Rémi Verschelde
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17d9c52ad9
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Merge pull request #90894 from lyuma/animation_step_30
Set animation step from importers. Increase default step from 10 to 30FPS
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2024-04-24 09:59:21 +02:00 |
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Rémi Verschelde
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6f21267a46
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Merge pull request #85880 from Rudolph-B/GPU-particles-2D-spread-issue
Fixed particle spread values affecting particle velocity
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2024-04-24 09:59:04 +02:00 |
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johnsonbaugh
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e2995d3b88
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Reset state of SkeletonModification2D when loaded from cache
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2024-04-23 21:29:59 -07:00 |
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johnsonbaugh
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ef8acbde9a
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Fix errors and warnings when loading Skeleton2D Modifications
Fixes #73247
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2024-04-23 20:42:23 -07:00 |
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Haoyu Qiu
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941e5c4820
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Use compatible text resource format when possible
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2024-04-23 12:04:44 +08:00 |
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Rémi Verschelde
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98cce21e78
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Merge pull request #90921 from smix8/navmesh_bake_warn
Warn that navigation mesh baking from Meshes is bad for runtime performance
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2024-04-22 22:18:30 +02:00 |
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Rémi Verschelde
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7529c0bec5
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Merge pull request #90994 from aaronp64/tileset_compressed_image
Handle compressed images in `TileSetAtlasSource::_create_padded_image_texture`
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2024-04-22 12:53:51 +02:00 |
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Rémi Verschelde
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bfca90acb7
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Merge pull request #90935 from smix8/navdata_append
Add NavigationMeshSourceGeometryData append functions
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2024-04-22 12:53:32 +02:00 |
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Rémi Verschelde
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659cf339bc
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Merge pull request #90931 from aaronfranke/is-ascii-alphabet-char
Rename internal `is_ascii_char` to `is_ascii_alphabet_char`
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2024-04-22 12:53:28 +02:00 |
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Rémi Verschelde
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ab57e8d5a3
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Merge pull request #90834 from lyuma/surfacetool_create_from_arrays
Expose `create_from_arrays` in SurfaceTool and cleanup some naming
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2024-04-22 12:53:05 +02:00 |
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smix8
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b9225f67c8
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Warn that navigation mesh baking from Meshes is bad for runtime performance
Warns that navigation mesh baking from Meshes is bad for runtime performance.
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2024-04-22 12:49:47 +02:00 |
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aaronp64
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ff60f7b6d4
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Handle compressed images in TileSetAtlasSource::_create_padded_image_texture
Check for compressed image and decompress if needed
Fixes #78755
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2024-04-21 21:36:12 -04:00 |
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smix8
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2594c57361
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Add NavigationMeshSourceGeometryData append functions
Adds append functions to NavigationMeshSourceGeometryData.
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2024-04-21 04:57:05 +02:00 |
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Aaron Franke
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b1f5e9fe3a
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Rename internal is_ascii_char to is_ascii_alphabet_char
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2024-04-20 02:36:41 -07:00 |
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Lyuma
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a99756a07f
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Expose create_from_arrays in SurfaceTool and cleanup some naming
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2024-04-19 18:45:06 -07:00 |
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Lyuma
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bb9674c1b1
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Set animation step from importers. Increase default step from 10 to 30 FPS.
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2024-04-19 03:02:20 -07:00 |
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Rémi Verschelde
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2d884ba70c
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Merge pull request #90797 from Geometror/vsnode-comment-compat
[Compatibility] Add stub for VisualShaderNodeComment
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2024-04-18 12:24:50 +02:00 |
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Hendrik Brucker
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735c45dc8e
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[Compatibility] Add stub for VisualShaderNodeComment
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2024-04-18 02:39:29 +02:00 |
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Rémi Verschelde
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54ba8d6882
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Merge pull request #90810 from Arnklit/particles_processing_ring_shape_emission_axis_fix
Fix shader crash on zero vector and negative x vector in particles processing
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2024-04-17 20:26:50 +02:00 |
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Kasper Frandsen
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f8d08a8376
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fix: avoid shader crash on null vector and negative x vector
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2024-04-17 17:33:30 +01:00 |
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Aaron Franke
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77e35cf781
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Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders
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2024-04-15 18:40:43 -07:00 |
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kobewi
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445302a4b2
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Improve error when scene/resource is saved with newer format
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2024-04-15 12:08:35 +02:00 |
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Aaron Franke
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6dd4a68797
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Reorganize some code to have 2D things grouped together
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2024-04-13 02:56:50 -07:00 |
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smix8
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497afeaf05
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Fix NavigationMeshSourceGeometryData merge crash
Fixes crash when trying to merge with a null source geometry.
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2024-04-10 21:56:21 +02:00 |
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Rémi Verschelde
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8764769ee8
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Merge pull request #89186 from groud/save_byte_arrays_as_base64_encoded
Save PackedByteArrays as base64 encoded
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2024-04-10 17:49:24 +02:00 |
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A Thousand Ships
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64146cb7f3
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[Core] Add iteration support to Array
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2024-04-10 14:49:34 +02:00 |
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Rémi Verschelde
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bff6955459
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Merge pull request #85024 from Jordyfel/moving-scripts-of-types-of-exported-typed-arrays
When saving a resource with an exported typed array, check whether the type is an external resource
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2024-04-09 22:25:00 +02:00 |
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Jordyfel
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82de00a174
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Type of exported typed array can be external resource
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2024-04-09 15:28:42 +03:00 |
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Gilles Roudière
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bde8d44104
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TileSet: don't save angular and linear physics velocities if they have their default values
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2024-04-08 14:17:08 +02:00 |
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Rémi Verschelde
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b7e0b0ea0c
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Merge pull request #89970 from AThousandShips/require_expose
[Animation] Expose `SkeletonProfile.set/is_required`
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2024-04-05 12:16:04 +02:00 |
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Rémi Verschelde
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f6a78f83aa
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Merge pull request #90207 from groud/fix_no_cached_rect
Fix "no cached rect" errors in TileMapLayer editor
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2024-04-04 17:09:26 +02:00 |
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Gilles Roudière
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c928273c6c
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Fixes "no cached rect" errors in TileMapLayer editor
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2024-04-04 16:28:31 +02:00 |
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Hendrik Brucker
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a81561cbd9
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Add GraphFrame and integrate it in VisualShader
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2024-04-04 15:11:00 +02:00 |
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Rémi Verschelde
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ffa650f1d8
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Merge pull request #90113 from smix8/draw_2d_outlines
Make physics debug respect shape outline setting inside editor
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2024-04-04 14:37:21 +02:00 |
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Rémi Verschelde
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b77ac0a2b3
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Merge pull request #89933 from jsjtxietian/path3d-remove
Support "clear points" function in Path3D topmenu bar
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2024-04-04 14:35:27 +02:00 |
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smix8
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924a5c6573
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Add HeightMapShape3D update with Image data
Adds HeightMapShape3D update with Image data.
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2024-04-04 02:10:00 +02:00 |
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smix8
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07bbaf267d
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Make physics debug respect outline setting inside editor
Make physics debug respect outline setting inside editor instead of always returning true no matter the actual setting.
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2024-04-01 19:52:57 +02:00 |
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A Thousand Ships
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334449df70
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[Animation] Expose SkeletonProfile.set/is_required
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2024-03-30 20:57:55 +01:00 |
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jsjtxietian
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34eff85014
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Support “clear points” function in Path3D editor
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2024-03-27 12:40:30 +08:00 |
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A Thousand Ships
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d4fcca4545
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[TileSet] Expose TileData.is_valid_terrain_peering_bit
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2024-03-26 16:07:50 +01:00 |
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ppphp
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d4e1a74efb
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Add 'override' mark to ResourceFormat class
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2024-03-25 04:06:34 +08:00 |
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Rémi Verschelde
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cd4e4c0fcc
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Merge pull request #89111 from AThousandShips/vec_use
Use `Vector*` component-wise `min/max/clamp` functions where applicable
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2024-03-24 01:14:51 +01:00 |
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Rémi Verschelde
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f8bae10be6
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Merge pull request #87171 from TokageItLab/retrieve-time-info-from-anim-tree
Rework AnimationNode process for retrieving the semantic time info
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2024-03-24 01:12:42 +01:00 |
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Yuri Rubinsky
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aa12241414
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Refactor the parsing of port names in visual shader's expressions
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2024-03-21 16:34:37 +03:00 |
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Silc Lizard (Tokage) Renew
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6dd410854c
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Rework AnimationNode process for retrieving the semantic time info
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2024-03-20 22:52:26 +09:00 |
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A Thousand Ships
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79ba22a73f
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Use Vector* component-wise min/max/clamp functions where applicable
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2024-03-20 13:47:42 +01:00 |
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smix8
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5d5e85fe07
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Add NavigationObstacle options to affect and carve navigation mesh
Adds NavigationObstacle options to affect and carve navigation mesh.
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2024-03-15 01:45:44 +01:00 |
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Rémi Verschelde
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0175be8948
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Merge pull request #89493 from KoBeWi/just_download_more_ram
Fix call queue problems when loading TileSet
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2024-03-14 22:35:45 +01:00 |
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Rémi Verschelde
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453485aede
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Merge pull request #89270 from Repiteo/enforce-typename-in-templates
Enforce template syntax `typename` over `class`
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2024-03-14 22:34:37 +01:00 |
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kobewi
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a85921a856
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Fix call queue problems when loading TileSet
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2024-03-14 21:05:14 +01:00 |
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