Commit graph

17740 commits

Author SHA1 Message Date
clayjohn
d22bc7413c construct transform from transform2d bug 2018-11-25 21:14:45 -08:00
Juan Linietsky
60cbb69c7c Increase number of image loaders (why was it this low..), fixes #19037 2018-11-18 22:07:00 -03:00
Juan Linietsky
0f7a86ca52 If using relationship lines (now default) hide guides. 2018-11-18 22:00:31 -03:00
Juan Linietsky
dc33d25fec Make sure inbetween lines in inspector can't be clicked, fixes #19014 2018-11-18 21:52:01 -03:00
Juan Linietsky
c12de11c44 Ensure multinode undo redo merges ends for operation, fixes #19010 2018-11-18 21:43:22 -03:00
Juan Linietsky
079c2630e2 Make sure RMB also works for resource editor in inspector, fixes #18994 2018-11-18 21:30:08 -03:00
Rémi Verschelde
f769e13c5e
Merge pull request #23801 from bruvzg/macos_disable_wantslayer_on_pre_mojave
[macOS] Disable setWantsLayer on macOS < 10.14
2018-11-18 21:10:34 +01:00
Juan Linietsky
455f297671 Properly reset canvas state after drawing, fixes #18860 2018-11-18 16:34:20 -03:00
Juan Linietsky
afe4f2080a Make sky and ground energy do something, fixes #18856 2018-11-18 15:43:49 -03:00
Juan Linietsky
83afc6170a Skeleton2D was missing transform notification, fixes #18719 2018-11-18 15:28:13 -03:00
Juan Linietsky
2d6b994e47 Massive speed up on deleting nodes, fixes #18673
Also makes the editor exit faster
2018-11-18 11:48:21 -03:00
bruvzg
4aa441591c
[macOS] Disable setWantsLayer on macOS < 10.14 2018-11-18 16:20:29 +02:00
Rémi Verschelde
4a050568a2
Merge pull request #23798 from Faless/socket_ipv4_wildcard_fix
Properly accept wildcard when binding IPv4 socket.
2018-11-18 15:15:24 +01:00
Fabio Alessandrelli
1ef9e9ef6a Properly accept wildcard when binding IPv4 socket.
Also never return null for is_ipv4 to avoid crashes due to engine bug.
(better to get an error and a broken socket then seeing your game crash)
2018-11-18 14:54:40 +01:00
Juan Linietsky
35b421b695 Document use of spaces in ConfigFile 2018-11-18 10:10:50 -03:00
Rémi Verschelde
60ee61c7ff
Merge pull request #23742 from JFonS/fix_23698
Use hint_color when getting shader default params
2018-11-18 12:05:02 +01:00
Rémi Verschelde
ede4decd4e
Merge pull request #23793 from Rubonnek/remove-unnecessary-assignments
Removed unnecessary assignments
2018-11-18 11:25:21 +01:00
Rémi Verschelde
fafece44a2
Merge pull request #23789 from vnen/gdscript-empty-class-bug
Check for valid values when checking for class members
2018-11-18 11:23:43 +01:00
Rémi Verschelde
e7c31d711e
Merge pull request #23788 from vnen/gdscript-builtin-is
Allow primitives to be compared to Object types with `is`
2018-11-18 11:21:50 +01:00
Rémi Verschelde
4340580e74
Merge pull request #23787 from marcelofg55/pulse_uneven_fix
Fix distorted sound with PulseAudio and uneven channels
2018-11-18 10:53:24 +01:00
Rémi Verschelde
adc0752da7
Merge pull request #23771 from Faless/fix_release_export
Always initialize VariantCall return_type.
2018-11-18 10:46:43 +01:00
Rémi Verschelde
80dab2bb26
Merge pull request #23777 from workless/23772_second_parameter_input_action_press
Fixed the default value and documentation for Input.action_press() from commit 8c45282
2018-11-18 10:22:05 +01:00
Wilson E. Alvarez
f8e0051420 Removed unnecessary assignments 2018-11-17 20:40:55 -05:00
George Marques
3d2d04afd4
Check for valid values when checking for class members
- Check if GDScript was compiled correctly before checking its functions
and properties.
- Check if native class name is actually set before looking for it in
the ClassDB.
2018-11-17 23:23:40 -02:00
George Marques
0bc953d83b
Allow primitives to be compared to Object types with is 2018-11-17 22:41:08 -02:00
Marcelo Fernandez
dbf7cad04f Fix distorted sound with PulseAudio and uneven channels 2018-11-17 21:16:06 -03:00
Davide Baldo
b98263013a Fixed the default value for Input.action_press() from commit 8c45282 2018-11-17 20:45:24 +00:00
Fabio Alessandrelli
c449512318 Always initialize VariantCall return_type.
The return_type is used by the GDScript parser (and possibly other
scripting languages), so it MUST be initialized at least.
It could be initialized to Variant::NIL in release, but I see no reason
for not setting the actual value.
See similar issue in 95dfa5b .
2018-11-17 19:06:18 +01:00
Rémi Verschelde
9eb4b6d91a
Merge pull request #23748 from groud/fix_drag_and_drop_canvas_items
Fixes drag and drog of image files on scaled nodes
2018-11-17 17:20:50 +01:00
Rémi Verschelde
3c62a584eb
Merge pull request #23767 from marcelofg55/fix_is_playing
Fix AudioStreamPlayer2D/3D::is_playing right after a play()
2018-11-17 17:19:21 +01:00
Rémi Verschelde
563356109b Fixup to previous commit, missed one occurrence 2018-11-17 16:24:34 +01:00
Rémi Verschelde
efd4228892 EditorSettings: Rename invert_y-axis to invert_y_axis for consistency
No other option uses a dash in its identifier.
2018-11-17 16:19:02 +01:00
Rémi Verschelde
5075e372f3
Merge pull request #23668 from sdfgeoff/fix_angular_constraints
Exposing more of bullets 6DOF spring constraints
2018-11-17 16:15:33 +01:00
Marcelo Fernandez
016f7bd8f8 Fix AudioStreamPlayer2D/3D::is_playing right after a play() 2018-11-17 11:47:11 -03:00
Juan Linietsky
0afdc5c559 Avoid duplicate visility changed notification, fixes #18160 2018-11-16 19:47:13 -03:00
Juan Linietsky
6ed1be9637
Merge pull request #23743 from BastiaanOlij/csg_mikkt_tangent
Adding mikkt tangent support to CSG objects
2018-11-16 23:24:52 +01:00
Juan Linietsky
f141f747de Fix Squish decompression, closes #18109 2018-11-16 19:12:00 -03:00
Juan Linietsky
9e85d17241 Clearing history increments version, else it does not generate an asterisk on modification if the scene was just saved. Fixes #18027.
Still I feel this line was commented for a reason. If you bisect a bug and find
this commit, let me know.
2018-11-16 16:20:10 -03:00
Juan Linietsky
8aa38c9ad8 Fix shader bug likely introduced recently. 2018-11-16 14:30:34 -03:00
Juan Linietsky
3331ececc4 Do not allow controls in ignore mouse to get focus via their children, fixes #17955 2018-11-16 13:47:21 -03:00
Rémi Verschelde
0807e4f348
Merge pull request #23746 from DrNochi/bug/issue-#23332
Prevent "Property not found: ..." warning when creating/importing a project
2018-11-16 17:26:55 +01:00
Rémi Verschelde
3863faf05b
Merge pull request #23745 from ibrahn/fix-bullet-mainshape-ub
Fix some undefined behaviour in Bullet module.
2018-11-16 17:22:55 +01:00
groud
60f2e94c08 Fixes drag and drog of image files on scaled nodes 2018-11-16 16:55:28 +01:00
Juan Linietsky
e77afb8507 Ensure environment radiance is not used on refprobe interiors, fixes #17868 2018-11-16 11:46:21 -03:00
DrNochi
911d3a4586 Check if setting exists to prevent warning
Fixes #23332
2018-11-16 15:26:55 +01:00
Rémi Verschelde
5d00407388
Merge pull request #23685 from Kanabenki/add-store-csv-line
Add store_csv_line method for File
2018-11-16 15:21:57 +01:00
Ibrahn Sahir
d1550215b0 Fix some undefined behaviour in Bullet module.
Nulling mainShape when it's deleted to avoid double free.
Initialising vector in inertia calculation to work around bug in bullet.
2018-11-16 14:20:09 +00:00
Rémi Verschelde
193324f354
Merge pull request #23734 from RandomShaper/fix-canvas-layer-out-of-tree
Fix CanvasLayer trying to re-stack while out of tree
2018-11-16 15:15:48 +01:00
Rémi Verschelde
2d7fe9b298
Merge pull request #23735 from pshe94/master
Use VScrollBar when calculating horiz. offset in ScrollContainer
2018-11-16 15:15:23 +01:00
Juan Linietsky
bb9127a78b Removed unnecesary normal multiplication (only culling was really needed), fixes #17776 2018-11-16 10:52:31 -03:00