Cristiano Simao
0e5a99390e
doc: Clarify MultiMesh.set_instance_color
re: white albedo color
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If the user does not set the albedo color to pure white, then the
multiplication with a value different from 1 will produce modulated colors.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit 1f6709d6e3
)
2022-08-08 10:52:14 +02:00
Grzegorz Puławski
1799189202
Fix axis snapping of CollisionPolygon2d's newly created vertex
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(cherry picked from commit ba58491ca7
)
2022-08-08 10:52:14 +02:00
Raul Santos
8f426262c8
Avoid paths with invalid characters in IsRider
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(cherry picked from commit 34c3966510
)
2022-08-08 10:52:14 +02:00
Josh Jones
9d1a972b49
Fix typo when setting NavigationRegion travel_cost
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(cherry picked from commit 8c324132d0
)
2022-08-08 09:51:45 +02:00
Fabio Alessandrelli
ee5eb943f7
[File] Fix FileAccessCompressed::get_buffer return value.
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It used to return the write index instead of the written bytes (i.e.
index + 1) when reading until last block.
(cherry picked from commit e8f7b79bb0
)
2022-08-08 09:50:41 +02:00
Fabio Alessandrelli
e1dfcbad16
[Websocket] Remove dummy JS server implemenation.
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It does nothing but printing errors (only websocket client is available
in browsers), so we might as well return null when you instantiate it.
(cherry picked from commit 202320e1ed
)
2022-08-08 09:50:19 +02:00
kleonc
666ca36b99
FileSystemDock
Fix crash when renaming a file in split mode
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(cherry picked from commit 25ce459fc5
)
2022-08-08 09:47:53 +02:00
Hugo Locurcio
f12f59ef0f
Fix broken rST reference in HTTPClient documentation
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References in reStructuredText cannot be located within bold/italic
text. This caused the online class reference to have the `:ref:`
text written as-is.
(cherry picked from commit 9709205112
)
2022-08-08 09:47:37 +02:00
Aaron Franke
3ec8296ffc
Make "Godot source files" comment consistent in modules
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(cherry picked from commit ce0080768c
)
2022-08-08 09:47:24 +02:00
Fabio Alessandrelli
90c6056b70
[Net] IP uses print_verbose when getaddrinfo fails.
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Avoid spamming errors when network is disconnected.
Returned address will be invalid, so it can be checked by the user via
`ret.is_valid_ip_address`.
(cherry picked from commit 59eea34851
)
2022-08-08 09:46:26 +02:00
Tom
295b531e3d
updated the String class with info about the 'allow_empty' optional argument
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(cherry picked from commit 39233c299c
)
2022-08-08 09:45:47 +02:00
Hugo Locurcio
60031ea275
Improve range_lerp()
and related methods documentation
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(cherry picked from commit bd19c9a95c
)
2022-08-08 09:44:37 +02:00
foxydevloper
543e74a988
Improve tooltips for grouping/ungrouping nodes
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(cherry picked from commit 1ff9a09e2c
)
2022-08-08 09:40:48 +02:00
Pedro J. Estébanez
ea6ed9658d
Fix emission not working in the ubershader
2022-08-07 23:11:44 +02:00
Ryan Heath
4f5c268a60
Add area monitor callback error checking
2022-08-07 13:57:06 -07:00
Pedro J. Estébanez
a2ed82d3b2
Fix shadow flickering with async shader compilation
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This mostly reverts the approach in #62628 , which now the problem is better scoped, looks overengineered and instead focuses on the few cases where there's something to take care of.
2022-08-07 22:53:33 +02:00
Hugo Locurcio
53f4ff243d
Remove FOV adjustment with Alt + mouse wheel in the 3D editor
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This shortcut got in the way when using the Maya navigation scheme,
and also when using the slow freelook modifier (regardless of
navigation scheme).
2022-08-07 19:47:22 +02:00
Rémi Verschelde
3976bddaf4
Merge pull request #64052 from Calinou/distance-fade-use-interleaved-gradient-noise-3.x
2022-08-07 16:16:17 +02:00
Rémi Verschelde
d29451b400
Merge pull request #63984 from Calinou/doc-shape2d-custom-solver-bias-3.x
2022-08-07 16:06:55 +02:00
Hugo Locurcio
659fa79479
Use interleaved gradient noise for distance fade
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This provides better visuals and performance compared to the previous
ordered dither.
2022-08-07 15:23:43 +02:00
Hugo Locurcio
373e3dffb4
Improve Shape2D's custom_solver_bias
description
2022-08-07 12:51:04 +02:00
hoontee
53adb2a142
Add TorusMesh
2022-08-07 12:42:24 +02:00
Rémi Verschelde
45e42dfed3
Merge pull request #64013 from smix8/nav_tilemap_parent_transform_error_3.x
2022-08-06 22:22:30 +02:00
smix8
30d4555c65
Fix TileMap error msg when optional navigation node is not set
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Fixes TileMap error msg spam when bake_navigation=true but the optional and depr navigation node is not set.
2022-08-06 21:58:47 +02:00
Raul Santos
c084dbbf05
Various fixes to C# documentation generator
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- Fix references to global constants and members of `@GlobalScope`
- Log errors for missing members or methods
- Finds referenced members that are derived (they were not found before since it was only looking in the current type)
- Hardcodes special case for `_init` method, in C# replaced with a reference to the constructor
- Ignores properties with slashes (since they are not declared in C# and can't be referenced)
- Refactor `bbcode_to_xml` method
2022-08-06 21:35:31 +02:00
Raul Santos
c9734b6ceb
Document C# RPC attributes
2022-08-06 20:55:14 +02:00
Rémi Verschelde
7637b5d925
Merge pull request #47232 from zmanuel/eliminate-draw-pending-3.x
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[3.x] Remove redundant thread sync counter draw_pending
2022-08-06 15:37:43 +02:00
Manuel Moos
9fbdace917
Remove redundant thread sync counter draw_pending
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The functions that used it already use a threadsafe FIFO queue
to communicate between threads and a sync to have the main thread
wait for the render thread.
Fixes #35718
2022-08-06 14:09:25 +02:00
Rémi Verschelde
3b17447d43
Merge pull request #63989 from timothyqiu/vs2017
2022-08-06 12:13:06 +02:00
Rémi Verschelde
072da085bb
Merge pull request #63991 from bruvzg/dis_libs3
2022-08-06 12:12:18 +02:00
bruvzg
8147f04db6
[Linux] Disable speech-dispatcher, pulseaudio and udev wrapper builds, when library is not found.
2022-08-06 11:54:20 +03:00
Haoyu Qiu
eb176b135a
Make theme tests compile in Visual Studio 2017
2022-08-06 16:06:38 +08:00
Rémi Verschelde
9be7c49a5d
doc: Fix version number after PR merge
2022-08-06 09:20:18 +02:00
Rémi Verschelde
ab7e2564f3
Merge pull request #63659 from PrecisionRender/add-shape-cast-3d
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[3.x] Add `ShapeCast` and `ShapeCast2D` nodes
2022-08-06 00:33:29 +02:00
Rémi Verschelde
0bed7ea63f
Merge pull request #61316 from bruvzg/tts_3x
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[3.x] Backport text-to-speech support.
2022-08-05 23:45:51 +02:00
Rémi Verschelde
0dccbcd7ce
Merge pull request #61878 from bruvzg/backport_locale_select
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[3.x] Backport locale selection improvements.
2022-08-05 23:45:17 +02:00
Rémi Verschelde
14c9325b5d
Merge pull request #62408 from Razoric480/raz/fix-no-cache
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[3.x] Fix nested resources being cached if no-cache argument used
2022-08-05 23:43:54 +02:00
Rémi Verschelde
d9d3861f76
Merge pull request #55764 from tinmanjuggernaut/validate_rid
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[3.x] Validate RIDs before freeing
2022-08-05 22:38:49 +02:00
Rémi Verschelde
daa5b542b4
Merge pull request #56765 from madmiraal/fix-45592-2-3.x
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[3.x] Fix mouse speed not changing fast enough
2022-08-05 22:37:44 +02:00
Rémi Verschelde
91a6e08c12
Merge pull request #48157 from madmiraal/fix-46438-3.x
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[3.x] Fix mouse_over not dropped when mouse leaves window
2022-08-05 22:37:17 +02:00
Rémi Verschelde
5197dc6c9e
Merge pull request #61993 from kdiduk/gdscript-fix-inner-class-on-single-line
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Fix inner class parsing when statement after colon is on the same line
2022-08-05 22:36:21 +02:00
Rémi Verschelde
61b5e35de5
Merge pull request #61559 from kleonc/triangle_mesh_from_triangle_strip_or_fan_3x
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[3.x] Make `Mesh::generate_triangle_mesh()` handle `PRIMITIVE_TRIANGLE_STRIP` and `PRIMITIVE_TRIANGLE_FAN`
2022-08-05 22:35:52 +02:00
Rémi Verschelde
906a693934
Merge pull request #53852 from Calinou/particles-allow-negative-scale
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Allow negative scale in Particles and CPUParticles
2022-08-05 22:34:43 +02:00
Rémi Verschelde
144f3ec94e
Merge pull request #51676 from Calinou/shader-add-hint-transparent-texture-3.x
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Add `hint_transparent` to use a transparent black placeholder texture (3.x)
2022-08-05 22:34:05 +02:00
Rémi Verschelde
5d3b6eb073
Merge pull request #48372 from Calinou/gradienttexture-add-hdr-property-3.x
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Add an `use_hdr` property to GradientTexture to allow storing HDR colors (3.x)
2022-08-05 22:33:44 +02:00
Patrick Exner
be3d331f26
Backport spatial shader built-ins
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Backport of this PR: https://github.com/godotengine/godot/pull/63597
This adds these as new Built-Ins to Spatial Shaders
* Object's Position in World Space
* Camera Position in World Space
* Camera Direction in World Space
* Object's Position in View Space
2022-08-05 21:19:15 +02:00
Rémi Verschelde
ef7502e1d4
Merge pull request #50540 from Calinou/material-hide-triplanar-subproperties-when-disabled-3.x
2022-08-05 19:39:19 +02:00
Rémi Verschelde
74de571827
Merge pull request #55626 from Calinou/3d-editor-drag-and-drop-auto-root-node-3.x
2022-08-05 19:38:45 +02:00
Rémi Verschelde
0e93600fe0
Merge pull request #62644 from Piralein/remove_redundant_checkbox_check
2022-08-05 19:37:47 +02:00
Rémi Verschelde
1b7037807f
Merge pull request #59328 from raulsntos/csharp-flag-enums-3.x
2022-08-05 19:37:29 +02:00