Commit graph

63483 commits

Author SHA1 Message Date
jsjtxietian
01135bc533 Fix SurfaceTool.create_from_arrays crash with bad index 2024-04-26 11:44:15 +08:00
Haoyu Qiu
779426b2fa Allow setting icon max width for TabContainer 2024-04-26 08:27:27 +08:00
clayjohn
4e5e81c7d4 Properly calculate penumbra for soft shadows with reverse z
Also fix a related bug where the DirectionalLight3D size was ignored unless a positional light with soft shadows touched the mesh
2024-04-25 17:06:49 -07:00
Malcolm Nixon
e00e5c0386 Remove the Hand enum from XRHandTracker to fix name-collision with the hand property of the base class.
Co-Authored-By: David Snopek <191561+dsnopek@users.noreply.github.com>
2024-04-25 19:38:57 -04:00
kit
d9b0561601 Don't use vscroll when fit to content height in TextEdit 2024-04-25 19:19:08 -04:00
Emanuel Acosta Gonzalez (emanvidmaker)
40651eb642
FileAccess.xml had conflicting function names in its example code
In the example code the declared load() function conflicts with global scope load(). so if you copy pasted it in godot 4.2.2 you would get a "Too few arguments for "load()" call. Expected at least 1 but received 0." error since it doesn't override global scope load().
2024-04-25 18:51:37 -04:00
kobewi
3a1246c198 Store line change in script navigation history 2024-04-25 23:22:47 +02:00
clayjohn
e8bb0a5719 Add adjustments and color correction to Compatibility renderer 2024-04-25 12:24:51 -07:00
bqqbarbhg
095569011c Resolve bind poses from FBX clusters instead of FBX poses
Turns out that the information in FBX Pose objects is relatively often broken.
Using skin cluster bind poses seems more reliable, but cannot capture the bind pose of the root bone.
2024-04-25 21:13:50 +03:00
Dario
b95e18f557 Fix crash on compatibility fallback when vkCreateRenderPass2KHR is unavailable. 2024-04-25 14:03:02 -03:00
Hugo Locurcio
73e4e7ef9c
Allow compressed texture array and cubemap types in shader globals editor 2024-04-25 17:36:31 +02:00
Rémi Verschelde
11d3768132
Merge pull request #91153 from dsnopek/fix-gdextension-static-ptrcall
Fix ptrcalls to static GDExtension methods
2024-04-25 17:12:47 +02:00
Rémi Verschelde
e399f862df
Merge pull request #91136 from basicer/light_vertex
Add `LIGHT_VERTEX` to fragment shader
2024-04-25 17:12:44 +02:00
Rémi Verschelde
43d7346b5a
Merge pull request #91114 from Koyper/fix_popup_menu_incorrect_v_scrollbar
[PopupMenu] Fix incorrect vertical scroll bar visible at fractional content scale
2024-04-25 17:12:41 +02:00
Rémi Verschelde
f859400c6b
Merge pull request #91078 from aaronp64/import_skip_crash
Fix errors/crashes related to skipped imports
2024-04-25 17:12:38 +02:00
Rémi Verschelde
5a14db7554
Merge pull request #86627 from ajreckof/add-static-body-creation-for-all-colision-shape-creations
Add static body creation equivalent for all collision shape sibling creations
2024-04-25 17:12:31 +02:00
aaronp64
e63d0983d0 Fix errors/crashes related to skipped imports
- Added check for "animation/fps" key before attempting to use it in EditorSceneFormatImporterBlend::import_scene, to give error instead of crashing

- Don't show "Advanced..." button if last import used "Keep File" or "Skip File"

- Don't try to call ResourceLoader::load on kept/skipped file when changing importer, which would give an error

Fixes #90324
2024-04-25 10:33:59 -04:00
Koyper
4c5a904faf [PopupMenu] Fix incorrect vertical scroll bar visible at fractional content scale 2024-04-25 09:33:36 -05:00
Rob Blanckaert
ffe0b869f5 Add LIGHT_VERTEX to fragment shader
Adds a new variable to the fragment shader to specify
the vertex position used when calculating lighting.
2024-04-25 06:56:02 -07:00
ajreckof
b84f66c5df Rework MeshInstance3d collision shape creation into a subMenu and add all static body options
Apply suggestions from code review

Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-04-25 15:34:58 +02:00
David Snopek
45463f75d6 Fix ptrcalls to static GDExtension methods 2024-04-25 08:20:22 -05:00
David Snopek
52324ebbb3 Fix GDExtension documentation disappearing after hot-reload 2024-04-25 07:24:55 -05:00
Rémi Verschelde
780e1a5040
Merge pull request #91141 from kus04e4ek/earbuds-you-had-one-job
Don't ignore `audio/driver/output_latency.web`
2024-04-25 12:11:32 +02:00
Rémi Verschelde
50a38cd1c2
Merge pull request #91137 from ckaiser/fix-minimap-lightmode
Use TextEdit caret color for minimap highlight (fix minimap regression)
2024-04-25 12:11:28 +02:00
Rémi Verschelde
04d708d675
Merge pull request #91129 from timothyqiu/gdscripty
Fix syntax error in `camera_attributes_set_exposure` documentation
2024-04-25 12:11:25 +02:00
Rémi Verschelde
ab2daa2923
Merge pull request #91095 from timothyqiu/min-tree
Fix Tree minimum size calculation
2024-04-25 12:11:23 +02:00
Rémi Verschelde
81aa139e0d
Merge pull request #91083 from nagidev/master
Fix port cache calculation in GraphNode
2024-04-25 12:11:20 +02:00
Rémi Verschelde
f819c77d27
Merge pull request #90915 from rburing/no_more_speedrun
Fix `move_and_slide` wall slide acceleration (3D)
2024-04-25 12:11:13 +02:00
Kusok
1e8eff815a Don't ignore audio/driver/output_latency.web 2024-04-25 17:09:45 +08:00
Haoyu Qiu
84d01347df Fix syntax error in camera_attributes_set_exposure documentation 2024-04-25 16:01:13 +08:00
Haoyu Qiu
4f4e8589df Fix Tree minimum size calculation
- Take scroll bar space and column title buttons into account
- Fix first column min size sometimes missing one level of indent
- Fix cell min size ignoring text overrun behavior and item inner margin
- Update min size when `hide_root` or `column_title_visible` changes

Wrong description of `item_inner_margin_*` constants is also fixed
2024-04-25 16:00:45 +08:00
Christian Kaiser
91fff47fdc Use TextEdit caret color for minimap highlight 2024-04-25 04:27:49 -03:00
Rémi Verschelde
e0f58a3194
Merge pull request #91120 from dalexeev/gds-fix-tests-fail-after-89990
GDScript: Fix test `reset_uninit_local_vars.gd` failure
2024-04-25 09:14:45 +02:00
Danil Alexeev
4136ed7fc8
GDScript: Fix test reset_uninit_local_vars.gd failure 2024-04-24 20:49:52 +03:00
Rémi Verschelde
4bca2d8bc6
Merge pull request #91113 from KoBeWi/acceptator
Register text enter for script base class
2024-04-24 18:55:30 +02:00
Rémi Verschelde
f4a1c391fe
Merge pull request #91110 from KoBeWi/impostor_node_among_us
Clarify transform inheritance of CanvasItem nodes
2024-04-24 18:55:28 +02:00
Rémi Verschelde
9f1ce63296
Merge pull request #91109 from kleonc/path3d-tilt-gizmo-ray-against-global-plane
Fix `Path3D` tilt gizmo raycasting against local plane
2024-04-24 18:55:25 +02:00
Rémi Verschelde
de9933444e
Merge pull request #91108 from akien-mga/sync-gamecontrollerdb
Sync controller mappings DB with SDL 2 community repo
2024-04-24 18:55:22 +02:00
Rémi Verschelde
7125d41d98
Merge pull request #91106 from AThousandShips/macos_ci_improve
[CI] [macOS] Build for both `arm64` and `x86_64`
2024-04-24 18:55:19 +02:00
Rémi Verschelde
7b0bd873f0
Merge pull request #91103 from smix8/navregion_test_err
NavigationRegion test suppress warning about visual meshes
2024-04-24 18:55:16 +02:00
Rémi Verschelde
2da707ee35
Merge pull request #91090 from timothyqiu/disconnect
Fix error when moving FileSystem dock
2024-04-24 18:55:13 +02:00
Rémi Verschelde
dcdaa7d5a9
Merge pull request #90900 from Calinou/file-logging-strip-ansi-escape-codes
Strip ANSI escape codes from file logging
2024-04-24 18:55:10 +02:00
Rémi Verschelde
2e92fb00d4
Merge pull request #90540 from Repiteo/core/type-info-use-type-traits
Core: Use `<type_traits>` where applicable
2024-04-24 18:55:07 +02:00
Rémi Verschelde
00cc0a3e8f
Merge pull request #90091 from ajreckof/Fix-load-subtask-not-being-registered-leading-to-false-progress-values-
Fix load subtask not being registered leading to false progress values.
2024-04-24 18:55:04 +02:00
Rémi Verschelde
69a23e64e4
Merge pull request #89990 from dalexeev/gds-reset-uninit-local-vars
GDScript: Fix uninitialized local variables not being reset
2024-04-24 18:54:56 +02:00
kobewi
d68ab7c874 Register text enter for script base class 2024-04-24 17:38:09 +02:00
kobewi
d04d58d387 Clarify transform inheritance of CanvasItem nodes 2024-04-24 16:31:07 +02:00
kleonc
0c8275b4f7 Fix Path3D tilt gizmo raycasting against local plane 2024-04-24 16:02:01 +02:00
A Thousand Ships
24ad73b13f
[CI] [macOS] Build for both arm64 and x86_64
Creates a universal build, to catch discrepancies on different
architectures
2024-04-24 13:00:30 +02:00
Rémi Verschelde
1da02fa7be
Sync controller mappings DB with SDL 2 community repo
Synced with mdqinc/SDL_GameControllerDB@5b4efa3a20
2024-04-24 11:55:55 +02:00