Hugo Locurcio
fdb89a3f9a
Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets
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"Bundle Identifier" is more well-understood among macOS and iOS
developers and is less ambiguous.
This is a slight breaking change as export presets will need to be
updated to account for this change.
See https://github.com/godotengine/godot-docs/pull/3295 .
2020-06-19 09:59:38 +02:00
Rémi Verschelde
fa01e666d2
Merge pull request #39542 from Ev1lbl0w/feature/kill-pid
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Allow Godot to kill its own PID
2020-06-16 20:49:00 +02:00
Rémi Verschelde
60ba9914f3
Merge pull request #39579 from m4gr3d/provide_activity_to_godot_plugin_constructor_master
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Clean up the GodotPlugin public API
2020-06-16 20:45:34 +02:00
Fredia Huya-Kouadio
6daf9b78af
Clean up the GodotPlugin
public API.
2020-06-16 09:25:09 -07:00
Rémi Verschelde
4b5b60de85
Merge pull request #39189 from touilleMan/issue-38925
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Unify OS.get_system_time_* and OS.get_unix_time
2020-06-15 23:57:16 +02:00
Rémi Verschelde
d3c10e8dd6
Merge pull request #39457 from bruvzg/kbd_layouts
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Add keyboard layout enumeration / set / get functions.
2020-06-15 11:10:34 +02:00
Rémi Verschelde
2db9c13798
Merge pull request #39436 from bruvzg/macos_export_notarization
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[macOS export] Add notarization support.
2020-06-15 11:04:47 +02:00
Rémi Verschelde
6fa2a5ac14
Merge pull request #39537 from Faless/js/fs_sync_iteration
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Immediately run first iteration after JS FS sync.
2020-06-14 22:57:32 +02:00
Fabio Alessandrelli
5c75cb0133
Immediately run first iteration after JS FS sync.
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Which is now run inside an animation frame.
This avoid a 1 frame black screen when setting up the canvas.
2020-06-14 16:04:45 +02:00
bruvzg
92352b1c23
Add keyboard layout enumeration / set / get functions (macOS, Windows, Linux/X11), remove latin variant function.
2020-06-13 11:02:00 +03:00
Aaron Franke
068054002d
Simplify some code in platform/uwp/export
2020-06-11 17:19:45 -04:00
Rémi Verschelde
c4dd866a15
Merge pull request #38958 from lawnjelly/time_overflow_4
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Fix overflow condition with QueryPerformanceCounter
2020-06-11 09:38:44 +02:00
bruvzg
f5c856ea40
macOS export, add notarization support and id / signing / notarization config check.
2020-06-10 15:58:30 +03:00
Rémi Verschelde
f54eda121d
Merge pull request #39304 from m4gr3d/enable_focus_awareness
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Add support for focus awareness
2020-06-05 12:42:21 +02:00
Fredia Huya-Kouadio
2bf1f8e4b3
Add support for focus awareness
2020-06-04 15:49:55 -07:00
Fabio Alessandrelli
0a35b97b62
Swtich HTML5 key detection from keyCode to code.
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The value of this, does not include the layout.
The code has extra logic to map the unicode value to our keylist,
supporting ASCII and Latin-1.
Also add support for `physical_keycode` in HTML5 platform.
2020-06-04 21:15:05 +02:00
Marcus Brummer
21263a65a9
Check if the specified Android release keystore exists
2020-06-04 13:37:14 +02:00
Rémi Verschelde
c47a6f6325
Merge pull request #39060 from madmiraal/fix-38869
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Update Windows GUID to SDL uid conversion.
2020-06-04 11:40:57 +02:00
PouleyKetchoupp
be22a1f9bc
Fix inconsistent error messages with Android custom export templates
2020-06-01 23:13:31 +02:00
Emmanuel Leblond
c6de3872f9
Remove OS.get_system_time_secs/get_system_time_msecs and change OS.get_unix_time return type to double
2020-05-31 14:19:31 +02:00
Marcel Admiraal
d04cbbd76b
Update OSX GUID to SDL uid conversion.
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Co-authored-by: John Wakley <johncwakley@users.noreply.github.com>
2020-05-30 17:38:39 +01:00
Marcel Admiraal
bc49d34123
Add dinput nullptr checks.
2020-05-30 13:59:30 +01:00
Marcel Admiraal
97a529b1d8
Do not probe joypads if DirectInput cannot be initialized.
2020-05-29 12:07:07 +01:00
volzhs
c227733bd8
Add missing consumePurchase plugin method for GodotPayment
2020-05-28 22:48:48 +09:00
Hugo Locurcio
fe09b4d2b3
Tweak the DirectInput initialization failure message
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This closes #36662 .
2020-05-28 09:45:17 +02:00
Fredia Huya-Kouadio
c948d25b6e
Validate that Use Custom Build
is enabled when Plugins
are selected
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Remove `GodotPayment` from the default build template
2020-05-27 12:07:53 -07:00
Rémi Verschelde
7b7b872d94
Merge pull request #39080 from m4gr3d/fix_emit_signal
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Use compile-time constant for the size of the signal parameters
2020-05-27 13:05:32 +02:00
Fredia Huya-Kouadio
63286ebba4
Use compile-time constant for the size of the signal parameters
2020-05-27 03:40:26 -07:00
Fredia Huya-Kouadio
75100e5644
Provide the ability for clients of the Godot library to add their own command line arguments
2020-05-27 02:13:52 -07:00
bruvzg
ef1a305e50
Ignore invalid tablet driver name, when non are available.
2020-05-26 21:03:45 +03:00
Rémi Verschelde
24ad4894cc
Merge pull request #39050 from timoschwarzer/google-play-billing-4.0
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(4.0) Re-implement GodotPayment Android plugin using the Google Play Billing library
2020-05-26 15:34:06 +02:00
Marcel Admiraal
a833db80d9
Update Windows GUID to SDL uid conversion.
2020-05-26 12:46:42 +01:00
Timo Schwarzer
4b00bf8e83
Re-implement GodotPayment Android plugin using the Google Play Billing library
2020-05-25 22:24:17 +02:00
Rémi Verschelde
242b715144
Merge pull request #38996 from mbrlabs/android-plugin-fix
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Perform a clean Gradle build if android plugins changed
2020-05-25 22:18:41 +02:00
Rémi Verschelde
072646f5dd
Merge pull request #39047 from m4gr3d/fix_emit_signal
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Fix parameters passing when emitting signal
2020-05-25 22:13:49 +02:00
Fredia Huya-Kouadio
bf76d2afcf
Stop ignoring hidden files and directories in the assets
directory
2020-05-25 12:03:35 -07:00
Fredia Huya-Kouadio
e7e736c03b
Fix parameters passing when emitting signal
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The issue was caused because we were using variables local to the `for` loop block.
2020-05-25 11:50:36 -07:00
Marcus Brummer
abd66c1bb0
Perform a clean Gradle build if android plugins changed
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Fixes #38986
2020-05-25 19:18:02 +02:00
Fabio Alessandrelli
57bdb4cc35
Fix JS audioContext parameters.
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Were not passed along correctly.
`latencyHint` is supposed to be in seconds, not milliseconds.
2020-05-25 15:33:19 +02:00
Rémi Verschelde
3ecdc27f49
Merge pull request #39004 from nekomatata/android-reset-surface
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Proper surface reset when resuming app on Android
2020-05-24 22:31:03 +02:00
Rémi Verschelde
926d6c1082
Merge pull request #39007 from nekomatata/android-object-id-long
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Use long instead of int for object id in Android java wrapper
2020-05-24 22:30:00 +02:00
PouleyKetchoupp
b987677cc0
Proper surface reset when resuming app on Android
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Just re-creating the window instead of restarting the app entirely.
2020-05-24 20:42:21 +02:00
PouleyKetchoupp
39f59786fa
Use long instead of int for object id in Android java wrapper
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Using int for 64-bit values might cause issues with objects not found
in ObjectDB when the id is truncated.
2020-05-24 13:26:18 +02:00
Rémi Verschelde
3be9c74d8b
Merge pull request #38951 from bruvzg/win_ink_block_mm_4
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Block WM_MOUSEMOVE during Windows Ink pen handling.
2020-05-22 14:34:20 +02:00
lawnjelly
db9fa88160
Fix overflow condition with QueryPerformanceCounter
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The previous code for OS_Windows::get_ticks_usec() multiplied the tick count by 1000000 before dividing by ticks_per_second. The ticks is counted in a 64 bit integer and is susceptible to overflow when a machine has been running for a long period of time (days) with a high frequency timer.
This PR separates the overall calculation into one for seconds and one for the remainder, removing the possibility of overflow due to the multiplier.
2020-05-22 12:46:35 +01:00
bruvzg
b08b027a9a
Block WM_MOUSEMOVE during Windows Ink pen handling.
2020-05-22 10:44:47 +03:00
GuidoRevers
cf20c0343f
Fix segmentation fault when using context_vulkan after memdelete context_vulkan
2020-05-21 20:38:58 +02:00
Rémi Verschelde
1d573969c0
Merge pull request #38874 from bruvzg/tab_drv_sel_40
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[Windows] Add tablet driver selection.
2020-05-20 13:58:20 +02:00
Rémi Verschelde
aec07538f4
Merge pull request #38309 from SkyLucilfer/AndroidLineEdit
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Fix Android LineEdit editing bugs
2020-05-20 11:45:59 +02:00
bruvzg
d0b5174b6a
[Windows] Add tablet driver selection.
2020-05-20 09:37:32 +03:00