Rémi Verschelde
e1bd14b4c7
Merge pull request #76948 from akien-mga/doctest-2.4.11
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doctest: Update to 2.4.11
2023-05-12 11:40:22 +02:00
Rémi Verschelde
f7374e2db7
Merge pull request #76897 from aaronfranke/debug-stack
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Rename the Debugger's stack debug section
2023-05-12 11:17:55 +02:00
Rémi Verschelde
258fabdbb3
Merge pull request #76836 from Faless/tls/system_certs
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[TLS] Add support for platform-specific CA bundles.
2023-05-12 11:17:31 +02:00
Rémi Verschelde
e8bc100c81
Merge pull request #74054 from Rindbee/clean_up_owner
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Avoid crash when adjusting a node tree that is not in the tree
2023-05-12 11:17:03 +02:00
Rémi Verschelde
ae4d469ca2
Merge pull request #76980 from m4gr3d/fix_input_anr_main
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Fix input ANR in the Godot Android editor
2023-05-12 10:07:19 +02:00
Rémi Verschelde
645fd5ed0c
Merge pull request #76979 from MewPurPur/unify-audio-bus-textures
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Remove AudioBusEmpty.svg, use ProgressBar tint instead
2023-05-12 10:06:55 +02:00
Rémi Verschelde
8f17f26233
Merge pull request #76978 from raulsntos/property-hint-compat
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Reorder `PropertyHint` enum to avoid breaking compat
2023-05-12 10:06:32 +02:00
Rémi Verschelde
1c07717d3e
Merge pull request #76974 from dsnopek/linuxbsd-feature-tags
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Fix 'linux' and specific BSD feature tags
2023-05-12 10:06:08 +02:00
Rémi Verschelde
e4f81fb79e
Merge pull request #76964 from aaronfranke/addon-sort
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Sort the list of addons before saving them
2023-05-12 10:05:44 +02:00
Rémi Verschelde
5ac6ac4e89
Merge pull request #76960 from capnm/update_thorvg_0.9.0
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Update ThorVG to v0.9.0
2023-05-12 10:05:21 +02:00
Rémi Verschelde
d0305e5c62
Merge pull request #76959 from stolk/initlight
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Initialize light intensity parameter before use.
2023-05-12 10:04:57 +02:00
Rémi Verschelde
03053eaf19
Merge pull request #76957 from Riteo/dbus-check
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Check DBus loading status before attempting to detect its version
2023-05-12 10:04:33 +02:00
Rémi Verschelde
cc48827e4a
Merge pull request #76946 from AThousandShips/shadow_warning
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Enable shadow warnings and fix raised errors
2023-05-12 10:04:09 +02:00
Rémi Verschelde
186aa649d2
Merge pull request #76945 from RandomShaper/fix_wtp
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Fix multiple issues in `WorkerThreadPool`
2023-05-12 10:03:45 +02:00
Rémi Verschelde
863bcd3e2b
Merge pull request #76936 from clayjohn/revert-hsl
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Revert "Add API for HSL conversion"
2023-05-12 10:03:21 +02:00
Rémi Verschelde
08d9394494
Merge pull request #76927 from stolk/fixnodeeditor
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Add missing initializations for Node3DEditor.
2023-05-12 10:02:58 +02:00
Rémi Verschelde
e9f336767e
Merge pull request #76923 from warriormaster12/query-timestamp
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Vulkan: fixed a query pool validation error
2023-05-12 10:02:34 +02:00
Rémi Verschelde
07764a4a11
Merge pull request #76852 from AThousandShips/item_list_rect
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Add `get_item_rect` function to `ItemList`
2023-05-12 10:02:10 +02:00
Rémi Verschelde
942cb47eee
Merge pull request #75601 from smix8/edge_connections_optional_4.x
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Make navigation mesh edge connections optional
2023-05-12 10:01:46 +02:00
Fabio Alessandrelli
6fd9982358
[TLS] Add support for platform-specific CA bundles.
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Adds a new OS::get_system_ca_certs method which can be implemented by
platforms to retrieve the list of trusted CA certificates using OS
specific APIs.
The function should return the certificates in PEM format, and is
currently implemented for Windows/macOS/LinuxBSD(*)/Android.
mbedTLS will fall back to bundled certificates when the OS returns no
certificates.
(*) LinuxBSD does not have a standardized certificates store location.
The current implementation will test for common locations and may
return an empty string on some distributions (falling back to the
bundled certificates).
2023-05-12 09:58:23 +02:00
Aaron Franke
74361b3d50
Rename the Debugger's stack debug section to Stack Trace
2023-05-11 21:22:24 -05:00
Fredia Huya-Kouadio
367061cf9c
Follow up to https://github.com/godotengine/godot/pull/76399 to fix input ANR in the Godot Android editor
2023-05-11 19:06:03 -07:00
VolTer
7ee5cd26ef
Remove AudioBusEmpty.svg, use ProgressBar tint instead
2023-05-12 01:55:52 +02:00
Raul Santos
a34207b812
Reorder PropertyHint enum to avoid breaking compat
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Also syncs the Core enum with the C# enum for the source generators.
2023-05-12 01:48:07 +02:00
Martin Capitanio
5db751832d
Update ThorVG to v0.9.0
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https://github.com/thorvg/thorvg/releases/tag/v0.9.0
Fixes #72478
2023-05-12 00:34:40 +02:00
David Snopek
87fcee2d7f
Fix 'linux' and specific BSD feature tags
2023-05-11 16:58:52 -05:00
Aaron Franke
b4129680fb
Sort the list of addons before saving them
2023-05-11 13:39:26 -05:00
Riteo
a7542070ae
Check DBus loading status before attempting to detect its version
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Fixes two related segfaults caused by running the DBus version check
unconditionally and potentially calling null function pointers.
This was clearly an oversight as all the other wrappers have proper
loading status checks.
2023-05-11 19:29:10 +02:00
Ninni Pipping
e5fdce7ca3
Add get_item_rect
function to ItemList
2023-05-11 19:01:54 +02:00
Bram Stolk
14494e08d1
Initialize light intensity parameter before use.
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Unlike renderer_rd, the gles3 light storage fails to initialize
the intensity of the light.
To avoid using garbage memory, possibly NaN, we use the same
default value that renderer_rd uses.
Fixes #76956
2023-05-11 09:46:46 -07:00
smix8
f986b52b3c
Make navigation mesh edge connections optional
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Makes navigation mesh edge connections optional.
2023-05-11 18:46:34 +02:00
Bram Stolk
4bc513edbc
Add missing initializations for Node3DEditor.
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Do not try to format fields with garbage values in _snap_update()
Initialize grid_enable[] before use.
Initialize previewing_camera before use.
These are all cases found live, with valgrind.
Fixes #76925
2023-05-11 08:16:04 -07:00
warriormaster12
10797d58dd
fixed a query pool validation error
2023-05-11 17:17:23 +03:00
Pedro J. Estébanez
9077bb9232
Fix multiple issues in WorkerThreadPool
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- Fix project settings being ignored.
- Made usages of `native_thread_allocator` thread-safe.
- Remove redundant thread-safety from `low_priority_threads_used`, `exit_threads`.
- Fix deadlock due to unintended extra lock of `task_mutex`.
2023-05-11 16:10:09 +02:00
Ninni Pipping
71ee65dc57
Enable shadow warnings and fix raised errors
2023-05-11 16:00:59 +02:00
Rémi Verschelde
3091c6e9e9
doctest: Update to 2.4.11
2023-05-11 14:24:23 +02:00
Rémi Verschelde
fd4a06c515
Merge pull request #76906 from lawnjelly/safe_acos4_2
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Make acos and asin safe
2023-05-11 13:33:37 +02:00
Rémi Verschelde
f78c2dd82f
Merge pull request #75678 from smix8/navregion_update_guards_4.x
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Prevent unnecessary navigation map synchronizations
2023-05-11 13:33:10 +02:00
Rémi Verschelde
f717cc0a38
Merge pull request #76926 from Sauermann/fix-call-to-unhandled-input
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Propagate shortcut events to SubViewports
2023-05-11 11:48:46 +02:00
Rémi Verschelde
0c7c35bdc6
Merge pull request #76924 from stolk/fixuninit
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x11: Do not use uninitialized timestamps.
2023-05-11 11:48:23 +02:00
Rémi Verschelde
a1db628eb3
Merge pull request #76856 from HolonProduction/macos-specific
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Don't expose macOS and iOS specific display servers.
2023-05-11 11:47:58 +02:00
Rémi Verschelde
a745bf3802
Merge pull request #76826 from AThousandShips/item_list_fix
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Minor bugfixes to `ItemList`
2023-05-11 11:47:33 +02:00
Rémi Verschelde
9bf60c3d67
Merge pull request #76812 from brno32/curve-3d-tests
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Add unit tests for Curve3D
2023-05-11 11:47:09 +02:00
Rémi Verschelde
4020cc8acb
Merge pull request #76794 from Wiwip/inline-edit
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Inline editor for the file system dock
2023-05-11 11:46:45 +02:00
Rémi Verschelde
3fdf555d43
Merge pull request #76592 from spanzeri/fix-skeletons-and-bones
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Fix skeleton_3d & physical_bone_3d editor errors
2023-05-11 11:46:21 +02:00
Rémi Verschelde
f7070a64e0
Merge pull request #72277 from Geometror/improve-editor-state-preservation
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Improve editor state persistence
2023-05-11 11:45:52 +02:00
HolonProduction
ddcb2d157d
Don't expose mac specific display server.
2023-05-11 11:02:08 +02:00
Rémi Verschelde
fbb1a929a3
Merge pull request #74405 from RandomShaper/fix_res_loader
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Fix multi-threaded resource loading
2023-05-11 10:55:31 +02:00
lawnjelly
50c5ed4876
Make acos and asin safe
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A common bug with using acos and asin is that input outside -1 to 1 range will result in Nan output. This can occur due to floating point error in the input.
The standard solution is to provide safe_acos function with clamped input. For Godot it may make more sense to make the standard functions safe.
2023-05-11 08:34:34 +01:00
smix8
7e1a261cc6
Prevent unnecessary navigation map synchronizations
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Prevents unnecessary navigation map synchronizations triggered by redundant calls to setters of e.g. region, link or map properties.
2023-05-11 07:38:16 +02:00