Commit graph

59 commits

Author SHA1 Message Date
Rémi Verschelde
87694d1884 Disable logging until the logs location is sorted out
Temporary workaround for #12277.
2017-10-29 15:50:27 +01:00
Elia Argentieri
600efa0346 Use execvp instead of execv to allow OS.execute() to search through PATH.
Fix #12003.
2017-10-11 01:07:27 +02:00
Marcelo Fernandez
4b695c3bdf OS::execute can now read from stderr too when executing with a pipe 2017-10-03 15:09:04 -03:00
Ruslan Mustakov
1a2311e350 Extract logging logic
Previously logging logic was scattered over OS class implementations
with plenty of duplication. Major changes in this commit:

 - Extracted logging logic into a separate Logger hierarchy. It allows
   easy configuration of logging mechanism depending on compile-time or
   run-time configuration.

 - Implemented RotatedFileLogger which is usually used with StdLogger,
   providing persistency of logs. It is often important to be able to
   obtain logs of the game even in production to be able to understand
   what happened prior to some problem. On mobile there previously was
   no way to obtain the logs aside from having the device connected to
   your machine.

 - flush() is not performed in release mode for every logged line. It
   is only performed for errors.
2017-09-25 16:19:21 +07:00
Rémi Verschelde
9a8a0e20e5 Merge pull request #10552 from RandomShaper/improve-posix
Improve Mac/UNIX conformance/reliability
2017-08-29 00:07:07 +02:00
Rémi Verschelde
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Pedro J. Estébanez
a560a62118 Make OS::delay_usec() more reliable on UNIX
Implemented with `nanosleep()`. `usleep()` is deprecated.
Also loops to ensure that __at least__ the requested time is waited, accounting for spurious interruptions.

May help in situations like reattempting to connect to the debugger.
2017-08-24 07:02:55 +02:00
Indah Sylvia
5ae78fdf6a Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
Karroffel
135c2112ad added an optional parameter to OS symbol lookup
When looking up a symbol from a library, previously an error was
shown when the symbol did not exist. That caused confusion when the
lookup was completely optional.
This adds a new parameter to that method so that those errors can
be handled manually if needed.
2017-07-27 11:13:21 +02:00
Juan Linietsky
25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Juan Linietsky
bbada82f80 -Reorganized all properties of project settings (Sorry, Again).
(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-17 22:18:58 -03:00
David Carlier
df87ad14d0 get_executable_path slight change to make it work under OpenBSD 2017-07-16 10:53:51 +01:00
Rémi Verschelde
df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Karroffel
741800f5cc [DLScript] fixed android builds now
... really.
2017-04-06 14:00:54 +02:00
Karroffel
67f59bc2d9 increased maximum number of scripting languages 2017-04-03 16:10:26 +02:00
Karroffel
2281942fb3 Added methods for opening dynamic libraries to OS 2017-03-29 23:05:15 +02:00
Rémi Verschelde
5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Juan Linietsky
de0045cf1b -renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
-.pck and .zip exporting redone, seems to be working..
2017-02-21 00:06:30 -03:00
Hein-Pieter van Braam
cff6840ff7 Add a simple signal handler for SIGCHLD on Unix
This fixes #6631
2017-02-09 22:08:35 +01:00
Juan Linietsky
6f2e16306a Several bugfixes, improving the import workflow 2017-02-06 00:38:39 -03:00
Juan Linietsky
2ab83e1abb Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
Juan Linietsky
53ce643e52 -Changed memory functions, Memory::alloc_static*, simplified them, made them aligned to 16
-Changed Vector<> template to fit this.
2017-01-06 10:15:44 -03:00
Juan Linietsky
0f7af4ea51 -Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
Rémi Verschelde
3f3f5a5359 Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
Rémi Verschelde
c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
eska
a6ae3204fb OS additions and fixes for WebAssembly/asm.js
- Implement alert, shell_open, set_window_title
 - Add locale lookup, fixes #2477
 - Print without color control sequences
 - Move get_executable_path implementation to OS_JavaScript
2016-11-30 22:01:55 +01:00
Juan Linietsky
1527cf8c0d 2D Shaders are working again using the new syntax, though all is buggy in general 2016-10-10 18:31:01 -03:00
Johan Manuel
046f94d3ac Remove some unused variables 2016-08-13 13:21:35 +02:00
Rémi Verschelde
22419082d9 Remove some noisy debug prints
Part of #5031
2016-07-17 18:25:21 +02:00
volzhs
9073dc9963 change invalid characters when get user data dir on Windows & Unix
Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix.
So, change it to ``-`` to be able to make folder.

fixes #4928 and it's altanative to #4986.
2016-06-03 03:39:37 +09:00
Aren Villanueva
e5c1a2c3f7 Implements get_executable_path for OS X should proc_pidpath in os_osx.mm doesn't succeed. Silences the warning for javascript as the function currently appears superfluous. 2016-04-20 17:49:48 +10:00
Kyle Luce
674c6f2f2d Add function to convert Date time from a dictionary to Epoch
- Also changed get_time_from_unix_time to get_date_time_from_unix_time to be
  consistent.

Ticket:
https://github.com/godotengine/godot/issues/4038
2016-03-16 23:13:39 -07:00
Kyle Luce
feef563f3f Fixes the month consistency issue in enums and get_date etc
- Also updated the docs to reflect this.
- Added some vim temp files to gitignore
- Changed NaCL to be consistent with the other OS_Unix::get_date implementation
   (added 1 to month to map to 1-12)

Ticket:
https://github.com/godotengine/godot/issues/4025
2016-03-13 15:27:39 -07:00
Juan Linietsky
c633a29a39 improve reporting of error in wrong inheritance for autoload script 2016-01-13 09:42:03 -03:00
Rémi Verschelde
7f82c8d7c5 Merge pull request #3230 from touilleMan/issue-55
Remove unnecessary null pointer checks
2016-01-11 12:00:44 +01:00
Juan Linietsky
a120c66f98 -Removed OS.get_system_time_msec(), this is undoable on Windows and also unusable from GDscript due to precision.
-Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
2016-01-10 18:24:55 -03:00
Emmanuel Leblond
cabf923484 Remove unnecessary null pointer checks 2016-01-04 11:46:16 +01:00
George Marques
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
est31
e1d02e4831 Make the setting unix-only.
For this, put the detection into the OS class and its subclass.
2015-11-30 02:35:59 +01:00
Rémi Verschelde
9ab7de243f Fix error messages forcing a white font for subsequent messages
This is achieved using the "no specific formatting" \E[0m tag.
Fixes #2566.

Also remove the hardcoded black background colour and use default bolded terminal font for error message.
Error logs should now look good both on terminals with a dark and light background colour.
2015-11-10 18:30:40 +01:00
Rémi Verschelde
6334895088 Display error type (error, warning, script error) in OS::print_error
Previously all types of errors would be shown as ERROR, thus making for example warnings (WARN_PRINT) somewhat aggressive.
ERROR is displayed in red, WARNING in yellow and SCRIPT ERROR in magenta (though the latter does not seem used so far).
Fixes #1127.
2015-11-10 18:29:34 +01:00
Juan Linietsky
277a339cf0 Merge pull request #2365 from Mavhod/patch-1
get_date on Linux
2015-10-17 10:49:46 -03:00
Juan Linietsky
fad1faddae Removing locatime so this function compiles again.
I don't think it has any practical use anyway.
2015-09-10 13:10:23 -03:00
Ariel Manzur
e3e93da6b9 fixed localtime thing for ios, not tested anywhere else 2015-09-09 20:24:38 +00:00
Mavhod
3942117bbf add ()
Sorry, firt time I put it but had no compiled for check.
2015-08-13 18:56:13 +07:00
Mavhod
69710055f0 get_date on Linux
tm_mon is 0-11
2015-08-13 14:09:21 +07:00
xodene
6b25e83ba7 tested and fixed unix os_system_time_msec() 2015-08-06 11:08:48 -07:00
Maximillian
6f9a084ac8 Add OS.get_system_time_msec 2015-08-06 10:29:33 -07:00
Juan Linietsky
55b34e05b3 -some changes by okam 2015-06-30 11:28:43 -03:00
est31
c5338fd6c4 Add OS.get_time_zone_info function
The returned dictionary maps "name" to the
name of the current time zone, and "bias" to
a bias from UTC in minutes.
2015-06-06 05:57:33 +02:00