Commit graph

2501 commits

Author SHA1 Message Date
Rémi Verschelde
e4c872a260 Merge pull request #2936 from TheHX/pr-container
Add container automatic update when moving a child node
2015-11-28 17:16:54 +01:00
Franklin Sobrinho
43e1b879d0 Add container automatic update when moving a child node 2015-11-28 13:05:39 -03:00
Franklin Sobrinho
1138103c63 Fix shader loading, making possible load .shd and .sgp from editor 2015-11-27 21:11:20 -03:00
Rémi Verschelde
274b17b636 Merge pull request #2932 from TheHX/pr-editor-help-scroll
Fix editor help scroll to result
2015-11-28 00:15:02 +01:00
Franklin Sobrinho
493d3c22ca Fix editor help scroll to result 2015-11-27 20:11:49 -03:00
Rémi Verschelde
d2f9155995 Merge pull request #2927 from akien-mga/pr-references-okam
Replace hardcoded references to Okam Studio by Godot Engine
2015-11-27 23:59:58 +01:00
Rémi Verschelde
a98eafe3cc Merge pull request #2930 from vnen/cleaner-opus-build
Clean up Opus build command arguments
2015-11-27 23:58:41 +01:00
George Marques
4057907cf4 Remove redundant Opus directive definition
Clean up the build command line another extra bit.
2015-11-27 19:59:50 -02:00
George Marques
fc0c4c6175 Remove Opus extra includes
Remove the extra directories to include that were needed by the Opus
library. Now the lib includes more specific paths to avoid those.
2015-11-27 19:59:13 -02:00
Rémi Verschelde
0fd20e1002 Update copyright header in ios xcode templates 2015-11-27 19:34:55 +01:00
Rémi Verschelde
55d56d9b7c Replace hardcoded references to Okam Studio by Godot Engine
Since the engine development is now independent.
Fixes #2836.
2015-11-27 18:54:09 +01:00
Rémi Verschelde
ed4738fbed Merge pull request #2926 from Magurosenbei/shader_language_function_validation_fix
Bug Fix #2541: Shader language function validation logic
2015-11-27 14:55:49 +01:00
Andrea Chua
67a1c3f136 Bug Fix #2541: Shader language function validation logic
ensures that it finds the correct function to validate.
2015-11-27 21:27:06 +08:00
Rémi Verschelde
d1a07ee28b Merge pull request #2891 from TheHX/fix_matrix_property
Fix property editor Matrix3 and Matrix32 editing
2015-11-26 23:38:21 +01:00
Rémi Verschelde
82413bd2a1 Merge pull request #2921 from est31/error_if_no_export_to
Print error if no export destination has been passed
2015-11-26 23:06:13 +01:00
romulox_x
0b4830f3be Added set_hidden method to Spatial and CanvasItem 2015-11-26 13:44:06 -08:00
est31
523b67e740 Print error if no export destination has been passed 2015-11-26 22:35:27 +01:00
Rémi Verschelde
772900c4ff Merge pull request #2918 from TheHX/pr-function-parameters
Add script auto-completion for function parameters
2015-11-26 13:58:09 +01:00
Franklin Sobrinho
69a6524adf Add script auto-completion for function parameters 2015-11-26 09:40:13 -03:00
Rémi Verschelde
f8b8f7b873 Merge pull request #2912 from TheHX/pr-mesh-import-plugin
Better import mesh warnings
2015-11-25 14:41:41 +01:00
Franklin Sobrinho
adf082a006 Better import mesh warnings 2015-11-25 10:28:46 -03:00
neikeq
dc9ddfc6a0 Editor layouts menu 2015-11-25 13:28:41 +01:00
Rémi Verschelde
d909942f25 Merge pull request #2895 from TheHX/oneshot_connection
Add ability to set oneshot connection from Editor
2015-11-25 08:50:54 +01:00
Rémi Verschelde
868a5a5be1 Merge pull request #2910 from est31/export_error_on_headless
Print errors  to console when exporting
2015-11-25 08:07:35 +01:00
Rémi Verschelde
7aa2a2e62c Merge pull request #2909 from neikeq/imp_2908
Put 2D, 3D and Script editor table indexes in enum
2015-11-25 07:24:58 +01:00
est31
5dc9770feb Print errors to console when exporting
Now you the errors when exporting via godot server binary.
When exporting via non-headless godot, it is useful to have the error
on the console as well.

Also exit and print a list of valid export platforms when
the supplied platform was not found.
2015-11-25 06:50:08 +01:00
Juan Linietsky
bd10df93ec Merge branch 'master' of https://github.com/godotengine/godot
Conflicts:
	drivers/ogg/SCsub
	drivers/vorbis/SCsub
2015-11-25 00:29:23 -03:00
Juan Linietsky
b987d2113b 0theora compilation fixes 2015-11-25 00:28:03 -03:00
neikeq
8d97eef0fe Put 2D, 3D and Script editor index in enum
To avoid invalid index out of bounds mistakes.
2015-11-25 00:46:44 +01:00
Rémi Verschelde
a1059e3e3e Merge pull request #2908 from neikeq/fix_editor_select
Fix bugs caused by merged Script and Help tabs
2015-11-25 00:25:55 +01:00
neikeq
06957a8026 Fix Class Reference request from Inspector 2015-11-25 00:08:39 +01:00
neikeq
bfe8df27bc Fix switching between 2D/3D/Script 2015-11-25 00:07:32 +01:00
Rémi Verschelde
5db398f67f Merge pull request #2907 from neikeq/fix_2887
Fix Class Search dialog not showing
2015-11-24 23:55:44 +01:00
neikeq
660e831e36 Fix Class Search dialog not showing up 2015-11-24 23:03:51 +01:00
Rémi Verschelde
36ef5cd7bc Merge pull request #2906 from neikeq/help_last_search
Remember last search help term
2015-11-24 23:00:31 +01:00
neikeq
c591293718 Remember last help search 2015-11-24 22:33:26 +01:00
Rémi Verschelde
c731dd1ba6 Merge pull request #2905 from akien-mga/master
Fix indent
2015-11-24 20:06:11 +01:00
Rémi Verschelde
e4a2458d4c Fix indent 2015-11-24 20:05:14 +01:00
Rémi Verschelde
045844fc47 Merge pull request #2904 from akien-mga/master
Fix build of ogg and vorbis drivers
2015-11-24 20:04:24 +01:00
Rémi Verschelde
adbc85cabd Fix build of ogg and vorbis drivers
Regression from ccd40f76e8
2015-11-24 19:59:57 +01:00
Juan Linietsky
082e3fbb29 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	main/main.cpp
2015-11-24 10:52:41 -03:00
Juan Linietsky
ccd40f76e8 -work in progress resourceparser and .tscn parser. Still non-functional
-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-24 10:42:05 -03:00
Rémi Verschelde
2ea992b788 Merge pull request #2899 from godotengine/pr-typo-boot-splash
Fix typo, missing quote
2015-11-24 10:14:38 +01:00
Rémi Verschelde
b01546f91c Fix typo, missing quote 2015-11-24 10:14:06 +01:00
Rémi Verschelde
0442ce2e2e Merge pull request #2876 from akien-mga/pr-boot-splash-debug
Silence too verbose boot splash debug info
2015-11-24 09:36:11 +01:00
Rémi Verschelde
96115ac975 Merge pull request #2872 from akien-mga/pr-load-main-scene
Load main scene if defined when running editor from the command line
2015-11-24 09:35:28 +01:00
Rémi Verschelde
14145d516e Merge pull request #2898 from est31/string_byte_format_doc
Document string <-> byte conversion methods
2015-11-24 08:36:12 +01:00
est31
323938cc28 Document byte conversion methods for Strings 2015-11-24 05:46:00 +01:00
est31
a23e29ab36 Correct retvals of String::to_ascii() and String::to_utf8()
Both return RawArray, not String.

My fault from commit f83f96cb44.
2015-11-24 05:11:39 +01:00
Rémi Verschelde
1ac7d4fc77 Merge pull request #2889 from akien-mga/pr-matrix32-members
Fix return type of Matrix32 member vars
2015-11-24 00:10:18 +01:00