Commit graph

34142 commits

Author SHA1 Message Date
Marcel Admiraal
b66b153b8c Remove duplicate Android sensor listener registrations
(cherry picked from commit cf0f967e6d)
2022-05-24 00:06:20 +02:00
Rémi Verschelde
e0ddaf7137
Merge pull request #61332 from m4gr3d/fix_restart_logic_3x 2022-05-23 22:25:44 +02:00
Fredia Huya-Kouadio
b162e7ac39 Fix the logic to restart the Godot application 2022-05-23 13:15:25 -07:00
Rémi Verschelde
88dba8e625 Fix typos with codespell
Using codespell 2.2-dev from current git.
2022-05-23 21:41:46 +02:00
Rémi Verschelde
07ec0cbbbf
Merge pull request #61320 from bruvzg/lbl3d_theme_font_chk_3x 2022-05-23 18:54:37 +02:00
bruvzg
eb44e23ca3
[Label3D, 3.x] Monitor default theme font changes, to prevent use of invalid materials. 2022-05-23 18:16:17 +03:00
Rémi Verschelde
b2cdc16a1d
Merge pull request #61281 from bruvzg/textmesh_3x
Backport TextMesh and expose dynamic font vector outlines
2022-05-23 16:16:40 +02:00
Rémi Verschelde
f2e3d89562
Merge pull request #61309 from timothyqiu/label-3d-line-spacing
[3.x] Use float when calculating `Label3D` line height
2022-05-23 16:10:42 +02:00
Haoyu Qiu
ff5e671c81 Use float when calculating Label3D line height 2022-05-23 17:58:51 +08:00
Rémi Verschelde
000b9c66a8
Merge pull request #61307 from bruvzg/material_key_fix
[Label3D, 3.x] Fix material shader key for SDF fonts.
2022-05-23 11:57:36 +02:00
Rémi Verschelde
2e7939256f
Merge pull request #61304 from bruvzg/icon_unref
[Windows, 3.x] Remove cached icon earlier, to prevent double free crash on exit.
2022-05-23 11:33:34 +02:00
bruvzg
1ab459a951
Fix material shader key for SDF fonts. 2022-05-23 12:03:09 +03:00
Hugo Locurcio
c88bb64b45
Increase saturation of accent color on the Grey editor theme preset
This makes activated icons easier to distinguish from non-activated icons.
2022-05-23 10:24:01 +02:00
bruvzg
d502bd4847
Backport TextMesh and expose dynamic font vector outlines 2022-05-23 10:47:28 +03:00
Rémi Verschelde
e7fa3d9bbc
Merge pull request #61276 from bruvzg/lbl3d_3x
Backport Label3D node implementation and Sprite*3D material render priority.
2022-05-23 09:35:18 +02:00
bruvzg
c8978f58af [Windows, 3.x] Remove cached icon earlier, to prevent double free crash on exit. 2022-05-23 10:33:42 +03:00
bruvzg
dc6d8d6098
Backport Label3D node implementation and Sprite*3D material render priority. 2022-05-23 09:14:41 +03:00
Rémi Verschelde
241c267d9c
Merge pull request #61287 from akien-mga/3.x-cherrypicks 2022-05-22 20:10:47 +02:00
smix8
8df9fd076f Process NavigationAgent2D/3D avoidance on demand only
Changes NavigationAgent avoidance callback to a toggle that is disabled by default.
Also fixes a few missing descriptions / wrong warnings.

(cherry picked from commit 7f3688603c)
2022-05-22 19:43:56 +02:00
kleonc
4855fc67aa EditorPropertyArray Fix crash when drag-reordering elements in the inspector
(cherry picked from commit 33b2970492)
2022-05-22 19:43:56 +02:00
Hugo Locurcio
548c511f57 Tweak the disabled files text color in FileDialog for readability
Contrast rate is still fairly low, but the text needs to be easy enough
to distinguish from non-disabled items.

(cherry picked from commit 8962d2760d)
2022-05-22 19:43:56 +02:00
Haoyu Qiu
4a03bc8f75 Update last min size when Control becomes visible
(cherry picked from commit 4ac999cc3f)
2022-05-22 19:43:56 +02:00
Hugo Locurcio
61278499aa Tweak 64-bit integer overflow message to mention that it's a signed type
(cherry picked from commit 7b5bf3af19)
2022-05-22 19:43:56 +02:00
Daniel Kariv
47ead8504a add check for selection when try to push a meta.
Add a check for when we select a text but end on a link. Before it would act as if we just click an link, but now it changes it so if we click-drag over a link, we could select it (and not move to other page).

(cherry picked from commit e6c909b489)
2022-05-22 19:26:45 +02:00
Haoyu Qiu
8b9f532f78 Fix editor crash when opening scene with CSGMesh
(cherry picked from commit de93286b1d)
2022-05-22 19:26:45 +02:00
smix8
b03f6bc170 Remove arbitrary NavigationMesh bake property limits
Lowers or removes the slider limits and steps from NavigationMesh resources and changes some default values to better work with realistic unit sizes by default.

(cherry picked from commit cda93057f7)
2022-05-22 19:26:45 +02:00
Rémi Verschelde
809f4863fc
Merge pull request #61278 from timothyqiu/menu-sep 2022-05-22 19:25:41 +02:00
Haoyu Qiu
78ec40e9ff Fix incorrect separators in Scene tree menu 2022-05-22 23:19:21 +08:00
Fabio Alessandrelli
7d1e6723d6
Merge pull request #61277 from timothyqiu/push-utf8
[3.x] Fix incorrect encoding used in `_error_handler` functions
2022-05-22 14:53:01 +02:00
bruvzg
b5d5515a2b Fix incorrect encoding used in _error_handler functions
Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2022-05-22 18:56:41 +08:00
Rémi Verschelde
6ef9075b2f
Merge pull request #61262 from ElCosmoXD/3.x
[3.x] Fix the missing DLL's when exporting for UWP platform
2022-05-22 01:24:54 +02:00
ElCosmoXD
432e752028
Fixed the missing DLL's issue 2022-05-21 17:43:25 -04:00
Rémi Verschelde
30683bbe5c
Merge pull request #61247 from snailrhymer/class-desc-select-fix-3.x
Fix _class_desc_select to handle Variant.Type
2022-05-21 13:47:06 +02:00
SnailRhymer
d5cc93c840 Fix _class_desc_select to handle Variant.Type
Change the order of checks in _class_desc_select to first try checking current page and GlobalScope before resorting to slicing either side of the first ".". This may change previous search behaviours - previously if both x.y and @GlobalScope.x.y existed, _class_desc_select would select the former; it will now select the latter.

Also tidies up some comments.
2022-05-21 12:29:48 +01:00
Hugo Locurcio
13284f3a7b
Swap the filter and order fields in the project manager
This matches 4.0 project manager presentation, with filter appearing
on the left and order on the right.
2022-05-21 09:50:06 +02:00
Rémi Verschelde
afc9b214ec
Merge pull request #61210 from Calinou/project-manager-fix-small-window-size-3.x 2022-05-20 17:12:52 +02:00
Hugo Locurcio
bc91b89203
Fix project manager display at small window sizes
- Don't use minimum size for project order/filter controls.
  This also allows the filter field to become longer at large
  window sizes.
- Hide the loading label instead of changing its opacity.
  This causes a reflow during loading, but this is preferable to having
  the UI overflow.
- Hide the language dropdown on Android as it doesn't work correctly.

This allows the project manager to be displayed correctly at much
lower window sizes than previously.
2022-05-20 16:55:02 +02:00
Aaron Franke
08a397c4b7
Tweaks to improve the Project Manager display at small sizes 2022-05-20 16:51:06 +02:00
Rémi Verschelde
67208ae80b
Merge pull request #60402 from Calinou/httprequest-timeout-float 2022-05-20 15:27:29 +02:00
Rémi Verschelde
2a1a2380e5
Merge pull request #61027 from timothyqiu/quit-prop-3.x
[3.x] Make `auto_accept_quit` and `quit_on_go_back` properties
2022-05-20 08:13:41 +02:00
Rémi Verschelde
7a70b4878b
Merge pull request #61021 from timothyqiu/wait-busy-3.x 2022-05-19 15:41:47 +02:00
smix8
88acb5b798 Make Navigation Agents and Obstacles respect parent process mode
Temporarily removes agent from navigation map when parent node cannot process due to SceneTree pause and process_mode property. Normal process_mode does not work as other agents would still avoid the paused agents because they were still active on the navigation map and the rvo world. Also fixes potential crash when region_get_map or agent_get_map is called while no map is set.

(cherry picked from commit 6b51ab66d8)
2022-05-19 15:34:56 +02:00
smix8
44915696d2 Add wrong surface warnings to NavigationMesh.create_from_mesh()
Adds warnings when at least one of the input mesh surfaces is of wrong primitive type or has an empty vertex / index array as those broken input meshes would fail as both navmesh as well as later when creating debug meshes.

(cherry picked from commit 4185fce0ef)
2022-05-19 15:25:43 +02:00
Rémi Verschelde
52da1bcdca rvo2: Sync with upstream commit bfc0486
bfc048670a
(cherry picked from commit 86cdf1f2cf)
2022-05-19 15:25:43 +02:00
Rémi Verschelde
e317b7efbb rvo2: Re-sync with upstream, properly document Godot-specific changes
Still tracking the `v1.0.1` tag for now, just reverting all the unnecessary
style changes that created a diff with upstream.

(cherry picked from commit 6c78170d8c)
2022-05-19 15:25:43 +02:00
Rémi Verschelde
e88fb37e86
Merge pull request #61190 from timothyqiu/editor-properties-array-dict-clean-button_add_item 2022-05-19 13:48:11 +02:00
Rémi Verschelde
2e6b9ec207
Merge pull request #61183 from timothyqiu/interpolate-if 2022-05-19 13:30:17 +02:00
Haoyu Qiu
d54b60233a Properly clean button_add_item ref in Dict property editor
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-05-19 19:20:59 +08:00
Haoyu Qiu
067e738cb8 Fix various typos 2022-05-19 19:07:45 +08:00
Rémi Verschelde
5d9c7eaef9
Merge pull request #56801 from Riordan-DC/compound-collision-fix 2022-05-19 12:28:36 +02:00