Rémi Verschelde
1d8a9a9dc8
Merge pull request #37877 from madmiraal/fix-14864
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Remove unnecessary check for zero determinant in Basis::orthonormalize().
2020-04-14 19:05:01 +02:00
Rémi Verschelde
59a8af2106
Merge pull request #37316 from nekomatata/physical-bone-settings
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Add PhysicalBone rotation, damping, axis lock & can sleep
2020-04-14 18:33:43 +02:00
Marcel Admiraal
8e6e91f2cd
Remove unnecessary check for zero determinant in Basis::orthonormalize().
2020-04-14 17:20:45 +01:00
Rémi Verschelde
5e5103f460
Merge pull request #37861 from reduz/implement-decals
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Implement decals
2020-04-14 17:13:20 +02:00
Rémi Verschelde
c364c969cd
Merge pull request #37866 from akien-mga/android-build-tools-29.0.3
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Android: Bump build tools to 29.0.3
2020-04-14 17:10:38 +02:00
Juan Linietsky
5944eb6e7f
Implement decals
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Also implemented decal atlas, so projectors and other stuff can be added.
Sidenote: Had to make RID hashable, so some unrelated includes changed
in order to include it in hashfuncs.h
2020-04-14 11:13:34 -03:00
Marcel Admiraal
88d307df14
Assign zero to range when ConvexPolygonShape2D is empty.
2020-04-14 12:53:32 +01:00
Rémi Verschelde
ca896ddbf0
Android: Bump build tools to 29.0.3
2020-04-14 13:47:13 +02:00
Rémi Verschelde
e0eb9a8ae4
Merge pull request #37826 from nekomatata/direct-body-state-sleep
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Fix set_sleep_state in Bullet body direct state
2020-04-14 12:53:20 +02:00
PouleyKetchoupp
5c1c03f29a
Add PhysicalBone rotation, damping, axis lock & can sleep
2020-04-14 11:55:46 +02:00
PouleyKetchoupp
30b184cb06
Fix set_sleep_state in Bullet body direct state
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It was inverted, it should set the body to be active when sleep is disabled.
2020-04-14 11:39:34 +02:00
Rémi Verschelde
3afa3db096
Merge pull request #37858 from m4gr3d/remove_unused_resources
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Delete unused drawable resources
2020-04-14 08:18:47 +02:00
Michael Alexsander
0adbc43ab9
Add icon for the Decal node
2020-04-14 01:08:38 -03:00
fhuya
73d4e2eefb
Delete unused drawable resources.
2020-04-13 16:15:37 -07:00
Hugo Locurcio
e799dc954e
Mention keep_pressed_outside
caveat in the BaseButton documentation
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This closes #37790 .
2020-04-13 21:56:47 +02:00
Rémi Verschelde
fa0902a65d
Merge pull request #37851 from nicomitchell/FixMathRoundTypeReturn
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Change visual script round function output type to float
2020-04-13 21:39:03 +02:00
Nico Mitchell
c2ffaf5b2b
Change round return type to float
2020-04-13 13:02:40 -04:00
Rémi Verschelde
d4b211bb3d
Merge pull request #37295 from SkyLucilfer/AndroidExportValidation
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Validate supported architectures when exporting to Android
2020-04-13 13:56:48 +02:00
Rémi Verschelde
5247fdb3f3
Merge pull request #37840 from Janglee123/richtext-underline-fix-2
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Fixed 0 width issue of rich text label
2020-04-13 13:55:18 +02:00
Rémi Verschelde
644bc87240
Merge pull request #37843 from qarmin/unitialized_crash
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Fixed crash caused by uninitialised variable
2020-04-13 13:53:44 +02:00
SkyJJ
7fcd13575e
Validate supported architectures when exporting to Android
2020-04-13 12:16:08 +02:00
Rémi Verschelde
e2b01a7cc6
Merge pull request #37841 from qarmin/leak_copy_shader
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Fixes leak with CopyToFbShaderRD
2020-04-13 12:14:16 +02:00
qarmin
c937fe5237
Fixed crash caused by unitialized variable
2020-04-13 12:11:55 +02:00
Rémi Verschelde
1888ab594b
Merge pull request #37823 from MCrafterzz/relativeSnap
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Relative scale snapping 2D
2020-04-13 12:10:25 +02:00
Rémi Verschelde
cfb00d4ed0
Merge pull request #37817 from ThakeeNathees/disconnect-autocomplete
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autocomplete for disconnect implemented
2020-04-13 12:07:25 +02:00
Rémi Verschelde
abd85d3dae
Merge pull request #37820 from Rudigus/master
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Improve error explanations related to UPNP and UPNPDevice
2020-04-13 12:06:09 +02:00
Rémi Verschelde
660868dcc9
Merge pull request #37834 from nicomitchell/RemoveSeparatorsFromParticlesMenu
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Remove button separators from Particles menus
2020-04-13 12:04:36 +02:00
qarmin
88c0a9e3de
Fixes leak with CopyToFbShaderRD
2020-04-13 11:39:44 +02:00
janglee
5e64c146bc
Fixed 0 width issue of rich text label
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Fixes #37746
2020-04-13 14:59:38 +05:30
Marcus Elg
795cba2d73
Relative scale snapping 2D
2020-04-13 10:16:54 +02:00
Rémi Verschelde
6366332949
Merge pull request #37311 from MickeMakaron/handle-huge-path2d-offset-values
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Handle huge path2d offset values
2020-04-13 09:17:04 +02:00
Thakee Nathees
efe90fce01
autocomplete for disconnect, is_connected implemented
2020-04-13 12:35:06 +05:30
MickeMakaron
2edb59ec88
Handle huge offset values in Path2D and Path3D set_offset
2020-04-13 07:42:47 +02:00
Rudigus
42434a0384
Improve error explanations related to UPNP and UPNPDevice
2020-04-13 02:25:39 -03:00
Nico Mitchell
7211ad73bc
Remove separators from particles menus
2020-04-12 22:15:20 -04:00
Rémi Verschelde
06748a2b5f
Merge pull request #37749 from clayjohn/Vulkan-improved-ss
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Add vogel filter and settings to soft shadows
2020-04-13 00:39:37 +02:00
Hugo Locurcio
88da90f2bf
Improve the Dictionary class documentation
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This closes https://github.com/godotengine/godot-docs/issues/3376 .
2020-04-12 22:48:02 +02:00
Juan Linietsky
451d5bd492
Merge pull request #37829 from reduz/implement-msaa
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Implement MSAA
2020-04-12 16:42:51 -03:00
Juan Linietsky
a57dc398db
Implement MSAA
2020-04-12 15:33:57 -03:00
Juan Linietsky
d160644c88
Merge pull request #37819 from reduz/implement-fxaa
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Add screen space AA option, with FXAA implementation.
2020-04-12 11:46:14 -03:00
Juan Linietsky
16ae2cc1bf
Add screen space AA option, with FXAA implementation.
2020-04-12 10:57:18 -03:00
Rémi Verschelde
1846d33b5f
Merge pull request #37822 from nekomatata/rigid-body-force-pos
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Fix add_force in Godot Physics RigidBody
2020-04-12 11:46:22 +02:00
Rémi Verschelde
28bd664de5
Merge pull request #37542 from swarnimarun/patch_vs_02
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Update visualscript graph nodes on visual script variable edit
2020-04-12 11:30:15 +02:00
PouleyKetchoupp
219c5712f0
More details in Rigid Body add_force documentation
2020-04-12 11:27:29 +02:00
PouleyKetchoupp
4a0d15f91c
Fix add_force in Godot Physics RigidBody
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Now takes the center of mass into account for calculating the applied
torque, like apply_impulse does.
2020-04-12 11:20:32 +02:00
Juan Linietsky
9dc19f7619
Merge pull request #37808 from reduz/port-effects-to-compute
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Moved most of the effect code to compute.
2020-04-11 23:38:05 -03:00
Juan Linietsky
d81911490b
Moved most of the effect code to compute.
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Simplifies it and improves performance.
Improves image barrier handling per mipmap on RenderingDeviceVulkan
2020-04-11 19:44:07 -03:00
Rémi Verschelde
636d4bad99
Merge pull request #37794 from clayjohn/VULKAN-SSS-sky
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Fix SSS affecting Sky
2020-04-11 16:30:51 +02:00
clayjohn
e3a9af2db1
Fix SSS affecting Sky
2020-04-11 01:20:24 -07:00
Rémi Verschelde
4bb3f9d4b9
Merge pull request #37303 from zak-grumbles/fix-option-btn-item-selected-docs
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Fix OptionButton item_selected docs godotengine#36803
2020-04-11 08:30:43 +02:00