Commit graph

19 commits

Author SHA1 Message Date
20kdc
24181d1055
GDScript: Adjust STATIC_CALLED_ON_INSTANCE warning to not default to the native type, and to not trigger on self-calls
Not defaulting to the native type rationale:

Defaulting to the native type is less than useful, as:

* There are very few native types that are extensible and have static methods.
* Defaulting to the native type does not account for a method being script-defined.

While the "real fix" would be to carefully track the source of the method, the get_function_signature method is already complicated enough.

This will at least ensure the resulting code should always be valid.

Not triggering on self-calls rationale:

Found in PR comment https://github.com/godotengine/godot/pull/85918#issuecomment-1935864459

```
static func example():
	pass

func example2():
	example() # self-call on static function
```

Disabling this warning on self-calls is:

* Consistent with other languages
* Important for anonymous classes (where the output code is unusable)
2024-03-01 17:14:59 +03:00
Danil Alexeev
13310f3557
GDScript: Reorganize and unify warnings 2023-04-28 18:25:11 +03:00
Rémi Verschelde
dc7f08b556
Merge pull request #72971 from vnen/gdscript-multiline-comment
GDScript: Allow strings as multiline comments
2023-02-09 16:19:03 +01:00
George Marques
03ea77407c
GDScript: Be more lenient with identifiers
- Allow identifiers similar to keywords if they are in ASCII range.
- Allow constants to be treated as regular identifiers.
- Allow keywords that can be used as identifiers in expressions.
2023-02-09 11:19:05 -03:00
George Marques
f95967c299
GDScript: Allow strings as multiline comments
Bring back the behavior in 3.x that was left out by oversight.
2023-02-09 10:16:00 -03:00
Dmitrii Maganov
31e0ae2012 GDScript: Fix constant conversions 2023-01-29 00:01:53 +02:00
George Marques
7548e043fc
Add support for Unicode identifiers in GDScript
This is using an adapted version of UAX#31 to not rely on the ICU
database (which isn't available in builds without TextServerAdvanced).
It allows most characters used in diverse scripts but not everything.
2023-01-21 13:39:40 -03:00
George Marques
bc739a4687
GDScript: Make using return of void function an error
Remove the `VOID_ASSIGNMENT` warning since those cases will be errors
now.
2022-12-30 13:35:38 -03:00
souplamp
5bdd883dfd change RETURN_VALUE_DISCARDED GDScript warn text
changed RETURN_VALUE_DISCARDED GDscript warning text to mention how the return value of a function is discarded; update GDScript parser warning test to include new warning text.
2022-11-21 15:04:04 -06:00
clayjohn
0a51bb4ca5 Add STATIC_CALLED_ON_INSTANCE warning to highlight
when static functions are called directly from objects
2022-10-14 10:43:42 -07:00
clayjohn
be1e9acb7c Implement RETURN_VALUE_DISCARDED warning in GDscript 2022-10-13 11:56:45 -07:00
Rémi Verschelde
e22255edaf
Merge pull request #55201 from Scony/fix-unreachable-code-false-positive 2022-05-18 16:04:12 +02:00
George Marques
ad6e2e82a9
GDScript: Consolidate behavior for assigning enum types
This makes sure that assigning values to enum-typed variables are
consistent. Same enum is always valid, different enum is always
invalid (without casting) and assigning `int` creates a warning
if there is no casting.

There are new test cases to ensure this behavior doesn't break in
the future.
2022-02-03 13:32:16 -03:00
Yuri Roubinsky
566895732c Fix shadowed global identifier warning duplication 2021-12-13 11:54:23 +03:00
Pawel Lampe
86c0e38e8f Fix 'unreachable-code' false-positive, fixes #55154 2021-11-21 15:53:21 +01:00
Yuri Roubinsky
3396b25489 Allow using built-in names for variables, push warnings instead 2021-11-13 21:47:24 +03:00
Hugo Locurcio
c0083c0f90
Add dozens of new integration tests to the GDScript test suite
This also ignores `.out` files in the file format static checks.
2021-09-14 18:42:08 +02:00
ThreeRhinosInAnElephantCostume
e99730340b Fix error on parsing statement-less GDScript files,
add an empty file warning,
add relevant tests.
2021-09-11 20:38:15 +02:00
Andrii Doroshenko (Xrayez)
1e26bf23c2 Rename GDScript test script filenames to use snake_case 2021-04-16 22:16:19 +03:00