Paulb23
5f66dfa371
Fix TextEdit selection drawing behing minimap
2021-06-01 13:09:39 +01:00
Rémi Verschelde
9bc2ba3b64
Merge pull request #48955 from Calinou/editor-tweak-property-hints
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Tweak dozens of editor property hints for consistency
2021-05-25 11:44:43 +02:00
Hugo Locurcio
87f503310b
Tweak dozens of editor property hints for consistency
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- Update Viewport MSAA property hints to match the currently
exposed values.
- Add some performance hints to property hints.
2021-05-25 02:50:35 +02:00
Hugo Locurcio
80f4e407b2
Add a keyboard shortcut to select the word under cursor in TextEdit
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This also acts as a general-purpose "deselect" shortcut since pressing
it a second time will deselect text.
This is available both in the script editor and in TextEdit fields
in use, both in the editor and projects.
The Duplicate Line script editor shortcut was moved to Ctrl + Shift + D
since it conflicts with the new shortcut (Ctrl + D). The rationale for
doing so is that Duplicate Line is a less commonly used action, and
its behavior can be replicated by copying and pasting the current line
anyway. (With no selection active, the whole line will be copied.)
2021-05-22 23:47:43 +02:00
Paulb23
00e10a842f
Add custom background line colour to TextEdit and remove marked lines
2021-05-22 14:41:55 +01:00
Rémi Verschelde
510030fedc
Merge pull request #48528 from sent44/textedit
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Expose get_total_visible_rows method to GDScript
2021-05-18 09:06:24 +02:00
Rémi Verschelde
92c04fa727
Fix build after mismatch between #48168 and #48599
2021-05-17 17:50:42 +02:00
Rémi Verschelde
b3e3f0e34c
Merge pull request #48599 from Calinou/textedit-alt-scroll-faster
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Scroll faster when holding Alt in TextEdit (and script editor)
2021-05-17 17:38:18 +02:00
Rémi Verschelde
6c367f8e0d
Merge pull request #48168 from LightningAA/control-to-ctrl-4.0
2021-05-17 17:38:02 +02:00
Hugo Locurcio
cf1cf6c6eb
Scroll faster when holding Alt in TextEdit (and script editor)
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This feature is inspired by a similar feature found in
Visual Studio Code.
2021-05-10 01:27:54 +02:00
kobewi
c3967c80ab
Display arrow cursor if text is not editable
2021-05-07 23:08:00 +02:00
Lightning_A
97fecd1b69
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods
2021-05-07 14:00:50 -06:00
sent44
7bb12b0d6d
Expose get_total_visible_rows as get_visible_line_count
2021-05-07 20:54:05 +07:00
Aaron Franke
0de9a7d803
Rename doubleclick
to double_click
2021-05-04 04:38:08 -04:00
Koala
2c64008718
Fix indent left line selection
2021-04-25 22:31:29 +01:00
Eric M
92900bd490
Fixed ui_accept (spacebar + return) accepting auto-completion options.
2021-04-15 00:38:28 +10:00
PouleyKetchoupp
9d87bcdcde
Fix TextEdit cursor update when adding or deleting text
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Updating the viewport while setting the line index before the column is
set could wrongly cause the text to be scrolled down.
2021-04-06 22:17:16 -07:00
Rafał Mikrut
504bc5cc67
Fix crashes in *_input functions
2021-04-05 08:52:21 +02:00
Aaron Franke
10d7fccb54
Rename ButtonList enum and members to MouseButton
2021-03-23 07:13:23 -04:00
Rémi Verschelde
7e86b4c0e4
Merge pull request #46280 from floppyhammer/AdjustCompletionPanelPosition
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Improve Completion Panel Position in Shader Editor
2021-03-21 00:17:35 +01:00
Anshul7sp1
91181c2086
Fixes small typos and grammar correction
2021-03-12 19:05:16 +05:30
Fabio Alessandrelli
eda5ae9d75
Add IME support checks in LineEdit/TextEdit.
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Avoid spamming "IME is unsupported" when the DisplayServer report it as
such.
2021-03-11 23:04:22 +01:00
Rémi Verschelde
9b853d7a7b
Merge pull request #46572 from jmb462/fix-selection-error-after-commenting-or-indenting
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Fix selection error after commenting or indenting text (Fix #46477 issue)
2021-03-07 17:03:54 +01:00
Rémi Verschelde
dc2207d8e8
Merge pull request #46627 from jmb462/fix-incorrect-autoindentation-in-multiline-brackets
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Fix incorrect auto-indentation in multiline brackets (fix #46384 )
2021-03-07 16:55:32 +01:00
jmb462
f05d6f66b0
fix incorrect iauto-indentation in mutliline bracket ( fix #46384 )
2021-03-03 18:59:59 +01:00
jmb462
5c58d3731c
fix selection error after commenting or indenting text
2021-03-01 21:57:26 +01:00
Mateo Kuruk Miccino
a3db2fd46b
LineEdit: Now double click to select a word, and triple click to select all the content using the new TextServer
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TextEdit: Update the method to search words with the new TextServer
2021-03-01 08:38:08 -03:00
floppyhammer
e927a9fef0
ImproveCompletionPanelPositionInShaderEditor
2021-02-22 11:08:51 +08:00
Eric M
49714b0963
Removed hardcoded shortcuts from /scene and converted to input actions
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This removes hardcoded actions from things like LineEdit and TextEdit.
Previously, things like copy, paste, etc were all hardcoded to Ctrl+C, Ctrl+V, etc. They could not be changed. This allows the possibility of them being changed, by making them use the action map. This has the added benefit of greatly simplifying the input handling logic in those controls. The logic which was previously in a huge and hard to follow switch statement has been extracted to individual methods.
2021-02-18 16:22:51 +01:00
bruvzg
d78336c65e
[CTL] Add missing font outline drawing routines and theme constants.
2021-02-14 14:11:44 +02:00
Rémi Verschelde
7128f09a5d
Merge pull request #45858 from nekomatata/text-edit-style-content-margins
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TextEdit respects content margin from StyleBox
2021-02-13 17:41:53 +01:00
Rémi Verschelde
48e7cced9f
Merge pull request #45881 from nekomatata/textedit-wrap-autoscroll
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Fix TextEdit autoscroll with wrapped lines
2021-02-13 17:41:20 +01:00
PouleyKetchoupp
121030940c
Fix TextEdit autoscroll with wrapped lines
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Index to find the last line wrap index was off by one, which prevented the first wrapped line to trigger autoscroll.
2021-02-12 13:44:46 -07:00
PouleyKetchoupp
100fc26f39
TextEdit respects content margin from StyleBox
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Now TextEdit adjusts x & y offset according to the corresponding
StyleBox when in normal or read-only mode.
In order to handle bottom content margin, wrapped lines that are entirely outside the stylebox content area are not drawn.
2021-02-12 13:22:06 -07:00
reduz
28537d8c84
Fix LineEdit minimum width
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-Changed theme setting name to make more sense of what it does
-Reduced amount of minimum characters, so minimum size is smaller.
2021-02-12 17:04:38 +01:00
bruvzg
6c9e608a34
Use get_char_size(' ') to calculate space width.
2021-02-12 15:06:50 +02:00
reduz
1aa2823fa3
Removed _change_notify
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-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap.
-For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed()
-Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
2021-02-10 19:31:24 -03:00
Rafał Mikrut
7961a1dea3
Initialize class variables with default values in scene/ [2/2]
2021-02-09 18:24:36 +01:00
Oliver Dick
8d598693fc
TextEdit: When left mouse is pressed to place the cursor, do not immediately adjust the viewport when cursor_set_line is called, but afterwards on cursor_set_column (effectively when the cursor reached its final position)
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Fixes #45770
2021-02-07 00:28:57 +01:00
Rémi Verschelde
264504d76d
Merge pull request #45110 from fmazan/completion-panel-positioning
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Fixed completion and hint panel positioning in TextExit
2021-02-01 20:50:17 +01:00
Marcel Admiraal
8eb39f4e8b
Change themes *_color_* to *_*_color
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Changed:
font_color_accel -> font_accelerator_color
font_color_bg -> font_unselected_color
font_color_disabled -> font_disabled_color
font_color_fg -> font_selected_color
font_color_hover -> font_hover_color
font_color_hover_pressed -> font_hover_pressed_color
font_color_pressed -> font_pressed_color
font_color_readonly -> font_readonly_color
font_color_selected -> font_selected_color
font_color_shadow -> font_shadow_color
font_color_uneditable -> font_uneditable_color
icon_color_disabled -> icon_disabled_color
icon_color_hover -> icon_hover_color
icon_color_hover_pressed -> icon_hover_pressed_color
icon_color_normal -> icon_normal_color
icon_color_pressed -> icon_pressed_color
Also includes:
font_outline_modulate -> font_outline_color
tab_fg -> tab_selected
tab_bg -> tab_unselected
2021-01-24 06:28:49 +00:00
Paulb23
7666c1caf3
Fix TextEdit drawing Caret and icons out of bounds
2021-01-14 22:19:57 +00:00
Filip
de9e1e4540
Fixed completion and hint panel positioning in TextExit
2021-01-11 22:05:38 +01:00
David Kennedy
715cf48f81
Makes script editor not draw non existent spaces.
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Fixes #44775 Editor is incorrectly drawing non existent space.
2021-01-05 20:20:41 -03:00
Rémi Verschelde
8b7f582f22
Revert "solved ctrl + alt + special character Issue #6851 "
2021-01-05 14:41:35 +01:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Marcel Admiraal
5b937d493f
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
Rémi Verschelde
c4c211c3b7
Merge pull request #44605 from madmiraal/rename-control-margin
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Rename Control margin to offset
2020-12-23 18:24:00 +01:00
Marcel Admiraal
4b8b803931
Rename Control margin to offset
2020-12-23 06:25:56 +00:00
bruvzg
1adea98d07
Use integer text position in scroll container, TextEdit and canvas editor, to ensure sharp text rendering.
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Use integer font align/advance with any font scaling, to ensure sharp text rendering.
2020-12-21 07:49:27 +02:00