Commit graph

5690 commits

Author SHA1 Message Date
Rémi Verschelde
ce78d280b3
Merge pull request from Calinou/os-remove-dump-memory-to-file
Remove unimplemented `OS.dump_memory_to_file()` method
2022-08-25 20:55:30 +02:00
Rémi Verschelde
03ec5d7005
Merge pull request from Calinou/doc-editorsettings-code-font
Fix outdated mentions of default code font in EditorSettings documentation
2022-08-25 19:33:06 +02:00
Rémi Verschelde
88145e81e2
Merge pull request from Mickeon/rename-path-progress 2022-08-25 18:35:48 +02:00
Rémi Verschelde
af88438c71
Merge pull request from Mickeon/rename-navigation-distance 2022-08-25 18:35:23 +02:00
Rémi Verschelde
5eed1b299b
Merge pull request from Mickeon/rename-follow-viewport 2022-08-25 18:34:19 +02:00
Rémi Verschelde
ceaff612c8
Merge pull request from Mickeon/rename-polygon-invert 2022-08-25 18:33:58 +02:00
Hugo Locurcio
517220f6d4
Fix outdated mentions of default code font in EditorSettings documentation 2022-08-25 18:33:31 +02:00
Rémi Verschelde
33bf609d79
Merge pull request from Chaosus/shader_fix_varyings 2022-08-25 18:02:38 +02:00
Rémi Verschelde
78033235bb
Merge pull request from benbot/master 2022-08-25 17:50:51 +02:00
Yuri Rubinsky
d4a10e7e04 Allow using integer varyings with flat interpolation modifier 2022-08-25 13:21:02 +03:00
fabriceci
31549dca29 Shorten variable names for moving platforms in CharacterBody 2022-08-25 09:15:18 +02:00
Rémi Verschelde
629524c7a2
Merge pull request from timothyqiu/see-url
Fix missing URL text in the classref
2022-08-25 07:58:59 +02:00
Rémi Verschelde
a0113a98e4
Merge pull request from clayjohn/plane-quad
Remove QuadMesh and add orientation parameter to PlaneMesh
2022-08-25 07:38:30 +02:00
Rémi Verschelde
e1266d2f35
Merge pull request from raulsntos/csharp_children
Add `includeInternal` to C# NodeExtensions and avoid printing errors in `GetChildOrNull`
2022-08-25 07:32:50 +02:00
Rémi Verschelde
1204ad32d1
Merge pull request from fabriceci/improve-monitor-contact-api
Improves the API for monitoring contacts in RigidDynamicBody
2022-08-25 07:31:06 +02:00
Haoyu Qiu
a90c348a86 Fix missing URL text in the classref 2022-08-25 13:10:54 +08:00
clayjohn
861c5bff0e Remove QuadMesh and add orientation parameter to PlaneMesh 2022-08-24 18:51:18 -07:00
Rémi Verschelde
56752e32a6
Merge pull request from Calinou/particlesmaterial-add-fade-on-contact-collision-mode
Add "Hide on Contact" collision mode to ParticlesMaterial
2022-08-25 00:01:47 +02:00
benbot
9c1bcdcf1a removes unused skeleton functions and stray comments in RigidDynamicBody3D 2022-08-24 16:49:39 -04:00
fabriceci
59bf35f3df Improves the API for monitoring contacts in RigidDynamicBody 2022-08-24 21:23:11 +02:00
Max Hilbrunner
90640668ef
Merge pull request from Mickeon/docs-percent-visible
Improve `percent_visible` and `visible_characters` description
2022-08-24 19:54:32 +02:00
Max Hilbrunner
361c6bdc95
Merge pull request from jtnicholl/animation_library_docs
Add classref documentation for AnimationLibrary
2022-08-24 19:47:58 +02:00
Max Hilbrunner
b466c834d5
Merge pull request from rburing/concave_area_docs
Document behavior of areas with concave shapes
2022-08-24 19:44:29 +02:00
Rémi Verschelde
2961651444
Merge pull request from TokageItLab/Quaternion-editor 2022-08-24 18:36:54 +02:00
Rémi Verschelde
4698dc67b5
Merge pull request from KoBeWi/array3k 2022-08-24 16:05:59 +02:00
Rémi Verschelde
dc185278a9
Merge pull request from derammo/derammo_fix_trivial_resource_saver_arg_name 2022-08-24 15:55:23 +02:00
Rémi Verschelde
a4a4402201
Merge pull request from akien-mga/sunset-visual-script 2022-08-24 15:41:57 +02:00
Micky
14feea59fb Improve percent_visible and visible_characters description
Applies for Label and RichTextLabel.
2022-08-24 15:39:21 +02:00
Yuri Sizov
78f3e4cb6a
Merge pull request from derammo/derammo_tree_right_click_title
Replace Tree control left click on title signal with new signal for either left or right click
2022-08-24 16:16:53 +03:00
Silc Renew
673c649adb Implement Quaternion Editor 2022-08-24 22:04:49 +09:00
derammo
0ba2e999df implemented right click on Tree control header 2022-08-24 08:10:40 -04:00
Micky
06a8113576 Rename Polygon2D.invert_enable to end with "d"
Polygon2D.`invert_enable` -> `invert_enabled`

Also affects the setters and getters, which are now named in full instead of cutting "enabled" off.
Updates old leftover documentation slightly, as well.
2022-08-24 13:09:44 +02:00
kobewi
f7f4873ed0 Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
derammo
672fa94fb8 fix arg naming in ResourceFormatLoader extension 2022-08-24 06:49:03 -04:00
Rémi Verschelde
b1f392c25e Remove VisualScript module for 4.0
As announced in https://godotengine.org/article/godot-4-will-discontinue-visual-scripting,
Godot maintainers have agreed to discontinue the current implementation of
our VisualScript language.

The way it had been designed was not user-friendly enough and we did not
succeed in improving its usability to actually make it a good low-code
solution for users who need one.

So we prefer to remove it for Godot 4.0 and leave the door open for new,
innovative ideas around visual scripting, to be developed as plugins or
extensions now that Godot provides sufficient functionality for this
(notably via GDExtension and the godot-cpp C++ bindings).

The current module has been moved to a dedicated repository (with full Git
history extracted with `git filter-branch`):

https://github.com/godotengine/godot-visual-script

It can still be compiled as a C++ module (for now, but will likely require
work to be kept in sync with the engine repository), but our hope is that
contributors will port it to GDExtension (which is quite compatibile with
the existing C++ module code when using the godot-cpp C++ bindings).
2022-08-24 12:08:17 +02:00
Yuri Rubinsky
0626ce50cf
Merge pull request from Chaosus/projection_constructor 2022-08-24 11:19:41 +03:00
Rémi Verschelde
792f7cc28c
Merge pull request from V-Sekai/disable_foreign_resource_edits
Disable editing properties in foreign resources
2022-08-24 08:54:05 +02:00
Rémi Verschelde
b556d8c9a0
Merge pull request from Mickeon/rename-marker-node
Rename Position* nodes to Marker*
2022-08-24 08:52:13 +02:00
Rémi Verschelde
91e5f48ea7
Merge pull request from KoBeWi/arrayy_lmao
Replace Array return types with TypedArray (part 2)
2022-08-24 08:18:56 +02:00
Yuri Rubinsky
e97ece55aa Add constructor accepting four Vector4's to Projection 2022-08-24 08:30:40 +03:00
Micky
bb936b2e27 Rename PathFollow's offsets to progress & progress_ratio
Applies for both PathFollow2D and PathFollow3D
2022-08-24 01:56:03 +02:00
SaracenOne
dd814a0dca Disable editing properties in foreign resources
from imported scenes or objects returning
true from a function named '_is_read_only' and
disable resaving imported resources.
2022-08-23 23:16:13 +01:00
kobewi
1abdffe7a0 Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
Ricardo Buring
5da55356c8 Document behavior of areas with concave shapes 2022-08-23 22:22:35 +02:00
Micky
8bb305356e Rename Position* nodes to Marker*
- Position2D -> Marker2D
- Position3D -> Marker3D

Also changes their respective file names.
2022-08-23 19:49:50 +02:00
Raul Santos
7924d643e5
Add includeInternal to C# NodeExtensions and fix get_child documentation
Node methods in C# extended to use generics
now have the optional parameter `includeInternal`
like their non-generic equivalents.

Also, fixed a typo in the `Node.get_child` documentation.
2022-08-23 18:19:44 +02:00
Rémi Verschelde
6277448f42
Merge pull request from TokageItLab/auto-tangent 2022-08-23 18:17:15 +02:00
Rémi Verschelde
be5c1e2737
Merge pull request from akien-mga/property-slasher 2022-08-23 18:16:59 +02:00
Yuri Sizov
ba0421f3d9
Merge pull request from Calinou/default-project-icon-use-svg
Create a SVG default project icon in new projects
2022-08-23 17:52:32 +03:00
Rémi Verschelde
14f8a54a33
Merge pull request from derammo/derammo_fix_has_property_default_value 2022-08-23 13:47:20 +02:00