
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Update GraphEdit connection to reflect new signal name
2020-12-26 13:25:50 +01:00
Marcel Admiraal
dc8c29ee95
Update GraphEdit connection to reflect new signal name
2020-12-26 09:48:40 +00:00
Rémi Verschelde
f2968f59e1
Merge pull request #44682 from madmiraal/fix-etc-quality
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Fix ETC quality setting
2020-12-26 10:23:06 +01:00
Marcel Admiraal
072b8a1894
Fix ETC quality setting
2020-12-26 07:21:17 +00:00
Andrii Doroshenko (Xrayez)
f018ae74f9
Use relative path to executable for loading test data
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Fixes crash if tests are run outside the Godot root directory.
2020-12-25 20:28:28 +02:00
Yuri Roubinsky
0f509b0723
Merge pull request #44684 from Chaosus/vs_ttr
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Makes strings translatable on context menu in visual shader
2020-12-25 19:10:19 +03:00
Rémi Verschelde
7d972b8c67
Merge pull request #44640 from nekomatata/joint2d_update_body_transforms
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Update body transforms on joint2D setup
2020-12-25 14:59:53 +01:00
Rémi Verschelde
ecffa43335
Merge pull request #44662 from reduz/bvh-use-page-allocator
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Use page allocator for BVH
2020-12-25 14:58:40 +01:00
Rémi Verschelde
af2232521c
Merge pull request #44680 from madmiraal/fix-cvtt-options
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Ensure flags are applied to CVTT options
2020-12-25 14:57:48 +01:00
Yuri Roubinsky
8c2363922e
Makes strings translatable on right-click menu in visual shader
2020-12-25 16:43:39 +03:00