Virtualx Game Engine. Forked from Godot 3.6
Find a file
Rémi Verschelde 906a693934
Merge pull request #53852 from Calinou/particles-allow-negative-scale
Allow negative scale in Particles and CPUParticles
2022-08-05 22:34:43 +02:00
.github SCons: Refactor Linux linker options with linker=<bfd|gold|lld|mold> 2022-07-22 01:03:31 +02:00
core Merge pull request #58537 from winterpixelgames/feature/virtual-keyboard-types-3.x 2022-08-05 19:37:13 +02:00
doc Merge pull request #53852 from Calinou/particles-allow-negative-scale 2022-08-05 22:34:43 +02:00
drivers Merge pull request #51676 from Calinou/shader-add-hint-transparent-texture-3.x 2022-08-05 22:34:05 +02:00
editor Merge pull request #55626 from Calinou/3d-editor-drag-and-drop-auto-root-node-3.x 2022-08-05 19:38:45 +02:00
main Sync controller mappings DB with SDL2 community repo 2022-08-05 03:03:48 +02:00
misc Bump version to 3.6-beta 2022-08-05 18:51:38 +02:00
modules Merge pull request #59328 from raulsntos/csharp-flag-enums-3.x 2022-08-05 19:37:29 +02:00
platform Merge pull request #58537 from winterpixelgames/feature/virtual-keyboard-types-3.x 2022-08-05 19:37:13 +02:00
scene Merge pull request #53852 from Calinou/particles-allow-negative-scale 2022-08-05 22:34:43 +02:00
servers Merge pull request #51676 from Calinou/shader-add-hint-transparent-texture-3.x 2022-08-05 22:34:05 +02:00
thirdparty certs: Sync with Mozilla bundle as of Jul 19, 2022 2022-08-05 03:03:56 +02:00
.clang-format Style: Workaround clang-format 14 bug with Inline oneliner functions 2022-08-03 15:04:47 +02:00
.clang-tidy
.editorconfig
.gitattributes
.gitignore HTML5: Run npm audit fix 2022-05-25 14:59:03 +02:00
.mailmap Update AUTHORS and DONORS list 2022-07-25 16:28:13 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2022-07-25 16:28:13 +02:00
CHANGELOG.md Bump version to 3.5-stable \o/ 2022-08-05 03:40:16 +02:00
compat.py
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md Update AUTHORS and DONORS list 2022-07-25 16:28:13 +02:00
gles_builders.py Avoid GL undefined behavior in ubershaders 2022-07-02 19:54:02 +02:00
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
methods.py SCons: Fix creating VS solution with SCons 4.4.0 2022-08-01 10:31:56 +02:00
platform_methods.py
README.md
SConstruct SCons: Prevent using vsproj option outside Windows 2022-07-25 11:44:25 +02:00
version.py Bump version to 3.6-beta 2022-08-05 18:51:38 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Actions Build Status Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs