Rémi Verschelde
d298949513
Merge pull request #42882 from madmiraal/fix-39767-3.2
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[3.2] Set Bullet collision shape index to zero when using a single shape or ConcavePolygonShape
2021-01-14 20:46:06 +01:00
Rémi Verschelde
152415a006
Merge pull request #43924 from madmiraal/fix-43588-3.2
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[3.2] Fix cast_motion sometimes failing
2021-01-14 20:44:40 +01:00
Rémi Verschelde
d8ad9b202c
Merge pull request #45189 from fstiewitz/gltf-without-buffers
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[3.2] Fix glTF import of scenes without buffers
2021-01-14 19:32:17 +01:00
Rémi Verschelde
782a548ee3
Merge pull request #45185 from KoBeWi/show_time!
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Fix wrong signal in EditorPropertyColor
2021-01-14 15:48:28 +01:00
Rémi Verschelde
aa3bdade4e
Merge pull request #45184 from lawnjelly/bvh_plusone
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BVH - fix physics expecting plus one based IDs.
2021-01-14 15:47:43 +01:00
kobewi
8386aa4601
Fix wrong signal in EditorPropertyColor
2021-01-14 14:55:08 +01:00
lawnjelly
7b33050b3d
BVH - fix physics expecting plus one based IDs.
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Godot physics relies on ID zero being invalid, whereas BVH 0 is a valid ID.
2021-01-14 13:26:44 +00:00
Rémi Verschelde
a329de566c
Merge pull request #45168 from madmiraal/fix-44703-3.2
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[3.2] Fix not clearing a Joint3D with only a B node when removing the B node
2021-01-14 08:26:32 +01:00
Fabian Stiewitz
ba81e8ca09
fix gltf not importing files w/o bufferViews or accessors
2021-01-14 00:14:55 +01:00
Marcel Admiraal
b651db999c
Fix not clearing a Joint3D with only a B node when removing the B node
2021-01-13 18:29:44 +00:00
Rémi Verschelde
f93c2ddc92
Merge pull request #45163 from akien-mga/3.2-cherrypicks
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Cherry-picks for the 3.2 branch (future 3.2.4) - 16th batch
2021-01-13 17:38:05 +01:00
Rémi Verschelde
652105dcdd
Merge pull request #44704 from madmiraal/fix-44510-3.2
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[3.2] Add signal to inform joint that body has exited tree
2021-01-13 17:16:19 +01:00
Rémi Verschelde
b64fe918aa
Merge pull request #45160 from madmiraal/fix-45145-3.2
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[3.2] Only remove Bullet's body constraints when removing body from space
2021-01-13 17:16:01 +01:00
Rémi Verschelde
b9c5e2f9eb
doc: Sync classref with current source
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And fix copyright headers in new code.
2021-01-13 16:55:27 +01:00
PouleyKetchoupp
a994bb4ad3
Fix collision shape update when changing shape properties
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This change does two things:
1. Properly update the internal shape data using _update_in_shape_owner
when updating a shape (in 2D it was resetting one way collision)
2. Avoid unnecessary updates when calling set_shape with the same shape,
which happens each time a shape property is modified
(e.g shape.extents.x = ...)
Fixes #45090
(cherry picked from commit 4b43cd17c5
)
2021-01-13 16:54:22 +01:00
Rémi Verschelde
8a8e0ae2eb
Merge pull request #40990 from madmiraal/fix-40739-3.2
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[3.2] Reload Bullet space override modifier even when RigidBody is inactive.
2021-01-13 16:44:04 +01:00
Rafał Mikrut
8f19d50e27
Fix errors when removing non Control node from TabContainer
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(cherry picked from commit 56734f44e5
)
2021-01-13 16:17:10 +01:00
TechnoPorg
d824efda75
Fix incorrect parameter in audio_track_set_key_stream.
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The description for audio_track_set_key_stream referenced a parameter called offset, which is not a parameter for that method. The description now references the correct parameter, stream.
(cherry picked from commit 81dc9be973
)
2021-01-13 16:17:10 +01:00
Michael Alexsander
975a6194e7
Fix script list only showing their names regardless of display option
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(cherry picked from commit 4194447a21
)
2021-01-13 16:17:10 +01:00
skyace65
45cdb8aab3
Remove the implication that references and resources are not objected from their description
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(cherry picked from commit dca298d22b
)
2021-01-13 16:17:10 +01:00
Andrii Doroshenko (Xrayez)
9c9ac159e9
Clarify lstrip()/rstrip()
methods in String
for removed characters
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(cherry picked from commit a2c82bbf5f
)
2021-01-13 16:17:09 +01:00
Vedat Günel
de34616552
Change reserved keyword in Regex documentation code
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(cherry picked from commit 446a3f8ff2
)
2021-01-13 16:17:09 +01:00
Filip
12a7ff5ad2
Add all AutoLoad resources when exporting the project
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(cherry picked from commit 4383c5026a
)
2021-01-13 16:17:09 +01:00
David Snopek
bd0f5f50b2
Invert the Y-axis on thumbsticks and trackpads in WebXR
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(cherry picked from commit 7a0d4275a2
)
2021-01-13 16:17:09 +01:00
kobewi
3873a1331b
Emit changed signal from Color Picker when changed
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(cherry picked from commit a00ac12ae9
)
2021-01-13 16:17:09 +01:00
zero13cool
57416ce3ff
Changed type to make it work on x32 architecture.
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(cherry picked from commit 9f3d7d9709
)
2021-01-13 16:17:09 +01:00
Lorenz Junglas
c7f2f9fa1f
Fix nanosleep usage
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nanosleep returns 0 or -1 not the error code.
The error code "EINTR" (if encountered) is placed in errno, in which case nanosleep can be safely recalled with the remaining time.
This is required, so that nanosleep continues if the calling thread is interrupted by a signal.
See manpage nanosleep(2) for additional details.
(cherry picked from commit 1107c7f327
)
2021-01-13 16:17:09 +01:00
Hugo Locurcio
952a089551
Don't allow adding Objects to the project settings
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Godot doesn't support serializing objects.
This closes #33667 .
(cherry picked from commit 7b84f4fc31
)
2021-01-13 16:17:08 +01:00
Rémi Verschelde
52e674ded1
pcre2: Update to upstream version 10.36
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Changelog: https://vcs.pcre.org/pcre2/code/tags/pcre2-10.36/ChangeLog?view=markup
(cherry picked from commit 951ad29c0f
)
2021-01-13 16:17:08 +01:00
Rémi Verschelde
08efd1c908
COPYRIGHT: Update with recent additions, cleanup
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Also include public domain assets in `COPYRIGHT.txt` with Unlicence text or
dual-licensing scheme.
And document commit hashes for most thirdparty code in `thirdparty/README.md`
for clarity, and in case there's no tag matching the included version numbers.
(cherry picked from commit c6802a65c6
)
2021-01-13 16:17:08 +01:00
Rémi Verschelde
d044c57069
enet: Sync with upstream 1.3.17
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(cherry picked from commit d8495d41ca
)
2021-01-13 16:17:08 +01:00
Rémi Verschelde
4b59e1e736
zstd: Update to upstream version 1.4.8
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(cherry picked from commit 3645c9c80c
)
2021-01-13 16:17:08 +01:00
Hugo Locurcio
49c2f2fec2
Make links on the HTML5 editor more readable
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This also tweaks the focus style to apply to all elements for
better keyboard navigation.
(cherry picked from commit 663466b882
)
2021-01-13 16:17:08 +01:00
Aaron Franke
6e1b2af770
Descriptive error message when using AudioStream(OGG/MP3) incorrectly
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(cherry picked from commit 193564d83e
)
2021-01-13 16:17:08 +01:00
kobewi
d16f2bddee
Clarify class_get_method_list() in release exports
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(cherry picked from commit 84acafb2ce
)
2021-01-13 16:17:07 +01:00
PouleyKetchoupp
dad3f27e9f
Update String property field only when text has changed
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Avoids resetting the cursor position when the inspector updates while
editing a string property.
Fixes #42488
(cherry picked from commit c064378f95
)
2021-01-13 16:17:07 +01:00
Eric M
db3e18b9c6
Made save dialog open immediately when running unsaved scene.
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Previously there was an unneeded confirmation dialog.
(cherry picked from commit a54110ba60
)
2021-01-13 16:17:07 +01:00
nevarek
2167b977de
Optimize data format for OpenSimplex images
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The previous RGBA format included unused RGB data. Using the LA8 format
removes the need to store the extra data.
The Docs have been updated to reflect the format changes.
(cherry picked from commit 041fe20f64
)
2021-01-13 16:17:07 +01:00
jeffuntildeath
64cbff7e7d
Snap To Floor improperly offsets node
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fix for issue #44282
AABB for collision geometry was being calculated based on parent nodes transform without consideration for collision geometries translation.
Also hopefully clarified logic for selecting starting point for ray cast
(cherry picked from commit 4f171afecc
)
2021-01-13 16:17:07 +01:00
Rémi Verschelde
49646383f1
Update copyright statements to 2021
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7
)
2021-01-13 16:17:06 +01:00
Rémi Verschelde
188609e5ab
CI: Update to clang-format 11 and apply ternary operator changes
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(cherry picked from commit af878716f2
)
2021-01-13 16:14:35 +01:00
Marcel Admiraal
47657cd140
Only remove Bullet's body constraints when removing body from space
2021-01-13 13:45:40 +00:00
Rémi Verschelde
ef683e761d
Merge pull request #45154 from lawnjelly/bvh_fix_setting
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Fix BVH physics project setting
2021-01-13 12:44:02 +01:00
lawnjelly
b5edbe0301
Fix BVH physics project setting
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Move the GLOBAL_DEF for the `godot_physics/use_bvh` to occur before GLOBAL_GET.
This prevents a warning occurring and the selection not being used.
2021-01-13 09:22:17 +00:00
Rémi Verschelde
2583624f74
Merge pull request #45133 from akien-mga/3.2-ci-android-ndk-pin-r21
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[3.2] CI: Pin Android NDK r21 as we don't support r22 yet
2021-01-12 19:32:27 +01:00
Rémi Verschelde
df54f228ad
CI: Pin Android NDK r21 as we don't support r22 yet
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(cherry picked from commit 06613ed9a3
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2021-01-12 18:45:53 +01:00
Rémi Verschelde
8f265e8c0b
Merge pull request #45129 from Xrayez/aspect-ratio-container-3.2
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Add `AspectRatioContainer` class
2021-01-12 15:50:50 +01:00
Andrii Doroshenko (Xrayez)
acd9abe507
Add AspectRatioContainer
class
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Backported from ba68383706
.
Co-authored-by: Ugis Brekis <ugis.brekis@productmadness.com>
2021-01-12 16:25:26 +02:00
Rémi Verschelde
876af7e319
Merge pull request #45127 from qarmin/shorter_ci
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Avoid opening editor multiple times in CI
2021-01-12 14:35:55 +01:00
Rémi Verschelde
d92f4c7965
Merge pull request #44901 from lawnjelly/bvh3
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Dynamic BVH for rendering and godot physics [3.2]
2021-01-12 14:12:11 +01:00