Commit graph

330 commits

Author SHA1 Message Date
Sergey Minakov
c99e8aeac3 [iOS] Extend iOS plugins to support Swift runtime 2022-08-09 20:20:54 +03:00
Rémi Verschelde
1418f97c70 File: Re-add support to skip CR (\r) in File::get_as_text
This was removed in #63481, and we confirmed that it's better like this,
but we add back the possibility to strip CR as an option, to optionally
restore the previous behavior.

For performance this is done directly in `String::parse_utf8`.

Also fixes Android `FileAccess::get_line()` as this one _should_ strip CR.

Supersedes #63717.
2022-08-01 00:40:35 +02:00
Rémi Verschelde
da14b19bbf CI: Link MoltenVK statically on macOS
Same as done for official builds.

Also make artifacts executable before zipping.
2022-07-29 14:32:57 +02:00
Rémi Verschelde
90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
bruvzg
8823eae328
Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
Hugo Locurcio
2582981719
Download Vulkan SDK disk image to a temporary folder in the script
This prevents a `vulkan-sdk.dmg` file from lingering in the current
working directory after installing the Vulkan SDK.
2022-07-14 18:35:51 +02:00
Hugo Locurcio
28a702d580
Add a script to install the Vulkan SDK on macOS
This script can be used to make Godot easier to compile on a fresh
macOS installation, including on CI platforms and containers where
the Vulkan SDK isn't preinstalled.
2022-07-12 22:53:06 +02:00
bruvzg
860e24683f
Make enum/constant binds 64-bit. 2022-06-17 16:36:26 +03:00
Rafał Mikrut
80237a54e0 Stop CI when Godot crash 2022-06-15 23:02:14 +02:00
Rafał Mikrut
24f45bd533 Add Godot 3.x -> Godot 4.x project converter 2022-06-15 10:11:17 +02:00
Hugo Locurcio
d45351f413
makerst: Print colored output for easier visual grepping
This is automatically enabled on all platforms including
Windows 10 and later, whenever a TTY environment is detected.

In non-TTY environments such as CI, this can be forced using the
`--color` command line argument.
2022-06-11 00:19:36 +02:00
Fredia Huya-Kouadio
d38ffda2c3 Fix the logic to restart the Godot application 2022-05-23 13:15:48 -07:00
Rémi Verschelde
9923851370 Fix typos with codespell
Using codespell 2.2-dev from current git.
2022-05-23 21:32:19 +02:00
Hugo Locurcio
cd99ea5882
Rename --vk-layers command line argument to --gpu-validation
The new name is independent of the graphics API in use.
This prepares Godot for implementations of graphics APIs other than Vulkan.
2022-05-16 22:29:26 +02:00
Rémi Verschelde
e3a9a03a8d
Merge pull request #57006 from Calinou/web-editor-no-threads-modal 2022-05-16 15:54:20 +02:00
Emmanouil Papadeas
ab444469f0 Add Greek translation for Linux desktop file
Follow-up to #60777 and #60800.
2022-05-06 19:16:45 +03:00
Hugo Locurcio
2212afd794
Add French translation for Linux desktop file 2022-05-05 19:29:46 +02:00
Rémi Verschelde
9e66a947e4 Relax version warning in clang-format precommit hook
Closes #60778.
2022-05-05 13:39:28 +02:00
Haoyu Qiu
31394aced3 Add Simplified Chinese translation for Linux desktop file 2022-05-05 14:02:51 +08:00
Rémi Verschelde
bef00b2b0d
Merge pull request #60445 from nathanfranke/minor-changes
small changes: improve OS.get_name classref, misc/scripts fixes, remove trailing quote
2022-04-25 23:10:48 +02:00
Nathan Franke
1304d72fc1
improve OS.get_name classref, misc/scripts fixes, remove trailing quote 2022-04-22 17:13:08 -05:00
Marcel Admiraal
22ca5b2eba Remove superfluous Android InputManager interface and implementation 2022-04-22 18:52:06 +02:00
Rémi Verschelde
a647fb3e62 Fix typos with codespell
Using codespell 2.2-dev from current git.

Fix a couple incorrect uses of gendered pronouns.
2022-03-31 14:07:29 +02:00
Fredia Huya-Kouadio
b176b31f5d Fix flickering issues with low processor mode on Android 2022-03-29 12:17:09 -07:00
Rémi Verschelde
2b8b051838
Merge pull request #47526 from backwardspy/master
set StartupWMClass in linux `.desktop` file
2022-03-18 07:38:34 +01:00
Rémi Verschelde
fb28025785
Merge pull request #59153 from Calinou/debug-stringnames-improve
Improve `--debug-stringnames` to be more useful
2022-03-15 20:26:18 +01:00
Hugo Locurcio
38995961df
Improve --debug-stringnames to be more useful
- Print all StringNames, not just the top 100.
- Print statistics at the end of the list of StringNames,
  with unreferenced and rarely referenced StringNames.
- List the CLI argument in `--help` and shell completion.
2022-03-15 18:54:51 +01:00
Hugo Locurcio
eae16f73a6
Make -q CLI argument toggle quiet stdout instead of quitting
`-q` is a common toggle in a command line applications for quiet mode
(see apt or dnf for examples). In contrast, `--quit` isn't needed
as often.
2022-03-13 23:55:01 +01:00
Hugo Locurcio
f4a0573379
Tweak the display order of CLI arguments in --help for consistency
`--profile-gpu` was renamed to `--gpu-profile` for consistency with
`--gpu-abort`.

This also updates the shell completion files to the latest `master`
branch.
2022-03-13 20:36:52 +01:00
Rémi Verschelde
952b71a425
Merge pull request #58751 from bruvzg/loc_str_props 2022-03-11 10:45:02 +01:00
Rémi Verschelde
9b05f29894 Remove unused GDNative code
This has been superseded by GDExtension so this code is no longer useful
nor usable.

There's still some GDNative-related stuff in platform export code which
needs to be adapted for GDExtension (e.g. to include GDExtension libraries
in exports).
2022-03-09 13:59:03 +01:00
bruvzg
12cb6386f6
Improve app name and system permission message localization.
Add localizable string (Dictionary<Lang Code, String>) property editor and property hint.
Add localized "app name" property to the project settings.
Add localized permission and copyright properties to the macOS and iOS export settings.
Remove some duplicated ("app name") and deprecated ("info") macOS and iOS export properties.
2022-03-04 18:11:31 +02:00
bruvzg
5fdea69276
[macOS and iOS export] Add localized application name to the translation .plist files. 2022-03-04 09:27:44 +02:00
bruvzg
1aa6a95081
[macOS] Add missing translation file. 2022-02-12 10:25:53 +02:00
Fabio Alessandrelli
d05f0f15f3
Merge pull request #57005 from Calinou/web-editor-tweak-logo-max-width
Tweak logo max width on the web editor
2022-02-12 02:54:06 +01:00
Fabio Alessandrelli
9c3cbc9edc
Merge pull request #56966 from Calinou/web-editor-allow-any-orientation
Allow using the web editor on any device orientation
2022-02-12 02:43:52 +01:00
Rémi Verschelde
1bdb82c64e
Fix typos with codespell
Using codespell 2.2-dev from current git.

Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
2022-02-10 12:30:19 +01:00
Hugo Locurcio
74fc4410f4
Remove support for ARMv7 (32-bit) on iOS
All iOS devices since the iPhone 5S support ARMv8 (64-bit).

The last iOS version supported on ARMv7 devices is 10.x, which is
too old to run Godot 4.0 projects since the minimum supported
iOS version is 11.0.
2022-02-08 22:11:29 +01:00
Fabio Alessandrelli
3cc72ac03f [HTML5] Improve editor progressive web app behavior.
Ensures early claim for aggressive caching.
Adds a button to update when it detects a new version asking
confirmation due to the necessary reload.
2022-02-06 18:46:42 +01:00
Fabio Alessandrelli
cc4612277b [HTML5] PWA service worker prefers cached version.
Use an offline first approach, where we prefer the cached version over
the network one.
This forces games using PWA to always re-export the project and not just
the PCK, so that the service worker version gets updated correctly, and
the end-user cache is correctly cleared on update.
2022-02-06 18:46:22 +01:00
Rémi Verschelde
969780cd2d
Merge pull request #57203 from bruvzg/ios_export_fix 2022-02-02 23:14:30 +01:00
Rémi Verschelde
56549a0195
CI: Fix exclude patterns with git ls-files
Follow-up to #55785.

In `black_format.sh`, the `--exclude` switch was wrongly used. It's a misnomer
that only excludes _untracked_ files, arcane pathspec patterns should instead
be used to exclude _tracked_ files.

Using this newfound knowledge, we can also simplify the other scripts.
2022-02-01 09:58:57 +01:00
Nathan Franke
8a0a3accee
simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
bruvzg
57db989a97
[iOS] Fix iOS export with manually specified signing/provisioning data. 2022-01-25 17:13:03 +02:00
Hugo Locurcio
078475f354
Allow using the web editor on any device orientation
On tablets and foldable phones, the editor can remain usable
while in portrait mode thanks to the wide display.
2022-01-21 01:59:34 +01:00
Hugo Locurcio
304a286502
Display a modal dialog if threads are unavailable in the web editor
Threads are required for the web editor to function. If the web server
is not correctly configured, threads won't be available.

This makes troubleshooting easier for people looking to self-host
the web editor.
2022-01-20 17:58:10 +01:00
Hugo Locurcio
34a4ff0cef
Tweak logo max width on the web editor
The logo's maximum width is now dependent on the viewport height
in addition to the page width. This prevents the "Start Godot editor"
button from overflowing the page on mobile devices (although the
"Clear persistent data" and "Web editor documentation" buttons will
still overflow for now).
2022-01-20 17:03:43 +01:00
Rémi Verschelde
eab8c07114
Merge pull request #56969 from Calinou/web-editor-tweak-theme-color
Tweak theme color to match the Godot editor's background color
2022-01-20 07:32:52 +01:00
Hugo Locurcio
7ef459c2d7
Tweak theme color to match the Godot editor's background color
This makes for a more seamless-looking address bar/status bar
when using the web editor on a mobile device, either directly
in the brower or installed as a progressive web app.

This also specifies a theme color for the web editor's offline
fallback.
2022-01-19 20:19:24 +01:00
Hugo Locurcio
84a69d7429 Improve the default project theme
The new default project theme uses StyleBoxFlat extensively for
a more modern design and better scalability to multiple resolutions.

SVG icons are now used in place of PNG icons. While this does not
allow for true vector-based icon drawing (icons are still rasterized
at load-time), this makes the design work easier for contributors
and opens the door to vector drawing in the future (e.g. with polygons
or SDFs).

Like for editor icons, the SVG header file is now built automatically
when a SVG file is changed. This removing the need for running
`make_header.py` manually (TODO).

The "Use Hidpi" project setting has been removed in favor of a
"Default Theme Scale" project setting, which allows creating the
default theme at a higher/lower scale than the default.
This can be used when designing GUIs with a high base resolution
to ensure crisp visuals.

Co-authored-by: Yuri Sizov <yuris@humnom.net>
2022-01-19 18:46:01 +03:00