clayjohn
a94110d0c6
Remove GLES2 shader constraints from GLES3
2022-06-14 12:01:52 -07:00
Yuri Rubinsky
c9ae83b5ab
Prevent defining float constant without number after exponent in shaders
2022-06-10 11:35:56 +03:00
Yuri Rubinsky
cf240a7ae0
Refactor shader hints
2022-05-31 11:51:47 +03:00
Rémi Verschelde
1314e6cbcc
Merge pull request #60803 from Chaosus/shader_hint_rename
...
Rename `hint_albedo`, `hint_white/black` in shaders
2022-05-24 08:15:33 +02:00
Rémi Verschelde
126470caa1
Merge pull request #61226 from Chaosus/shader_fix_keyword_completion
2022-05-23 19:05:29 +02:00
reduz
45af29da80
Add a new HashSet template
...
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Yuri Rubinsky
29ff04acf2
Fix incorrect keyword completion after period in shader editor
2022-05-20 18:40:57 +03:00
Aaron Record
900c676b02
Use range iterators for RBSet in most cases
2022-05-19 12:09:16 +02:00
reduz
746dddc067
Replace most uses of Map by HashMap
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* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
Yuri Roubinsky
a8bbe570ca
Rename hint_albedo
, hint_white/black
in shaders
2022-05-09 22:50:18 +03:00
Rémi Verschelde
477b53d280
Merge pull request #60568 from Chaosus/shader_keyword_completions
...
Add keyword completion to shader editor
2022-05-04 23:27:33 +02:00
Yuri Roubinsky
5eb3a0ef4a
Add hint_color
support for vec3
in shaders
2022-05-01 09:47:35 +03:00
Yuri Roubinsky
15032e01e6
Add keyword completion to shader editor
2022-04-29 08:40:43 +03:00
Yuri Roubinsky
643e75bea9
Prevent shader crash when using precision on boolean types
2022-04-26 12:30:24 +03:00
Yuri Rubinsky
f4b0c7a1ea
Merge pull request #60175 from Geometror/visual-shader-vector4
2022-04-20 08:33:42 +03:00
Hendrik Brucker
cf58d23a72
Add Vector4 to VisualShader
2022-04-12 19:09:29 +02:00
Rémi Verschelde
a7b1d85828
Merge pull request #59825 from Chaosus/shader_fix
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Fix incorrect parsing array's `length()` at return statement in shader
2022-04-12 12:40:54 +02:00
bruvzg
f851c4aa33
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
Yuri Roubinsky
0864c9abaa
Fix incorrect parsing array's length()
at return statement in shader
2022-04-03 09:55:04 +03:00
Yuri Roubinsky
d47035a6fb
Fix shader crashing when attempting to access length()
at global space
2022-04-01 08:39:29 +03:00
reduz
360dea5348
Add GDExtension support to Script
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* Ability to create script languages from GDExtension
* Some additions to gdnative_extension.h to make this happen
* Moved the GDExtension binder to core
This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x.
Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
2022-03-27 16:13:00 +02:00
notSanil
36fa7059ed
Fix device limit exceeding for uniform buffer
2022-03-16 16:52:35 +05:30
Rémi Verschelde
b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
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Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
ZuBsPaCe
2e2c9a27b6
Fixed shader error message for instance qualifier
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Moved argument from RTR to vformat. Message is now similar to uniform-arrays-error further down.
2022-02-09 21:32:09 +01:00
Yuri Roubinsky
a2484c3293
Fix unknown identifier error in for loop
2022-02-06 08:38:33 +03:00
Yuri Roubinsky
e01d08159c
Few more fixes to for loop in shaders
2022-02-05 08:42:32 +03:00
bruvzg
244db37508
Cleanup and move char functions to the char_utils.h
header.
2022-02-04 11:35:01 +02:00
Yuri Roubinsky
58696fd774
Allow multiple declarations in for loop in a shader
2022-02-03 11:35:38 +03:00
Anilforextra
fc27636999
Vectors: Use clear() and has().
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Use clear() instead of resize(0).
Use has() instead of "find(p_val) != -1".
2022-02-02 00:11:09 +05:45
Yuri Roubinsky
b01065b9a4
Prevent checking of global uniform type outside the editor
2022-01-25 19:22:37 +03:00
Yuri Roubinsky
0e66587dbf
Remove incorrect items from completion of main functions in shader
2022-01-24 10:37:47 +03:00
Yuri Roubinsky
3ca57e5157
Fix incorrect unused local var warning in shader blocks
2022-01-23 20:22:31 +03:00
Yuri Roubinsky
e0304f83e7
Add translation links to shader errors
2022-01-19 15:16:32 +03:00
Yuri Roubinsky
36a82c8c69
Unify variable and array declarations in shaders
2022-01-18 12:42:39 +03:00
Yuri Roubinsky
08208406ca
Refactor size expression parsing for arrays in the shaders
2022-01-15 15:47:39 +03:00
Yuri Roubinsky
4201af6649
Fix completion for global constants in shaders
2022-01-13 19:52:06 +03:00
Yuri Roubinsky
c377891145
Add completion for shader_type
2022-01-13 18:37:13 +03:00
Yuri Roubinsky
b0356bcb72
Prevent redefinition of main functions in shader
2022-01-13 15:12:35 +03:00
Yuri Roubinsky
bd61d8f80c
Enhances a shader uniform limit warning
2022-01-08 21:44:37 +03:00
Yuri Roubinsky
b74968c2ca
Merge pull request #56477 from Chaosus/fix_device_crash
2022-01-04 13:23:38 +03:00
Yuri Roubinsky
0e2ef987b1
Add a check for device in shader lang to prevent startup editor crash
2022-01-04 11:50:50 +03:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Yuri Roubinsky
fd9c92d4ab
Add a shader warning when the uniform buffer limit is exceeded
2022-01-03 16:24:56 +03:00
Rémi Verschelde
9221c0f8ad
Merge pull request #56190 from Chaosus/shader_varying_pass_to_func
2022-01-03 13:08:55 +01:00
luz paz
a124f1effe
Fix various typos
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Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
Yuri Roubinsky
108b6a2000
Allow pass varyings as out param to the function, when it's possible
2021-12-23 18:03:19 +03:00
Yuri Roubinsky
e8a457ba89
Refactor render_mode in shaders, forbid declaring duplicates
2021-12-21 22:20:09 +03:00
Rémi Verschelde
be83968b6b
Merge pull request #55970 from Chaosus/shader_fix_struct_warning
2021-12-16 13:35:44 +01:00
Yuri Roubinsky
1414a7be91
Fix struct usage passing to shader warning system
2021-12-15 22:54:46 +03:00
Yuri Roubinsky
f0a58af12f
Rename shader hint filter_anisotropy
to filter_anisotropic
2021-12-15 22:12:38 +03:00