Commit graph

32229 commits

Author SHA1 Message Date
reduz
985892bfec Turn off robust buffer access by default.
It can be a performance bottleneck in some hardware.
2020-12-18 21:12:55 -03:00
Rémi Verschelde
bd0dc4d4dd
Merge pull request #44506 from reduz/improve-shadow-rendering
Improved shadow rendering efficiency
2020-12-19 00:13:29 +01:00
reduz
7bf90c7888 Improved shadow rendering efficiency
-Do not bind attributes that are not needed
-Improve a bit more how meshoptimizer interacts with Godot
2020-12-18 19:47:32 -03:00
bruvzg
bf5ca85d61
ICU: Update to upstream release 68.2 2020-12-18 23:03:46 +02:00
Rémi Verschelde
2872006039
mbedtls: Update to upstream version 2.16.9 2020-12-18 21:43:21 +01:00
Theogen Ratkin
46ea6750b4 Add interpolation parameter to resize_to_po2()
Image::resize_to_po2() now takes an optional p_interpolation parameter
that it passes directly to resize() with default value INTERPOLATE_BILINEAR.
2020-12-18 14:05:07 -04:00
Rémi Verschelde
7ad29ed64e
Merge pull request #44468 from reduz/implement-lod
Implement automatic LOD (Level of Detail)
2020-12-18 16:19:12 +01:00
reduz
d2302f53d6 Implement automatic LOD (Level of Detail)
-Happens on import by default for all models
-Just works (tm)
-Biasing can be later adjusted per node or per viewport (as well as globally)
-Disabled AABB.get_support test because its broken
2020-12-18 15:48:03 +01:00
Rémi Verschelde
36b4e035dc
Merge pull request #44496 from Chaosus/graph_edit_lines
Added GraphEdit properties to control lines thickness and antialiasing
2020-12-18 15:03:06 +01:00
Yuri Roubinsky
52e44ed3ef Added GraphEdit properties to control lines thickness and antialiasing 2020-12-18 16:41:45 +03:00
Rémi Verschelde
771b99b7f4
Merge pull request #44495 from godotengine/font-typo-44494
Font: Fix typo in DynamicFontData compat code
2020-12-18 14:08:15 +01:00
Rémi Verschelde
8180b607b8
Merge pull request #44455 from akien-mga/bullet-3.07
bullet: Sync with upstream 3.07
2020-12-18 14:06:40 +01:00
Rémi Verschelde
d54d958a3e
Merge pull request #44493 from Chaosus/vs_fix_init
Fix broken members panel in visual script editor
2020-12-18 13:42:57 +01:00
Rémi Verschelde
3cbf8bde84
bullet: Sync with upstream 3.07 2020-12-18 13:41:11 +01:00
Rémi Verschelde
214a22b98e
Merge pull request #44457 from akien-mga/scons-thirdparty-lib-depends
SCons: Add explicit dependencies on thirdparty code in cloned env
2020-12-18 13:40:33 +01:00
Rémi Verschelde
a5c47dab5b
Font: Fix typo in DynamicFontData compat code
Fixes #44494.
2020-12-18 12:59:52 +01:00
Yuri Roubinsky
d6bdd042bc Fix broken members panel in visual script editor 2020-12-18 14:16:12 +03:00
Rémi Verschelde
126d88bce4
Merge pull request #44490 from madmiraal/add-override-keywords
Add missing override keywords in os_windows.h
2020-12-18 12:11:49 +01:00
Rémi Verschelde
94bbcac945
Merge pull request #44486 from Chaosus/search_help_enchance
Show only one constructor for each type in Search Help panel
2020-12-18 11:42:23 +01:00
Marcel Admiraal
b56a2f34ce Add missing override keywords in os_windows.h 2020-12-18 09:38:09 +00:00
Rémi Verschelde
c7b53c03ae
SCons: Add explicit dependencies on thirdparty code in cloned env
Since we clone the environments to build thirdparty code, we don't get an
explicit dependency on the build objects produced by that environment.

So when we update thirdparty code, Godot code using it is not necessarily
rebuilt (I think it is for changed headers, but not for changed .c/.cpp files),
which can lead to an invalid compilation output (linking old Godot .o files
with a newer, potentially ABI breaking version of thirdparty code).

This was only seen as really problematic with bullet updates (leading to
crashes when rebuilding Godot after a bullet update without cleaning .o files),
but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate.
2020-12-18 10:29:34 +01:00
Yuri Roubinsky
89ed0323b9 Show constructor arguments in Search Help panel (for basic types) 2020-12-18 12:21:41 +03:00
Jordan Schidlowsky
2d56e09276 packed*arrays are pass by ref now. support duplicate and update documentation 2020-12-17 16:09:32 -06:00
Rémi Verschelde
5332d212f9
Merge pull request #44467 from madmiraal/add-override-keywords
Add missing override keywords to core/os.h derived classes
2020-12-17 23:02:58 +01:00
Rémi Verschelde
170a429acb
Merge pull request #44469 from pycbouh/graph-minimap-improvements
Fix visual issues with GraphEdit minimap
2020-12-17 22:59:56 +01:00
Yuri Sizov
f5bcbd8325 FIx visual issues with GraphEdit minimap 2020-12-17 22:59:04 +03:00
Marcel Admiraal
fa435a550a Add override keywords to core/os.h derived classes. 2020-12-17 18:02:31 +00:00
Rémi Verschelde
2c0d1c3b91
Merge pull request #44463 from madmiraal/remove-os-can_draw
Remove OS::can_draw() remnants
2020-12-17 18:52:58 +01:00
Marcel Admiraal
60ddca2545 Remove OS::can_draw() remnants 2020-12-17 16:35:48 +00:00
Rémi Verschelde
c83d1b2526
Merge pull request #43416 from pycbouh/graph-minimap
Add a minimap to the GraphEdit
2020-12-17 17:34:36 +01:00
Rémi Verschelde
68117f5e75
Merge pull request #37759 from pycbouh/remove-arg-from-get_type_list
Remove unused argument in Theme method and expose missing methods
2020-12-17 14:31:04 +01:00
Yuri Sizov
8d608cdc40 Remove unused argument in Theme method and expose missing methods 2020-12-17 15:51:08 +03:00
Rémi Verschelde
f47ef030d0
Merge pull request #44452 from RandomShaper/fix_crash_parsing_ref
Fix crash parsing a serialized Reference
2020-12-17 13:15:08 +01:00
Rémi Verschelde
e61f5867e8
Merge pull request #44449 from akien-mga/scons-fix-platform-logic
SCons: Fix build with `p` alias or platform auto-detection
2020-12-17 13:14:51 +01:00
Pedro J. Estébanez
1b745c7bae Fix crash parsing a serialized Reference 2020-12-17 12:24:57 +01:00
Rémi Verschelde
8f660393fe
SCons: Fix build with p alias or platform auto-detection
Fixes a pre-existing bug that #44433 exposed.

It's pretty hacky, but we use `platform` in `env` both as an optional command
line option (instead it can be autodetected, or passed via the `p` alias, and
on Linux it might be overridden if you pass one of the convenience alias
values), and as the reference value for what platform we're building on.

Thus we override `env_base["platform"]` with the autodetected or validated
platform, but any call to `opts.Update(env_base)` overrides it with the
original command line option... causing e.g. #44448.

The proper fix would be to refactor all this so that we don't reuse
`env["platform"]` for platform detection (it could instead be e.g.
`env.platform` as a member variable which holds the validated value),
but for now I'm tapering over the immediate breakage.

Fixes #44448 and other breakages induced by #44433.
2020-12-17 11:36:50 +01:00
Rémi Verschelde
f3dccf5891
Merge pull request #44393 from Calinou/add-stdout-flush-project-setting
Add a project setting to enable stdout flushing in release builds
2020-12-17 10:06:50 +01:00
Rémi Verschelde
aa64834f72
Merge pull request #44295 from akien-mga/proximity-group-fix-access-modifiers
ProximityGroup: Fix access modifiers, rename private methods for clarity
2020-12-17 10:06:02 +01:00
Rémi Verschelde
e2c0082b6a
Merge pull request #44301 from pycbouh/show-count-find-in-files
Display the number of results for global search
2020-12-17 10:04:50 +01:00
Rémi Verschelde
b07a3f503b
Merge pull request #44105 from neikeq/mono-wasm-m2n-hook
Mono: Make Godot provide its own WASM m2n trampolines
2020-12-17 09:58:24 +01:00
Rémi Verschelde
f6820306e0
Merge pull request #44374 from neikeq/mono-wasm-extra-framework-asms
Mono: Add extra WASM framework assemblies on game export
2020-12-17 09:56:46 +01:00
Rémi Verschelde
ae0399382a
Merge pull request #44433 from akien-mga/scons-fix-platform-opts
SCons: Add only selected platform's opts to env
2020-12-17 09:56:07 +01:00
Yuri Roubinsky
fe4c8e387b Added support for constants in shader case and array size declaration 2020-12-17 11:51:18 +03:00
Rémi Verschelde
9e49dbda2a
Merge pull request #44360 from bruvzg/ctl_punct_word_break
Add word breaks on punctuation characters.
2020-12-17 09:02:01 +01:00
Rémi Verschelde
933cf114d8
Merge pull request #42872 from dreamsComeTrue/better-camera2d-zoom
Fix camera2d zoom when set to zero (affine_invert: Condition ' det == 0 ' is true)
2020-12-17 08:56:37 +01:00
Dominik 'dreamsComeTrue' Jasiński
aba477361d Fix camera2d zoom when set to zero (causing ERROR: affine_invert: Condition ' det == 0 ' is true.)
Fixes: #41873
2020-12-16 23:42:12 +01:00
Rémi Verschelde
fb2465b3c8
Merge pull request #44410 from KoBeWi/project--tools--thisPR
Make tool menu plugins use Callables for callback
2020-12-16 22:04:39 +01:00
Juan Linietsky
9c39b51c53
Merge pull request #44430 from reduz/reimplement-skeletons-blendshapes
Reimplement skeletons and blend shapes
2020-12-16 17:28:05 -03:00
kobewi
889f5e44ef Make tool menu plugins use Callables for callback 2020-12-16 20:23:51 +01:00
reduz
bf77016c8a Reimplement skeletons and blend shapes
Uses compute shaders, which only once, on demand, and all in parallel.
2020-12-16 14:32:04 -03:00