Rémi Verschelde
7a6d77ec9e
Merge pull request #50704 from dsnopek/webrtc-gdnative-version
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Update GDNative API version for changes from #50659
2021-07-22 12:47:19 +02:00
Rémi Verschelde
6b1886f998
Merge pull request #50319 from nekomatata/optimize-node-path-check
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Optimize NodePath update when renaming or deleting nodes in the editor
2021-07-22 12:13:10 +02:00
Yuri Roubinsky
17b462cc5f
Allow using vertex-stage varying in both fragment
and light
2021-07-22 11:55:14 +03:00
Yuri Roubinsky
94a7b04a01
Allow using vertex varying in custom functions under any circumstances
2021-07-22 11:27:13 +03:00
Rémi Verschelde
c40b4f2252
Merge pull request #50726 from Calinou/doc-gdscript-constants
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Improve documentation for GDScript constants
2021-07-22 10:07:09 +02:00
Hugo Locurcio
8ff8c1e5f8
Improve documentation for GDScript constants
2021-07-22 09:50:24 +02:00
Rémi Verschelde
ab732fe3eb
Merge pull request #50712 from nekomatata/x11-popup-focus-fix
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Fix popup closing immediately after showing on some Linux WMs
2021-07-22 09:27:48 +02:00
Rémi Verschelde
594e3cac86
Merge pull request #50697 from Calinou/doc-rootmotionview
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Document the RootMotionView class
2021-07-22 08:55:16 +02:00
Rémi Verschelde
a4c863791e
Merge pull request #50716 from Deledrius/multimesh-typo
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Fix grammar in MultiMesh documentation.
2021-07-21 23:47:52 +02:00
Rémi Verschelde
c8719c38e1
Merge pull request #50711 from nekomatata/popup-close-fix
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Fix logic for Popup closing when parent is focused
2021-07-21 22:52:55 +02:00
PouleyKetchoupp
e030360b88
Fix popup closing immediately after showing on some Linux WMs
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When a popup is going to be closed, switch focus to the parent only if
the popup is still being focused.
Fixes some cases with specific WMs where due to the order of events, a
new popup could be immediately unfocused because a previously opened
and closed popup is switching focus to the parent.
2021-07-21 12:28:39 -07:00
PouleyKetchoupp
0b4037fe64
Fix logic for Popup closing when parent is focused
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The member popped_up is used to avoid closing a Popup before it had a
chance to be focused. It wasn't reset properly when the popup is hidden,
causing the Popup to close right after showing in some random cases
(spotted on X11, might not happen on Windows).
2021-07-21 12:03:03 -07:00
Rémi Verschelde
286e9b8533
Merge pull request #50695 from reduz/fix-sky-initialization
2021-07-21 17:51:24 +02:00
David Snopek
fee3e6b960
Update GDNative API version for changes from #50659
2021-07-21 10:28:16 -05:00
Yuri Roubinsky
80bd8171d0
Removes EmitParticle node from the start functions in visual shader
2021-07-21 17:56:01 +03:00
Rémi Verschelde
d42f6f4718
Merge pull request #50370 from QbieShay/circle-emitter-particle
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Ring emitter for 4.0
2021-07-21 16:50:26 +02:00
Rémi Verschelde
a0aeb56424
Merge pull request #50688 from AndreaCatania/AndreaCatania-patch-4
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Set the surface name when GLTF file is imported.
2021-07-21 15:53:52 +02:00
Yuri Roubinsky
579710f6dd
Merge pull request #50473 from Chaosus/fix_varying_crash
2021-07-21 16:30:17 +03:00
Hugo Locurcio
6880829a9a
Document the RootMotionView class
2021-07-21 15:18:42 +02:00
Rémi Verschelde
59d98ed3bb
Merge pull request #50643 from groud/improve_tilemap_compatibility
2021-07-21 14:26:31 +02:00
reduz
67e5715dbf
Make Sky initialize shaders only once
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* Create the shader on demand.
* Makes sure compilation happens only once, then shader is cached.
* Speeds up scene loading times.
* Speeds up editor initialization.
2021-07-21 09:23:51 -03:00
Yuri Roubinsky
e978b46b0f
Merge pull request #50690 from Chaosus/vs_fix_triplanar
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Fix function code generation for uniform triplanar node in visual shader
2021-07-21 14:58:13 +03:00
Yuri Roubinsky
39c06604cd
Forbid varyings from assigning in custom functions to prevent crashes
2021-07-21 14:12:54 +03:00
Rémi Verschelde
71f8253579
Merge pull request #50489 from Chaosus/shader_varying
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Prevent error if varying assigned but not used (push warning instead)
2021-07-21 13:05:08 +02:00
Gilles Roudière
5d34a81e52
Implement atlas merging and tile proxies
2021-07-21 12:36:37 +02:00
Gilles Roudière
b2187797df
Add min_axis and max_axis to Vector2i
2021-07-21 12:29:51 +02:00
Gilles Roudière
047e9b19f8
Import old tiles in SINGLE_TILE mode as atlases
2021-07-21 12:29:51 +02:00
Yuri Roubinsky
40419a394d
Fix function code generation for uniform triplanar node in visual shader
2021-07-21 13:02:23 +03:00
Rémi Verschelde
88bf6e1c6d
Merge pull request #48972 from DavidCambre/Expose_VisualScriptCustomNode_TypeHints_m
2021-07-21 12:02:17 +02:00
Rémi Verschelde
2273f13fbe
Merge pull request #50686 from Calinou/use-standard-inf-nan-constants
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Use the standard C `INFINITY` and `NAN` constants directly
2021-07-21 11:50:26 +02:00
Andrea Catania
c174a598b1
Set the surface name when GLTF file is imported.
2021-07-21 11:28:49 +02:00
Rémi Verschelde
b5f5fac840
Merge pull request #49749 from DavidCambre/VisualScriptFunction_Call_Set_Get_Improvement-2
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VisualScriptFunctionNodes Improvements
2021-07-21 11:22:59 +02:00
Rémi Verschelde
a42e892fde
Merge pull request #50684 from Chaosus/fix_output_theme_colors
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Fix Output panel colors on theme changing
2021-07-21 11:16:52 +02:00
Rémi Verschelde
d4bbdb8367
Merge pull request #50521 from aaronfranke/iseqapprox
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Use `is_equal_approx` in more places
2021-07-21 11:16:19 +02:00
David Cambré
1c4c0f9960
expose type hints for VisualScriptCustomNode
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Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2021-07-21 10:52:45 +02:00
Hugo Locurcio
4bd5e4fd9b
Use the standard C INFINITY
and NAN
constants directly
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The `Math_INF` and `Math_NAN` defines were just aliases for those
constants, so we might as well use them directly.
Some portions of the code were already using `INFINITY` directly.
2021-07-21 10:41:08 +02:00
Yuri Roubinsky
9ceeb5f9dd
Fix Output panel colors on theme changing
2021-07-21 11:22:33 +03:00
David Cambré
10b4cb75f2
Improve and streamline VisualScriptFuncNodes Call Set Get
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This PR improves and streamlines the workflow for VisualScriptFunctionNodes Call Set Get
Uniform design.
Drag in set-get from tree is now working.
Removes redundant method_select popup.
2021-07-21 10:15:36 +02:00
Rémi Verschelde
8cc599db64
Merge pull request #50683 from akien-mga/webxr-fix-build-SNAME
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WebXR: Fix build after SNAME addition
2021-07-21 09:50:43 +02:00
Rémi Verschelde
2642f0e4fc
WebXR: Fix build after SNAME addition
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Was missed as WebXR build was disabled prior to #50563 .
2021-07-21 09:28:42 +02:00
Rémi Verschelde
a255b186bc
Merge pull request #50563 from dsnopek/webxr-enable-ci
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Re-enable building WebXR in GitHub Actions
2021-07-21 09:05:37 +02:00
Rémi Verschelde
60b4556ed0
Merge pull request #50665 from m4gr3d/disable_release_build_shrinking_master
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Disable resource optimizations for release builds
2021-07-21 09:03:01 +02:00
Rémi Verschelde
177ac34fd0
Merge pull request #50670 from foxydevloper/fix-horizontal-frames-seperators
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Fix setting horizontal frames to 1 hiding seperators
2021-07-21 08:58:07 +02:00
Aaron Franke
78b0a7da03
Use is_equal_approx in more places
2021-07-21 00:32:37 -04:00
Fabio Alessandrelli
ff85bbc41c
Merge pull request #50658 from dsnopek/webrtc-get-buffered-amount
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Add get_buffered_amount() to WebRTCDataChannel
2021-07-21 06:28:08 +02:00
Hugo Locurcio
a1784c64b4
Document Image.save_exr()
only being available in editor builds
2021-07-21 03:46:16 +02:00
ne0fhyk
fa587778d8
Disable resource optimizations for release builds as it breaks the legacy build system.
2021-07-20 16:44:04 -07:00
foxydevloper
429382b7e5
Fix hidden seperators when horizontal frames is 1
2021-07-20 19:01:08 -04:00
Rémi Verschelde
e248d2629a
Merge pull request #50662 from SirQuartz/patch-25
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Fix visual script icons
2021-07-21 00:23:52 +02:00
Rémi Verschelde
b5e5eed7ae
Merge pull request #50663 from reduz/debug-stringnames
2021-07-20 23:28:35 +02:00