Rémi Verschelde
4b4e92b3d4
Merge pull request #52944 from RandomShaper/property_pin_control_natural_3.x
2021-11-08 18:53:25 +01:00
Pedro J. Estébanez
4dba25b3ff
Add property value pinning
2021-11-08 17:42:27 +01:00
Rémi Verschelde
ee46679ca3
Merge pull request #54577 from nekomatata/intersect-point-3d-3.x
2021-11-08 13:16:14 +01:00
Max Hilbrunner
73cb77c62c
Merge pull request #54623 from gongpha/3.x-typo1
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Fix little typos in `OS` 3.x doc
2021-11-06 17:35:45 +01:00
Rémi Verschelde
965f7a6df9
Merge pull request #54607 from nekomatata/fix-intersect-shape-motion-3.x
2021-11-05 21:53:06 +01:00
Rémi Verschelde
14c366ddd7
Bump version to 3.5-beta
2021-11-05 16:10:17 +01:00
Kongfa Waroros
0d852bf5a6
Fix little typos in 3.x doc
2021-11-05 16:23:37 +07:00
Hugo Locurcio
231883bdcc
Improve description for BitMap.grow_mask()
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(cherry picked from commit e3d23d444c
)
2021-11-04 19:55:56 +01:00
PouleyKetchoupp
160346f794
Add support for motion in 2D intersect_shape function
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It was only missing extended rect for broadphase check, the solver was
already taking the motion from parameters into account.
2021-11-04 11:43:30 -07:00
Gustavo Beltrão Braga
27ec7e6ed5
Change description of relative field in input drag event.
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(cherry picked from commit 76c50928a1
)
2021-11-04 16:35:20 +01:00
PouleyKetchoupp
fc2bd63ca0
Expose intersect_point in 3D physics server
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Also cleaned a few things in the documentation for 2D.
2021-11-03 16:46:40 -07:00
Yuri Sizov
5ff11a2c5c
Add a flag to EditorResourcePicker to differentiate selection contexts
2021-11-02 14:15:14 +03:00
Omar El Sheikh
203295f17d
Added Mesh Compression Import Options
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Fleshed out the "Optimize Mesh" options found in the mesh import UI
Gave a checkbox to every vertex attribute that can be compressed
Surfaced option to enable/disable Octahedral compression for
normal/tangent vectors
Also surfaces the vertex position compression option which previously
inaccessible because the defaults did not compress vertex positions
Supports all current importers (obj, fbx, collada, gltf)
2021-11-01 12:54:28 -04:00
Yuri Sizov
7fe0dab69b
Add focus font color to Button and derivatives
2021-10-26 17:40:51 +03:00
skyace65
c1709e8177
Improve area method descriptions
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(cherry picked from commit 4dd8ab745a
)
2021-10-26 13:34:36 +02:00
Rémi Verschelde
6e141e8688
Merge pull request #54229 from akien-mga/3.x-ios-disable-high-float
2021-10-25 20:57:48 +02:00
Hugo Locurcio
059ba23f72
Document Image.FORMAT_R8
stores in alpha channel instead in GLES2
2021-10-25 16:52:58 +02:00
Rémi Verschelde
bc0d18d8d5
GLES2: Disable half float on iOS via platform override
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This can be changed back by setting
`rendering/gles2/compatibility/disable_half_float.iOS` to false.
Fixes #31907 .
2021-10-25 16:25:56 +02:00
Pedro J. Estébanez
beb99fe54b
Expose Input::flush_buffered_events()
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(cherry picked from commit 6dc3fae201
)
2021-10-23 12:02:48 +02:00
SeleckyErik
98c0ffb749
Add BAKE_ERROR_NO_ROOT to BakedLightmap
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Add new error type to BakeError to signalise that there is no root node to
start baking from.
Document the new error type, as well as BAKE_ERROR_NO_LIGHTMAPPER.
2021-10-21 13:32:03 +02:00
Rémi Verschelde
90f8cd89a7
Merge pull request #50560 from noidexe/patch-1
2021-10-18 23:01:52 +02:00
Rémi Verschelde
c743649c0b
Merge pull request #53742 from DmitriySalnikov/exposed_sensor_setters
2021-10-18 23:01:07 +02:00
Rémi Verschelde
0fb135d598
Merge pull request #53779 from m4gr3d/restrict_project_data_dir_config_3x
2021-10-18 22:58:51 +02:00
Hugo Locurcio
dc3b614a6a
Tweak AudioStreamPlayer3D property hints for usability
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This also improves the documentation for the `max_distance` property.
(cherry picked from commit b383181851
)
2021-10-18 11:24:42 +02:00
Rémi Verschelde
fbcf442260
Merge pull request #53651 from pycbouh/docs-warn-about-internal-nodes-3.x
2021-10-18 11:24:08 +02:00
Rémi Verschelde
f6784e18d1
Merge pull request #53848 from MaxLap/backport_doc_shape_signals
2021-10-15 18:54:43 +02:00
Maxime Lapointe
f3002c62b7
Improve area/body_shape_entered/exited signals parameter names and doc
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Fix some typoed names from the doc
Add _index to "index" parameters of *_shape_* signals, this is both in doc and in the template. This makes the code, signature and doc easier to understand
Add method to get Node from the _index params of those signals. This was not as easy to find as one would expect. Putting this information where it is needed will help.
2021-10-15 11:28:17 -04:00
Xeadriel
78b247c91e
Add that elapsed_time in CharFXTransform resets when RichTextLabels text is changed
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Update doc/classes/CharFXTransform.xml Grammar fix
Co-authored-by: Aaron Record <50304111+LightningAA@users.noreply.github.com>
(cherry picked from commit bf5f5e159e
)
2021-10-15 12:51:42 +02:00
Fabio Alessandrelli
6c4bb3fc4a
Revert HTTPRequest gzip compression support.
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Partial revert of commit c1135cf006
.
2021-10-14 12:51:37 +02:00
Fredia Huya-Kouadio
2b6678c851
Restrict the project data directory configuration.
2021-10-13 13:56:01 -07:00
Rémi Verschelde
6fb7f18e35
Merge pull request #53740 from clktmr/gles2-multiple-refprobes
2021-10-13 12:42:23 +02:00
Timur Celik
e230bc6caa
Fix flipped interior
option for second refprobe
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This patch fixes rendering of multiple reflection probes for a single
mesh in the GLES2 renderer. If there were two reflection probes, one of
them would always have the `interior` option flipped, resulting in
broken blending between probes and flickering of ambient reflection.
Also make note of GLES2 reflection probe limit
2021-10-13 10:04:48 +02:00
Rémi Verschelde
4186c5e757
Merge pull request #53490 from briansemrau/thread-is-alive-3.x
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[3.x] [core_bind] Add `Thread::is_alive`
2021-10-12 22:35:26 +02:00
Дмитрий Сальников
5cf898b897
Exposed setters for sensor values in Input class
2021-10-12 23:09:30 +03:00
Fredia Huya-Kouadio
d1808f0a7f
Make the project data directory customizable.
2021-10-11 14:42:40 -07:00
zacryol
df1eebd8d8
Mention remove_node() side effect of potentially setting owner to null
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(cherry picked from commit 6941ab9ae5
)
2021-10-11 12:50:04 +02:00
Yuri Sizov
b02c61ddb1
Ignore OS specific values (constants, project settings, properties)
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2021-10-10 23:40:32 +03:00
Yuri Sizov
2401f1cf65
Add warnings to methods that give access to internal nodes
2021-10-10 23:10:07 +03:00
Lisandro Lorea
56f66aa8fc
Clarify that resize doesn't initialize memory
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Some users might expect resize() to initialize added elements to zero. This clarifies that it is not the case.
2021-10-09 13:46:04 -03:00
Hugo Locurcio
7dcefa7c1b
Add a warning for Timer nodes with very low wait times
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Very low wait times behave in unpredictable ways depending on the
rendered frame rate. This is because the timeout signal is only emitted
once per rendered frame (or physics frame, depending on the timer's
process mode).
2021-10-09 11:36:03 +02:00
Rémi Verschelde
7843c871d0
Fix missing argument names in FileSystemDock bindings
2021-10-09 00:31:22 +02:00
Rémi Verschelde
302ad4e600
Merge pull request #52918 from Calinou/add-new-light-attenuation-3.x
2021-10-08 23:08:49 +02:00
Hugo Locurcio
85e080fcc0
Backport new 3D point light attenuation as an option
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This provides more realistic lighting with a very small performance cost.
The option is available in both GLES3 and GLES2, and can be enabled in
the Project Settings. This goes well with the ACES Fitted tonemapping mode
that was recently added.
When enabled, this also makes upgrading Godot 3.x projects to Godot 4.0 easier,
since lighting in 3.x will better match how it'll look in Godot 4.0.
2021-10-08 22:15:22 +02:00
Rémi Verschelde
06fc2378de
Merge pull request #51491 from Calinou/glow-add-high-quality-mode-3.x
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Add high quality glow mode (3.x)
2021-10-08 07:47:07 +02:00
Hugo Locurcio
761047076c
Document null argument limitation with SceneTree.call_group()
2021-10-07 18:55:44 +02:00
Brian Semrau
d734bcc289
[core_bind] Add Thread::is_alive
2021-10-06 13:18:40 -04:00
Rémi Verschelde
c7eb3d25e7
doc: Fix style inconsistencies for [b]Note:[/b]
paragraphs
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(cherry picked from commit 788b3aa27a
)
2021-10-06 09:29:32 +02:00
PouleyKetchoupp
9bc1b4b90e
Improved logic for KinematicBody collision recovery depth
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Allows more flexible collision detection with different safe margin values.
Kinematic body motion changes in 2D and 3D:
-Recovery only for depth > min contact depth to help with collision
detection consistency (rest info could be lost if recovery was too much)
-Adaptive min contact depth (based on margin) instead of space parameter
2021-10-05 17:00:55 -07:00
Rémi Verschelde
77f52bdf99
Merge pull request #52137 from Ansraer/3.x-2d-scale-factor
2021-10-05 19:12:19 +02:00
Ansraer
d44aa61735
implement better ui scaling
2021-10-05 14:30:38 +02:00