smix8
fcff804844
Implement NavigationMesh bake area
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Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume.
(cherry picked from commit 0c4d99f4fd
)
2022-06-23 16:17:43 +02:00
Gustavo Maciel
a38119a746
Update android:targetSdkVersion from 30 to 31
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Starting in August 2022, new apps will need to target API level 31 (Android 12) or higher and adjust for behavioral changes.
Read more here: https://developer.android.com/google/play/requirements/target-sdk
(cherry picked from commit ec6d5d6cba
)
2022-06-23 15:59:15 +02:00
Rémi Verschelde
f963025bfd
Merge pull request #62347 from salamandars/3.x
2022-06-23 15:35:01 +02:00
salamandars
22881a6923
Clarify that MeshInstance surface methods only apply to override materials
2022-06-23 22:58:52 +10:00
JFonS
c580f7c6c1
Merge pull request #62260 from needleful/baked-lightmap-env-settings
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[CPU Lightmapper] Account for ambient light settings when baking lights
2022-06-23 12:57:05 +02:00
Rémi Verschelde
a01f67202d
Merge pull request #62333 from timothyqiu/ani-title
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[3.x] Fix prompt dialog title for Animation operations
2022-06-23 08:16:20 +02:00
Haoyu Qiu
4356b5abf8
Fix prompt dialog title for Animation operations
2022-06-23 13:03:38 +08:00
Rémi Verschelde
b9d1683eb8
Merge pull request #62302 from lawnjelly/sync_shaders_editor
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[3.x] Synchronous shaders in editor
2022-06-22 21:51:01 +02:00
lawnjelly
9482998a03
Synchronous shaders in editor
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The old style synchronous shaders allow the project manager and editor to load faster.
2022-06-22 14:14:32 +01:00
needleful
eb99c7243e
Apply baked ambient light settings when baking lights with scene environment
2022-06-21 12:12:47 -07:00
Marcel Admiraal
9091309ab7
Remove broken scroll gesture on Android
2022-06-21 17:04:42 +01:00
Kirill Diduk
5bcc3d476c
Fix parsing inner class declaration when "pass" keyword is on the same line
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Implement a special case for allowing "pass" keyword in one-liner class
declaration, to be consistent with Python style.
```
class TestClass: pass
```
This commit fixes #56703
2022-06-21 10:04:26 +02:00
Rémi Verschelde
3c35617c50
Merge pull request #62187 from smix8/nav_nodes_depr_3.5
2022-06-20 18:36:17 +02:00
Rémi Verschelde
fa4c3980c5
Merge pull request #62251 from RandomShaper/fix_ubershader_signedness_3.5
2022-06-20 18:06:31 +02:00
Rémi Verschelde
3fa7179d22
Merge pull request #62246 from timothyqiu/icon-coloring
2022-06-20 17:44:37 +02:00
smix8
693aeaf799
[3.5] Mark Navigation/Navigation2D nodes as deprecated
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Mark Navigation/Navigation2D nodes as deprecated. They already just redirect calls to the NavigationServer and have no longer a real purpose. In Godot 4.0 both nodes are already removed for good reasons.
2022-06-20 17:37:55 +02:00
Pedro J. Estébanez
0868122aad
Fix change to singed shader conditional flags
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This change was missing from commit d3d8ccea60
.
2022-06-20 17:02:40 +02:00
Hugo Locurcio
80d1fc87af
Tweak editor icons for navigation nodes and SkeletonIK
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Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2022-06-20 22:29:09 +08:00
Rémi Verschelde
608c5e42fa
Merge pull request #62196 from timothyqiu/deselect
2022-06-20 15:36:30 +02:00
smix8
88e42b2915
Add NavigationAgent desired path distance
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Add NavigationAgent desired path distance
(cherry picked from commit 07740302f3
)
2022-06-20 15:11:09 +02:00
Rémi Verschelde
0cb897421a
Node: Rename child_exited_tree
to child_exiting_tree
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The name was confusing as this signal is emitted around the same time as
`tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is
still in tree.
Fixes #59210 .
(cherry picked from commit 3e6de687b8
)
2022-06-20 15:00:09 +02:00
Marcel Admiraal
b8b7c21583
Ensure AudioFrame variables l and r are always initialised
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(cherry picked from commit d3f0994572
)
2022-06-20 14:58:57 +02:00
Hugo Locurcio
8ad483e2d8
Document incremental search support in ItemList, PopupMenu and Tree
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(cherry picked from commit 466bd7ce39
)
2022-06-20 14:58:15 +02:00
cow-neaz
92ffbceee1
Stop game on reloading project
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(cherry picked from commit 8935cf17cf
)
2022-06-20 14:56:57 +02:00
iamjsk10
1b648ddc2b
Mono: Fix typo to foreach
C# keyword
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(cherry picked from commit d3a839f4b1
)
2022-06-20 14:55:34 +02:00
Rémi Verschelde
6eba5370d3
Merge pull request #62240 from timothyqiu/docs-version
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Update editor doc links to 3.5 branch
2022-06-20 08:40:16 +02:00
Haoyu Qiu
d77997f728
Update editor docs link to 3.5 branch
2022-06-20 13:41:45 +08:00
Rémi Verschelde
fcf0dd1e33
Merge pull request #62211 from lawnjelly/fti_fix_unmoving_updates
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Physics Interpolation - fix continuous updating in unmoving objects
2022-06-19 23:22:37 +02:00
Rémi Verschelde
56a2dab0b7
Merge pull request #62226 from RandomShaper/fix_intel_hd_shaders_3.5
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[3.x] Use signed integers for async shader conditionals
2022-06-19 23:14:24 +02:00
Pedro J. Estébanez
d3d8ccea60
Use signed integers for async shader conditionals
2022-06-19 20:16:27 +02:00
Rémi Verschelde
e4d6a4d005
Merge pull request #60799 from Calinou/doc-os-cmdline-args-3.x
2022-06-19 14:09:23 +02:00
Rémi Verschelde
5478afdb1e
i18n: Sync classref translations with Weblate
2022-06-19 13:59:41 +02:00
Rémi Verschelde
000499662b
i18n: Sync editor translations with Weblate
2022-06-19 13:57:04 +02:00
Rémi Verschelde
4137578369
Fix typos with codespell
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Using codespell 2.2-dev from current git.
Fix a couple incorrect uses of gendered pronouns.
2022-06-19 13:48:15 +02:00
Rémi Verschelde
faf8a7b19e
Merge pull request #62209 from akien-mga/3.x-fix-editor-ProjectSettings
2022-06-19 13:25:11 +02:00
lawnjelly
e4f252d94f
Physics Interpolation - fix continuous updating in unmoving objects
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Adds instances to the transform update list as well as the interpolate update list when unhiding them. This ensures that the system auto-detects non-moving objects, and removes them from the interpolate update list on the next tick, preventing unnecessary updates.
2022-06-19 11:26:13 +01:00
Rémi Verschelde
acd4a01b8c
ProjectSettings: Ensure 'editor/' settings aren't nested
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Having a mix of settings with and without subcategory makes the 'Editor'
section stand out with a weird UX, as instead of simply being a foldable
section like the others, it also holds its own top-level settings and is
therefore selectable.
This wasn't the case in 3.4, and is fixed in 4.0 by refactoring, so for
3.5 we should preserve the 3.4 UX, even if it's not the best.
2022-06-19 11:47:19 +02:00
Haoyu Qiu
a3777a7c38
Fix EditorFileDialog filename default selection
2022-06-19 10:40:33 +08:00
Rémi Verschelde
2e5d858928
Merge pull request #62178 from kleonc/emission_shape_hint_fix_3x
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[3.x] Fix `CPUParticles2D.emission_shape` enum hint
2022-06-18 21:03:33 +02:00
kleonc
e55ba60da1
Fix CPUParticles2D.emission_shape
enum hint
2022-06-18 16:07:34 +02:00
Fabio Alessandrelli
a77d514ec0
[GDNative] Fix GDN_EXPORT define with mingw.
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The define is **not used by godot**, but in GDNative libraries.
I'm not sure it should be defined there in the first place, though we
shouldn't change that (for compatibility).
This commit changes the platform detection order to detect mingw
compiling for windows (which defines `__GNUC__`).
This commit also wraps the definition around a guard to let libraries
override it with a build-time define.
2022-06-18 13:03:06 +02:00
Rémi Verschelde
db5550a3b7
Merge pull request #62135 from madmiraal/fix-60712-3.x
2022-06-17 12:20:44 +02:00
Jiri Suchan
daf6fdf0b7
refactoring: simplify compiler version check
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(cherry picked from commit 8d94d26caf
)
2022-06-17 10:08:49 +02:00
Marcel Admiraal
b257d552e7
Cleanup AudioEffectRecord thread_active variable
2022-06-17 08:52:20 +01:00
Rémi Verschelde
f1fdada6dc
Merge pull request #62131 from timothyqiu/doc-fixes-3.x
2022-06-17 09:48:18 +02:00
Haoyu Qiu
b43fdea0d5
Classref typo fixes and improvements
2022-06-17 15:19:31 +08:00
Rémi Verschelde
e047c50068
i18n: Sync classref translations with Weblate
2022-06-16 21:06:56 +02:00
Rémi Verschelde
135c252a38
i18n: Sync editor translations with Weblate
2022-06-16 20:59:13 +02:00
Theraot
69653a4b9d
Updating AStar2D documentation to mention the new bidirectional paramter
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(cherry picked from commit b18a018ad2
)
2022-06-16 20:49:04 +02:00
Theraot
6007d7f0ed
Added missing p_bidirectional to AStar2D methods
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The methods disconnect_points and are_points_connected now have an optional p_bidirectional parameter matching AStar.
(cherry picked from commit 3590cdfd34
)
2022-06-16 20:49:01 +02:00