Commit graph

2972 commits

Author SHA1 Message Date
Marcel Admiraal
e3d698dae9 Remove unused Python imports. 2020-09-10 11:38:52 +01:00
Marcel Admiraal
64095245ee Explicitly add implicitly added semicolons. 2020-09-09 15:30:57 +01:00
bruvzg
f043eabdd8
Adds PCK encryption support (using script encryption key for export).
Change default encryption mode from ECB to CFB.
2020-09-05 14:53:39 +03:00
bruvzg
80b8eff6aa
[Complex Test Layouts] Change String to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
Rémi Verschelde
a77106bf7e
Merge pull request #41332 from bruvzg/win_subsys_option
Revert #41164, add subsystem build option.
2020-09-03 11:52:29 +02:00
PouleyKetchoupp
eeebe6914e Fix drag and drop between windows in X11 display server
Proper implementation for get_window_at_screen_position:
Now getting the topmost last active window when overlapping.

Mouse drag & release events:
They are now propagated through the current focused window, in order to
make it consistent with the engine expectations and the Windows display
server implementation.
2020-09-03 10:31:03 +02:00
Rémi Verschelde
2a8531cc56
Merge pull request #41456 from nekomatata/x11-fix-popups
Popup fixes for X11 display server
2020-09-03 00:09:19 +02:00
Fredia Huya-Kouadio
b8d5ced8cd Fix issue causing the textedit to move upward 2020-08-30 10:42:38 -07:00
Rémi Verschelde
c59e9399e7
Merge pull request #41550 from godotengine/revert-40671-virtual-keyboard-height-fix
Revert "Fix virtual keyboard height regression"
2020-08-27 08:55:51 +02:00
Rémi Verschelde
f98b32ff51
Merge pull request #41549 from godotengine/revert-40484-android-virtual-keyboard-adjustment
Revert "Disable virtual keyboard focus adjustment on Android"
2020-08-26 23:48:09 +02:00
Fredia Huya-Kouadio
db35a008f6
Revert "Fix virtual keyboard height regression" 2020-08-26 14:38:02 -07:00
Fredia Huya-Kouadio
ffd0bb1d02
Revert "Disable virtual keyboard focus adjustment on Android" 2020-08-26 13:27:25 -07:00
Fredia Huya-Kouadio
04b402b6f1
Revert "Move PopupWindow logic to GodotEditText on Android" 2020-08-26 13:24:18 -07:00
PouleyKetchoupp
bb306750ce Fix WINDOW_EVENT_FOCUS_IN for popups on Windows
On Windows, WINDOW_EVENT_FOCUS_IN was never sent by the display server
for popups, because WM_ACTIVATE events are received during the call to
_update_window_style, which happened before the callbacks were set.

This was causing some issues with the way Popup is now handling closing on
parent focus.

Now _update_window_style is only called during show_window, after Window
initialized callbacks.
2020-08-26 18:14:36 +02:00
PouleyKetchoupp
5315bff002 Fix menu popups delay and focus in X11 display server
Now using override_redirect for menu & tooltip popups to prevent the WM from
interfering with them, so we have more control over focus management
and avoid a delay before they show up.
2020-08-26 18:14:07 +02:00
bruvzg
9a85948907
[macOS] Fix heap use-after-free in DisplayServer. 2020-08-25 14:04:20 +03:00
PouleyKetchoupp
2b49cb0b73 Re-apply "Fixes for windows in X11 tiling WMs"
From PR #38727 which was reverted in #41373 because of regressions in Ubuntu
with Gnome.

Co-authored-by: Lorenzo Cerqua <lorenzocerqua@tutanota.com>
2020-08-22 18:42:42 +02:00
Marcel Admiraal
5f092cf7bb Fix new black style check failures in various files. 2020-08-21 16:51:30 +01:00
Juan Linietsky
9c5c1635b2
Revert "Fixes for windows in X11 tiling WMs" 2020-08-19 12:37:59 -03:00
Rémi Verschelde
5f6368278f
Merge pull request #41080 from naithar/feature/ios-framework-import
[iOS] [4.0] Export: Add a method to embed a framework
2020-08-19 14:10:50 +02:00
Sergey Minakov
1661309d59 iOS Export: Add a method to embed a framework
By default 'add_ios_framework' would not embed a framework to save previous behavior.
New 'add_ios_embedded_framework' would embed framework on export.
2020-08-19 14:35:54 +03:00
bruvzg
c76fe59204
Add Windows Subsystem build option. 2020-08-17 19:07:12 +03:00
bruvzg
03ffd6451a
Revert "[Windows] Attach to parent console instead of creating new one."
This reverts commit 4f7a49db53.
2020-08-17 19:05:48 +03:00
bruvzg
ee76775792
[Windows] Fix modifier keys when using tablet input. 2020-08-17 14:43:16 +03:00
Andrii Doroshenko (Xrayez)
6f426c3360 Port ClassDB tests to use doctest
Extracted the most minimal core initialization functionality from
`setup()` and `setup2()` so that `ClassDB` could be tested properly
(input, audio, rendering, physics etc, are excluded).

Display and rendering servers/singletons are not initialized at all.

Due to the fact that most subsystems are disabled, fixed various crashes in the
process (in order):
- `AcceptDialog` OK/cancel swap behavior (used `DisplayServer` while
  `register_scene_types()`);
- `make_default_theme` which depends on `RenderingServer`;
- `XRServer` singleton access while calling `register_modules_types()`;
- hidden bug in a way joypads are cleaned up (MacOS and Linux only).

Removed manual `ClassDB` init/cleanup calls from `test_validate_testing.h`.

ClassDB tests:

Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2020-08-16 16:41:02 +03:00
Rémi Verschelde
d4665e7859
Merge pull request #41285 from bruvzg/macos_on_top_4
[macOS] Fix "on top" incorrectly set on init and resetting on window update.
2020-08-15 17:59:05 +02:00
bruvzg
9d1cf0b6af
Fix "on top" incorrectly set on init (all platforms).
Fix "on top" reseting on window update. (macOS).
2020-08-15 17:53:18 +03:00
Gordon MacPherson
788c521ce8 fixed linker being slow on OSX 2020-08-15 01:55:36 +01:00
Rémi Verschelde
33b2070d2e Remove obsolete GLES2 backend code
This code currently isn't compiled (and cannot compile).

We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan
(probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite
different so it's not relevant to keep this old Godot 3.2 code.

The `drivers/gles2` code from the `3.2` branch can be used as a reference for
a potential new implementation.
2020-08-13 10:04:53 +02:00
Rémi Verschelde
7e19f217bd
Merge pull request #41000 from amanj120/forward_port_bundle_pr_export
Add 'Export App Bundle' to Android Export Options
2020-08-11 19:03:40 +02:00
Rémi Verschelde
0e751ea7c3
Merge pull request #41164 from bruvzg/win_attach_console
[Windows] Attach to parent console instead of creating new one.
2020-08-11 12:58:12 +02:00
bruvzg
4f7a49db53
[Windows] Attach to parent console instead of creating new one. 2020-08-11 13:02:50 +03:00
Rémi Verschelde
f2d6a4bf84
Merge pull request #40961 from BrainBlasted/update-platform-metadata
platform: Update metadata for export platforms
2020-08-11 12:02:20 +02:00
Sergey Minakov
f9989a1a58 iOS: simplify OS value retrieval 2020-08-10 15:54:44 +03:00
Aman Jain
2b89944a3d Add 'Export App Bundle' to Android Export Options 2020-08-05 12:55:02 -04:00
Christopher Davis
41d8c0c818 platform: Update metadata for export platforms
Updates the logos of for macOS, Android, and iOS; Also
changes "Mac OSX" to "macOS"

Addresses https://github.com/godotengine/godot-proposals/issues/1161
2020-08-01 23:43:14 -07:00
Rémi Verschelde
ec9302cecc
Merge pull request #40927 from 27thLiz/dinput-id
DirectInput: Use correct joypad id
2020-08-01 10:13:15 +02:00
Andreas Haas
802a0316c5
DirectInput: use correct joypad id
Previously `joypad_count` was used as the index into the d_joypads array when initializing a new gamepad.
This caused the accidental override of an already connected device when a gamepad with a lower id was disconnected and connected again.

fixes #17566
2020-07-31 20:16:51 +02:00
opl-
a31b164071 Fix losing X11 window normal size hint properties
This was caused by `XSetWMNormalHints` being called multiple times, each time with different values. Calling the method replaces the old data completely, resulting in some of the settings being lost.

Since the method was called 3 times before the window was mapped, this resulted in the position hint being lost and the window always getting opened at a position determined by the WM.
2020-07-31 17:32:46 +02:00
Rémi Verschelde
1cee89467b
Merge pull request #40591 from madmiraal/fix-24526
Update Linux gamepad detection to match SDL.
2020-07-31 13:02:35 +02:00
Rémi Verschelde
35ff38b3d4
Merge pull request #40761 from naithar/feature/ios-safe_area
[iOS] Safe area reimplementation
2020-07-30 00:43:03 +02:00
PouleyKetchoupp
cac7eb3a64 Move PopupWindow logic to GodotEditText on Android 2020-07-28 21:19:17 +02:00
Aman Jain
e906ac4d3b refactor apk signing into it's own method 2020-07-27 14:24:57 -04:00
Sergey Minakov
2e705fd620 iOS: safe area implementation 2020-07-27 17:58:57 +03:00
Rémi Verschelde
6e577a5b80
Merge pull request #40755 from Faless/js/fix_and_cancel_swap
Cancel/OK swap on HTML5 platform, small fixes.
2020-07-27 14:32:48 +02:00
Fabio Alessandrelli
0b286a287c Implement HTML5 cancel/ok button swap on Windows.
Platform is detected on init via the `navigator.platform` string.
2020-07-27 14:17:10 +02:00
Fabio Alessandrelli
3e96ba220e Correctly include <stdlib.h> in javascript main.
Already fixed in 3.2, this header is needed since it's where setenv
is declared and we should not assume it to be already included.
2020-07-27 14:17:10 +02:00
Fabio Alessandrelli
757af6a69f Properly set HTML5 DisplayServer init error value.
Checked in main.cpp, would cause the engine to not load.
2020-07-27 14:17:10 +02:00
Rémi Verschelde
bd9fc75768
Merge pull request #40706 from akien-mga/style-fix-file_format-macos
Fix code format scripts compat with non-GNU Unices
2020-07-27 13:27:56 +02:00
Rémi Verschelde
c71e189efd Style: Fix code format scripts compat with non-GNU Unices
It's too hard to get compatibility between GNU and BSD sed,
so let's just use perl oneliners.

And improve it to also remove trailing tabs, not just spaces.
2020-07-27 13:11:44 +02:00