Juan Linietsky
254eb46de3
Several improvements to inspector.
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-Added optional horizontal/vertical modes for vector editing (default false for vec2, true for vec3)
-Some clean ups with fonts and styles
2018-08-07 12:22:46 -03:00
Juan Linietsky
edde52c8de
Added proper import support for 3D and Array textures
2018-08-06 14:56:06 -03:00
AndreaCatania
b7e66188df
Implemented IK
2018-08-04 11:25:07 +02:00
Juan Linietsky
317dee95de
It is now possible to import images as a separate resource, closes #5738 and likely many others
2018-07-29 16:45:23 -03:00
Juan Linietsky
0fcc28b6f3
Merge pull request #15269 from ianb96/context_menu_improvements
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Context Menu Improvements
2018-07-29 12:31:20 -03:00
Juan Linietsky
936b5a395a
Do conversion of scene preview icon at the end, improves save performance a bit. Closes #14387
2018-07-27 08:59:43 -03:00
Ian
1bb13e95a8
context menu improvements
2018-07-26 08:58:35 -04:00
Rémi Verschelde
eab105310b
Merge pull request #19257 from volzhs/edit-visual-script
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Open internal visual script editor while use external editor is on
2018-07-26 10:36:01 +02:00
Hein-Pieter van Braam
0e29f7974b
Reduce unnecessary COW on Vector by make writing explicit
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This commit makes operator[] on Vector const and adds a write proxy to it. From
now on writes to Vectors need to happen through the .write proxy. So for
instance:
Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;
Failing to use the .write proxy will cause a compilation error.
In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.
_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Hugo Locurcio
b4f6b20273
Add menu buttons to open the project and editor data folders
2018-07-25 23:41:35 +02:00
volzhs
6bdec4ffb6
Open internal visual script editor while use external editor is on
2018-07-25 11:59:31 +09:00
Max Hilbrunner
b92c432313
Merge pull request #19225 from Paulb23/open_all_files_in_script_editor
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Open all files in script editor
2018-07-24 21:52:11 +02:00
Wilson E. Alvarez
a22e746bc3
Removed unnecessary assignments
2018-07-24 09:51:03 +02:00
Paulb23
8ff747171f
Allow opening and editing of any utf_8 file in script editor
2018-07-22 11:55:56 +01:00
Juan Linietsky
336db8bcd1
-Fix tooltips in inspector, now they show as rich text.
2018-07-20 18:16:19 -03:00
Michael Alexsander Silva Dias
12b55610ed
Make Update Spinner popup use radio items
2018-07-20 14:32:53 -03:00
Juan Linietsky
c69de2ba46
-Project/Editor settings now use new inspector
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-Project/Editor settings now show tooltips properly
-Settings thar require restart now will show a restart warning
-Video driver is now visible all the time, can be changed easily
-Added function to request current video driver
2018-07-19 19:02:04 -03:00
Juan Linietsky
43dc050947
Several improvements to editor inspector usability and style
2018-07-18 19:37:41 -03:00
Rémi Verschelde
13239cd4cc
Export: Properly reload preset when opening dialog
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Fixes #20119 where newly installed templates were not detected.
Also fix a bug with preset deletion where it would attempt to
edit an already removed preset. For this I made it so that
ItemList::deselect_all() also resets `current` to -1, as a manual
ItemList::deselect(idx) already does.
2018-07-18 13:49:34 +02:00
Rémi Verschelde
afb554afdf
Merge pull request #20185 from volzhs/audio-preview
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Add audio preview to Inspector dock
2018-07-18 10:38:30 +02:00
volzhs
4bb85b70e1
Fix copying ttf, otf by DND to editor
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regression from d65ac7378c
2018-07-18 01:49:57 +09:00
volzhs
dd2f39da53
Add audio stream preview to Inspector dock
2018-07-17 22:11:35 +09:00
Juan Linietsky
af7d8fb844
Added small icon to expand the bottom panel (and shortcut too)
2018-07-15 22:38:14 -03:00
Juan Linietsky
f6ce73f724
Visual Shaders are back.
2018-07-14 18:16:18 -03:00
Juan Linietsky
7dcaabaf19
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
2018-07-06 20:21:42 -03:00
Max Hilbrunner
dacd9c51b1
Merge pull request #19849 from willnationsdev/expose-script-create-dialog
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Expose ScriptCreateDialog to EditorPlugin
2018-07-04 22:37:27 +02:00
willnationsdev
2a6c591957
Expose ScriptCreateDialog to EditorPlugin
2018-07-04 09:41:12 -05:00
Max Hilbrunner
fb838bf1b4
Merge pull request #19192 from marcelofg55/undo_redo_msg
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Add a message when there is nothing to Undo or Redo
2018-07-03 17:32:16 +02:00
Juan Linietsky
896e250f2b
-Fix in animationplayback, sound would be cut on loop
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-Fix on scene importer, keeping changes to animation tracks was not working
2018-07-01 17:45:19 -03:00
Rémi Verschelde
5d7f9f804a
Revert "Fix saving unmodified scenes and resources"
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This reverts commits 28ab60422d
and 7821b70a00
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Fixes #19576 , and likely the fact that subresources are no
longer saved when saving scenes with no change.
2018-06-29 08:38:49 +02:00
Juan Linietsky
c633b770cb
-Add root motion support in AnimationTree.
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-Add RootMotionView, to debug root motion in 3D (disabled in runtime)
2018-06-26 19:06:16 -03:00
Thomas Herzog
0f7c35f955
added BlendSpace1D editor plugin
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This commit also fixes a crash in the BlendSpace2D as well as correct
the drawing of the x-zero indicator in the BlendSpace2D editor plugin.
2018-06-25 21:46:12 +02:00
Thomas Herzog
1ff7aa4c9b
rename BlendSpace to BlendSpace2D
2018-06-25 21:36:10 +02:00
Juan Linietsky
4f5a7ebaec
State machine animation node
2018-06-25 16:22:41 -03:00
Juan Linietsky
b80946ee0d
Fix crashes, ability to add blendpsace into blendtree, ability to delete with delete key
2018-06-21 18:08:11 -03:00
Juan Linietsky
a0719533bd
Animation Blend Spaces
2018-06-21 15:46:11 -03:00
Juan Linietsky
0a1c1c660f
-Added AnimationGraphPlayer (still missing features)
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-Added ability to edit resources from built-in inspector (wip, needs testing and feedback)
2018-06-18 22:12:08 -03:00
Guilherme Felipe
3511a7ac7e
Fix path typo for editor def capitalize_properties
2018-06-15 11:51:09 -03:00
Rémi Verschelde
3f09cac267
Fix shortcuts using KEY_MASK_CTRL instead of KEY_MASK_CMD
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KEY_MASK_CMD is automatically replaced by KEY_MASK_CTRL on non-OSX
and KEY_MASK_META (Command key) on OSX, so it should be used for all
Ctrl/Cmd + key shortcuts.
Also de-hacked the macOS shortcut replacements with proper conditional
definition. Not tested on macOS, cannot judge if they are good shortcuts.
Fixes #10761 .
2018-06-11 07:53:28 +02:00
Juan Linietsky
b659fd6d74
Entirely new (and much improved) animation editor.
2018-06-07 12:52:00 -03:00
Rémi Verschelde
59c2c21b15
Move NavigationMeshEditorPlugin to Recast module as should be
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Modules can register their own editor plugins (like GridMap does),
so no need to put module-specific classes in the `editor/` folder.
Also cleans up the previous SCons env pollution from the Recast
module, integrating its code into libmodules as other modules.
2018-05-30 22:10:11 +02:00
Marcelo Fernandez
e9db8964e3
Add a message when there is nothing to Undo or Redo
2018-05-27 12:53:52 -03:00
Max Hilbrunner
8a9e7ab6a6
Merge pull request #15489 from willnationsdev/gdnative-hook
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Add EditorPlugin.build() build callbacks
2018-05-26 19:01:45 +02:00
Max Hilbrunner
23b4b7d53a
Merge pull request #18234 from flashyincceo/font-preview
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Adding font preview to file browsers
2018-05-26 18:31:48 +02:00
Daniel J. Ramirez
9a365a1216
Moved inspector functionality from EditorNode to InspectorDock.
2018-05-17 16:29:26 -05:00
Juan Linietsky
4b5227ff77
-Ability to open resources in the same window
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-Plenty of fixes and improvements to new inspector
-Fixes that were needed to make inspector work better
2018-05-17 18:03:05 -03:00
Juan Linietsky
005b69cf6e
-New inspector.
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-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)
-
2018-05-15 17:14:31 -03:00
Leon Krause
af7926cf98
Allow exporting runnable presets from command line
2018-05-10 20:17:51 +02:00
Peter Folkins
365d814361
Adding font preview to file browsers
2018-05-09 13:34:30 -05:00
AndreaCatania
9e57a07fb6
Implemented ragdoll
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Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
Implementing ragdoll
a
Implemented implicit hierarchy.
Improved
Added some physics properties
Added bone offset to preserve COM, partially fixed scaling
work in progress
WIP
wip
Implemented Joint Gizmos
Implemented pin joint joint
Implemented all joints
2018-05-07 21:03:16 +02:00