Marcelo Fernandez
e1e4f96995
Fix WASAPI driver not working when the device doesn't supports the mix format
2019-02-23 00:01:17 -03:00
Hein-Pieter van Braam
5a27a456d8
Merge pull request #26158 from marcelofg55/wasapi_init_err
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Extended WASAPI Initialize error message
2019-02-23 00:28:34 +01:00
Juan Linietsky
16e67388a2
Properly update materials when adding surface, fixes #23790
2019-02-22 16:27:00 -03:00
Marcelo Fernandez
548a66a621
Extended WASAPI Initialize error message
2019-02-22 14:56:15 -03:00
Juan Linietsky
aef5b36bfa
Ensure that no depth test is used (specially in prepass) for objects that dont test or draw depth, fixes #25201
2019-02-22 14:48:10 -03:00
Juan Linietsky
95e34967d8
Fix precision issue with skeletons, closes #26057 , closes #26062
2019-02-22 13:27:19 -03:00
Rémi Verschelde
513b7ddab6
Remove unused variable after aab8f44
2019-02-22 16:51:16 +01:00
Juan Linietsky
aab8f443f9
-Support DEPTH_TEXTURE in GLES2, fixes #25106
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-Fix use of transparent framebuffers in GLES2
-Fix use of ambient color clearing in GLES2 when no environment exists.
2019-02-22 11:35:39 -03:00
Rémi Verschelde
c4b736d7ad
Fix code style issues
2019-02-22 09:52:27 +01:00
Juan Linietsky
5784caae73
Make alpha 1.0 when using texscreen, fixes #25850
2019-02-21 19:43:34 -03:00
Rémi Verschelde
a01dca79e2
Merge pull request #26125 from JFonS/revert_light_vec_shadows
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Revert back to ignoring LIGHT_VEC for 2D shadows
2019-02-21 18:49:14 +01:00
Juan Linietsky
8fd2eb6234
Many fixes regarding depth buffer clearing, closes #25994 , closes #25975
2019-02-21 12:31:41 -03:00
JFonS
32e7641667
Revert back to ignoring LIGHT_VEC for 2D shadows
2019-02-21 12:16:10 +01:00
marxin
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
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Fixes #25316 .
2019-02-20 19:44:12 +01:00
Rémi Verschelde
51c9ffaec0
Drop RtAudio driver on Windows
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We've been defaulting to WASAPI since 3.0 and it's superior to RtAudio
in all aspects.
Obsoletes and closes #25503 .
Also enable WINMIDI on MinGW, this had been missed initially.
Fix os_windows.cpp and crash_handler_windows.cpp which had weird
dependencies on RtAudio.h's includes (ugh).
2019-02-20 13:47:01 +01:00
Rémi Verschelde
19f79d04fb
Merge pull request #26005 from clayjohn/gles2_shadow_color
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Added shadow_color property to gles2
2019-02-18 13:48:17 +01:00
clayjohn
9b0326d2f3
added shadow_color property to gles2
2019-02-17 23:57:57 -08:00
Juan Linietsky
be9b938398
Fix skeleton not being updated in shader, closes #25911
2019-02-16 19:39:35 -03:00
Juan Linietsky
d6a88bbc30
Remove all references to stencil, fixes problems on iOS.
2019-02-13 07:58:52 -03:00
Juan Linietsky
4f72ff4f1c
On mobile, check for float and half float frameuffers supported, fixes #25324 , fixes #25325 .
2019-02-13 07:14:36 -03:00
Rémi Verschelde
5fc86026ca
Fix typos with codespell
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Using codespell 1.14.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-02-13 09:23:29 +01:00
Rémi Verschelde
55ca2a7c88
Merge pull request #25821 from akien-mga/sync-class-and-filenames
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Ensure classes match their header filename
2019-02-13 08:49:39 +01:00
Rémi Verschelde
5aff990354
Fix infinite recursion in GLES2 _copy_texscreen
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Bug introduced in 9430e68cf3
,
likely a typo.
2019-02-12 23:38:33 +01:00
Juan Linietsky
9430e68cf3
Support SCREEN_TEXTURE in GLES2, fixes #25405
2019-02-12 18:49:57 -03:00
Juan Linietsky
b8319e7c60
Ability to vflip viewports in GLES2, fixes #24555
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Also culling was reversed somehow.
2019-02-12 15:56:39 -03:00
Juan Linietsky
0d0d074c4d
Use UVs with the nvidia rendering hack, fixes #24563
2019-02-12 15:31:10 -03:00
Juan Linietsky
4af8009b9d
Fix fog in GLES2 by using epic hack, closes #25410
2019-02-12 14:35:16 -03:00
Rémi Verschelde
75dae1b9a9
Drivers, main, servers: Ensure classes match their header filename
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Renamed:
- `drivers/alsamidi/alsa_midi.h` -> `midi_driver_alsamidi.h`
(same for `coremidi` and `winmidi`)
- `main/timer_sync.h` -> `main_timer_sync.h`
- `servers/visual/visual_server_global.h` -> `visual_server_globals.h`
2019-02-12 14:39:47 +01:00
Juan Linietsky
8fd6a02d3e
Missing canvas end left mask turned on, fixes #25666
2019-02-12 09:55:22 -03:00
Rémi Verschelde
b7cc2bb1e2
Core: Ensure classes match their header filename
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Also drop some unused files.
Renamed:
- `core/dvector.h` -> `pool_vector.h`
- `core/io/resource_import.h` -> `resource_importer.h`
- `core/sort.h` -> `sort_array.h`
- `core/string_db.h` -> `string_name.h`
Dropped:
- `core/allocators.h`
- `core/os/shell.h`
- `core/variant_construct_string.cpp`
2019-02-12 13:34:25 +01:00
Rémi Verschelde
13c50e8aa5
Merge pull request #25481 from hpvb/fix-ubsan-asan-reports
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Fix many asan and ubsan reported issues
2019-02-12 12:21:01 +01:00
Rémi Verschelde
279bfb3503
Merge pull request #25557 from kaadmy/master
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Allow usage of depth texture when contact shadows are disabled
2019-02-12 11:38:44 +01:00
Rémi Verschelde
6e43bd4e85
Merge pull request #25623 from clayjohn/multimesh_color_bug
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[GLES2] Initialize color buffer to white in gles2 multimesh
2019-02-12 11:31:45 +01:00
Rémi Verschelde
204f9083f4
Merge pull request #25682 from JFonS/fix_light_canvas_gles2
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Fix canvas light shaders on GLES2
2019-02-12 11:27:21 +01:00
Rémi Verschelde
48bc7aedaa
Merge pull request #25779 from JFonS/fix_25581
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Make LIGHT_VEC affect 2D shadows again
2019-02-12 11:24:27 +01:00
Juan Linietsky
7713ec8637
Merge pull request #25134 from staddy/master
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Check for null pointer in RasterizerSceneGLES2::render_shadow
2019-02-12 07:04:12 -03:00
JFonS
076a342a4e
Make LIGHT_VEC affect 2D shadows again
2019-02-10 21:14:32 +01:00
JFonS
5186d4f3ad
Fix canvas light shaders on GLES2
2019-02-07 15:58:36 +01:00
clayjohn
f752aaf970
initialize color buffer to white in gles2 multimesh
2019-02-04 20:08:35 -08:00
Ignacio Etcheverry
9bd9d21358
Fix OS_Unix::set_environment
2019-02-04 00:44:37 +01:00
Ignacio Etcheverry
4e4e889c75
Merge pull request #25478 from neikeq/rr
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Mono: Fix MonoPosixHelper not being found
2019-02-03 06:31:52 +01:00
Ignacio Etcheverry
41873ffa88
Added set_environment to OS class
2019-02-03 05:38:47 +01:00
KaadmY
d116705538
Allow usage of depth texture when contact shadows are disabled
2019-02-01 12:46:43 -08:00
Hein-Pieter van Braam
d308eb091a
Fix many asan and ubsan reported issues
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This allows most demos to run without any ubsan or asan errors. There
are still some things in thirdpart/ and some things in AudioServer that
needs a look but this fixes a lot of issues. This should help debug less
obvious issues, hopefully.
This fixes #25217 and fixes #25218
2019-01-30 06:43:56 +01:00
Rémi Verschelde
b77b536582
Cleanup and identify ShaderCompilerGLES[23] differences
2019-01-28 19:28:00 +01:00
Rémi Verschelde
1148a33b20
GLES2: Define LIGHT Spatial shader builtin
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Fixes #25421 .
2019-01-28 17:27:20 +01:00
Leon Krause
bd55ac8964
Merge pull request #25397 from lethiandev/fix-gles2-polygon-drawing
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Fix polygon drawing on WebGL1
2019-01-28 04:02:25 +01:00
Juan Linietsky
2e5ede7a4e
Properly discard fragments during depth prepass opaque pass, fixes #23321
2019-01-27 20:20:07 -03:00
Konrad Nowakowski
a0bdd9605a
Fix polygon drawing on WebGL1
2019-01-27 23:09:18 +00:00
Juan Linietsky
0c60d4c682
Properly get proxy texture size for canvas light, fixes #17067
2019-01-27 16:57:05 -03:00