Commit graph

47744 commits

Author SHA1 Message Date
TechnoPorg
f124616a5f Various enhancements to Visual Studio solution generation.
This adds support for building solutions with dev_mode and/or float=64 enabled.
Additionally, it adds solution generation to the Windows CI to catch future regressions.
2022-10-04 19:10:02 -06:00
Bastiaan Olij
c7656978ba Adding getters to RenderTarget and implementing override functionality for XR 2022-10-05 11:37:49 +11:00
clayjohn
7fdb460e5d Properly assign texture RID when creating ImageTexture3D 2022-10-04 15:04:55 -07:00
Matthew
4eb9e3326e
Merge pull request #66852 from Jantho1990/bugfix/update-control-focus-signal-documentation-master
Control docs: update messaging for focus to be less keyboard-specific
2022-10-04 17:23:36 -04:00
Hugo Locurcio
6afbf0bd5a
Improve dictionary printing to avoid confusion with arrays
- Add leading and trailing spaces within dictionaries, as the `{}`
  characters are hard to distinguish from `[]` on some fonts.
  This is especially helpful with empty arrays and dictionaries.
2022-10-04 20:33:40 +02:00
kobewi
52435e6f90 Disconnect TileSet from source editor if no sources 2022-10-04 20:13:01 +02:00
Marc Gilleron
6d2aa8f1b6 Undo #51969, generate_mipmaps runs on caller thread. 2022-10-04 18:45:41 +01:00
Hugo Locurcio
8e04bffbcf
Automatically use execinfo for crash handler on *BSD and musl-based Linux
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-10-04 19:40:19 +02:00
Hugo Locurcio
1be1b15a57
Replace local web server setup for web editor with a Python-based solution
This makes it easier to set up, as you always have Python installed
when building Godot. On the other hand, you don't always have Node.js
+ npm installed (and you may not want to spend time running `npm install`).

Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2022-10-04 19:39:27 +02:00
Aaron Franke
2cea42cc7f
Rename Projection matrix to columns 2022-10-04 12:34:19 -05:00
Rémi Verschelde
ac3917c42f Logger: Don't print error twice on ERR_PRINT
Also fix broken `ERR_PRINT_ED` macro and simplify comments.
For the record these macros aren't used yet, they're intended to be used
where needed to surface messages in the toaster when useful to end users,
but we haven't done that codebase review yet.
2022-10-04 17:56:30 +02:00
Andrew Woodward
5458b14c43 Remove reference in OS to date and time functions
Since they moved to Time
2022-10-04 08:31:28 -07:00
Luis Lopez
c262589e26 Add rotation smoothing to Camera2D
Camera2D has follow smoothing to interpolate towards a target position, but no rotation smoothing to align with the target rotation.

This adds rotation smoothing directly into the Camera2D API by having two new properties:
  - `rotation_smoothing_enabled`
  - `rotation_smoothing_speed`
2022-10-04 17:14:03 +02:00
Micky
1518d813be Support nesting AtlasTextures inside other AtlasTextures
Connects AtlasTexture to its `atlas`'s "changed" signal, allowing it to detect property changes to `atlas` and update accordingly, when the project is running and in the editor, as well.
2022-10-04 17:09:37 +02:00
Rémi Verschelde
0056acf46f CI: Update target for godot-cpp after https://github.com/godotengine/godot-cpp/pull/867 2022-10-04 16:51:58 +02:00
Rémi Verschelde
92a0c35287 Merge pull request #66883 from akien-mga/vulkan-debug_utils-dev-verbose-only
Vulkan: Initialize VK_EXT_debug_utils only for dev build or verbose mode
2022-10-04 16:49:03 +02:00
Rémi Verschelde
8f7cb50c9a Merge pull request #65528 from Mickeon/rename-more-spatial-to-node-3d
Rename remaining "Spatial" in Plugins to "Node3D"
2022-10-04 16:47:08 +02:00
Rémi Verschelde
a140efbbeb Merge pull request #65315 from Mickeon/editor-help-search-multi-term
Allow multiple words in Docs Help Search filter
2022-10-04 16:46:59 +02:00
Rémi Verschelde
d1552fd38c Merge pull request #66734 from jtnicholl/proj_docs
Update several ProjectSettings docs
2022-10-04 16:45:42 +02:00
Rémi Verschelde
83ef2676e6 Merge pull request #66449 from Mickeon/stinky
Improve AtlasTexture's Documentation
2022-10-04 16:43:53 +02:00
Rémi Verschelde
4e66b0c8a7 Merge pull request #66384 from schme/66165-fix-shader-list-not-marking-shaders-as-saved
Fix Shader Editor not marking files saved
2022-10-04 16:43:43 +02:00
Micky
ae5771e1b1 Rename remaining "Spatial" in Plugins to "Node3D"
For EditorNode3DGizmo:
- `get_spatial_node` -> `get_node_3d`
- `set_spatial_node` -> `set_node_3d`

For EditorPlugin:
- `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin`
- `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin`

Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.
2022-10-04 16:27:29 +02:00
Micky
4465dd6e37 Allow multiple words in Docs Help Search filter
This is how most search filters behave.
Refactors the search's match_classes phase to reduce code duplication.
2022-10-04 16:14:01 +02:00
Rémi Verschelde
8a47cdc933 Vulkan: Initialize VK_EXT_debug_utils only for dev build or verbose mode
End users would get spammed with messages of varying verbosity due to the
mess that thirdparty layers/extensions and drivers seem to leave in their
wake, making the Windows registry a bottomless pit of broken layer JSON.

I'm all for helping end users clean up mess in their registry / system paths
for Vulkan ICDs, layers and extensions, but the way this is done by
VK_EXT_debug_utils is just horrible - and the way for them to fix it (manual
edit of system files) is also not a good thing to recommend.

Closes countless issues where users think Godot is broken because it reports
weird errors.
2022-10-04 16:09:11 +02:00
Josh Anthony
4b0772fd5d update messaging for focus to be less keyboard-specific
Update doc/classes/Control.xml

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>

Update doc/classes/Control.xml

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-10-04 08:53:28 -05:00
Bastiaan Olij
d09ad714bf Fixing artifacts in SSR 2022-10-04 23:47:13 +11:00
Rémi Verschelde
5bf95518fd GDScript/C#: Tweak error message for invalid script type for object
See #66870.
2022-10-04 12:56:49 +02:00
Rémi Verschelde
e5aa5eb806 Merge pull request #66780 from dsnopek/webxr-emulator-fix
Fix rendering in the WebXR emulator
2022-10-04 12:21:27 +02:00
Rémi Verschelde
2b9a145158 Merge pull request #66869 from Sauermann/fix-transform-det-0-spam
Fix Transform2D det == 0 spam for SubViewports
2022-10-04 12:05:37 +02:00
Rémi Verschelde
6a251fd0df Merge pull request #39072 from dalexeev/cs2d_debug_color
Add debug_color property to CollisionShape2D
2022-10-04 12:05:19 +02:00
Markus Sauermann
650cc16b05 Fix Transform2D det == 0 spam for SubViewports 2022-10-04 11:48:39 +02:00
Pedro J. Estébanez
958ecf55fe Enhance portability of threading 2022-10-04 11:43:28 +02:00
Rémi Verschelde
4eaa59d0ed Merge pull request #66773 from MladoniSzabi/numpad-no-numlock-bug-linux
Remapped the numpad keys on linux when numlock is off
2022-10-04 11:29:01 +02:00
Rémi Verschelde
bff9fcfc1c Merge pull request #65822 from BastiaanOlij/more_reorg_20220915
Move cluster builder, sdfgi and gi structures to clustered renderer, and more
2022-10-04 11:20:13 +02:00
Rémi Verschelde
b909b0ebc9 Merge pull request #58744 from Sauermann/fix-new-node-recent-list
Fix creating Nodes by DoubleClick from Recent list
2022-10-04 11:20:03 +02:00
Rémi Verschelde
68765b8831 Merge pull request #66274 from Calinou/engine-rename-max-fps
Rename `Engine.target_fps` and associated project setting to `max_fps`
2022-10-04 11:19:56 +02:00
Rémi Verschelde
1c6e8f7e62 Merge pull request #66712 from Cykyrios/fix-invalid-popup-position
Fix invalid popup position for embedded popups
2022-10-04 11:19:50 +02:00
Rémi Verschelde
b7c68b343d Merge pull request #66832 from bruvzg/cmd_p_fix
[macOS] Fix ⌘ + . + other modifier triggering twice.
2022-10-04 11:19:41 +02:00
Kasper Sauramo
bedbb2e893 add explicit editor save tagging when saving 2022-10-04 11:49:32 +03:00
Rémi Verschelde
11d49dcc0a Merge pull request #66858 from clayjohn/GLES3-pix-size
Properly expose TEXTURE_PIXEL_SIZE in Opengl3 renderer
2022-10-04 10:33:17 +02:00
Rémi Verschelde
f36dda3185 Merge pull request #66867 from Rindbee/implement-willSaveWaitUntil
Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving
2022-10-04 10:33:03 +02:00
Rémi Verschelde
38dd753715 Merge pull request #66859 from Rindbee/reset-gui_parent
Make sure to reset the tooltip of its gui_parent when the viewport is removed
2022-10-04 10:32:51 +02:00
Rémi Verschelde
b58f34372c Merge pull request #66827 from Mickeon/now-you-see-me-now-you-dont
Fix selection applying to hidden Nodes when filtering Scene Tree Editor
2022-10-04 10:31:47 +02:00
Rémi Verschelde
02e9e2d3c0 Merge pull request #66559 from zaevi/fix_ScrollContainer_touch_scroll
Fix ScrollContainer touch-scrolling not working.
2022-10-04 10:30:31 +02:00
Rémi Verschelde
3a5eac7ca3 Merge pull request #62860 from Calinou/editor-log-bold-italic-mono-fonts
Define bold, italics and mono fonts in editor log for `print_rich()`
2022-10-04 10:30:22 +02:00
Rémi Verschelde
163582de58 Merge pull request #62188 from MaeIsBad/MaeIsBad/master
Move "Create Debug Tangents" on MeshInstance3D into an editor plugin
2022-10-04 10:29:11 +02:00
Rémi Verschelde
9a67c3d519 Merge pull request #66718 from afestini/fix_vs_project_creation
Fix VS project creation
2022-10-04 10:27:23 +02:00
Rémi Verschelde
9928cdc2e7 Merge pull request #66807 from akien-mga/core-unix-remove-NO_FCNTL-and-NO_STATVFS
Unix: Remove now unnecessary I/O defines, cleanup
2022-10-04 10:22:29 +02:00
Rémi Verschelde
cd7f172cf8 Merge pull request #66804 from akien-mga/core-remove-NO_SAFE_CAST
Remove unsupported `NO_SAFE_CAST`/`-fno-rtti` from Android build
2022-10-04 10:22:24 +02:00
Rindbee
ab0314938e Implement GDScriptTextDocument::willSaveWaitUntil to clean up outdated documents before saving
Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving,
then update the document in `GDScriptTextDocument::didSave`.
2022-10-04 15:38:57 +08:00