Commit graph

86 commits

Author SHA1 Message Date
Danil Alexeev
07d23489f4
GUI: Fix text overlapping icon in Tree 2023-08-24 22:09:02 +03:00
Yuri Sizov
b54d6cf466 Merge pull request from AThousandShips/tree_tooltip
Add ability to set the tooltip text of a `TreeItem` button
2023-07-12 15:09:09 +02:00
Rémi Verschelde
81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
Rémi Verschelde
346f1ab86b
Bump version to 4.2-dev
Keep on waitin'
2023-07-05 22:07:03 +02:00
Ninni Pipping
75b355ee99 Add ability to set the tooltip text of a TreeItem button 2023-06-18 11:14:32 +02:00
Danil Alexeev
010829f962
Tree: Add ability to configure text autowrap mode for individual cells 2023-06-03 15:17:35 +03:00
Yuri Sizov
3ed7bdc26f Implement TreeItem.add_child 2023-05-31 11:36:23 +02:00
VolTer
151a4ba6a5 Overhaul the top sections of the class reference (GUI classes) 2023-05-28 14:24:54 +02:00
Ninni Pipping
8cf98dda23 Clarify range of various ID values are 32 bit 2023-05-19 17:22:05 +02:00
Hendrik Brucker
dc46163b12 Improve editor state persistence 2023-05-11 04:17:03 +02:00
Danil Alexeev
005937b576
Add support for multiline strings to Tree 2023-04-25 18:43:26 +03:00
Yuri Sizov
1522762dc9 Make icons of scripted and custom classes fit the editor UI
Also:
- Add an option to limit the icon size in PopupMenu.
This is similar to how this works in Tree and TreeItem.
- Add the same option to TabBar.
- Add a theme constant for Tree, PopupMenu, Button, and
TabBar to apply this limit on the control level.

Co-authored-by: Daylily-Zeleen <daylily-zeleen@foxmail.com>
2023-03-31 21:39:02 +02:00
Rémi Verschelde
1c1524a651
Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
Markus Sauermann
06f0184b63 Fix confusion about TreeItem.add_button ambiguity between id and index
A TreeItem button has an id and an index, which can be distinct.
This leads to confusion.

This PR documents the distinction between id and index.
2022-12-29 00:43:45 +01:00
Haoyu Qiu
80ccd46dcd Use capitalized ID in the doc 2022-12-08 09:40:49 +08:00
Jummit
1e28675560 Expose TreeItem::set_button_color 2022-10-09 10:37:55 +02:00
Ninni Pipping
df9eaf5f47 Tree recursive folding 2022-09-21 13:28:29 +02:00
Micky
97f8c9b97c Rename TreeItem's set_tooltip to set_tooltip_text
`set_tooltip` -> `set_tooltip_text`
`get_tooltip` -> `get_tooltip_text`

For consistency:
`get_button_tooltip` -> `get_button_tooltip_text`
And the `tooltip` parameter in `add_button` was renamed to `tooltip_text`
2022-08-30 11:16:23 +02:00
kobewi
f7f4873ed0 Replace Array return types with TypedArray 3 2022-08-24 12:53:36 +02:00
Andy Maloney
2d54c36c3c [doc] Use "param" instead of "code" to refer to parameters 2022-08-11 16:13:29 +03:00
Yuri Sizov
c5d7115038 Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
Derwent Ready (drentsoft)
df5a922880 Clarified usage of TreeItem get_next*() and get_prev*() functions. 2022-07-08 08:49:56 +02:00
bruvzg
344ba0ffaf
Refactor Font configuration and import UI, and Font resources. 2022-07-06 14:12:36 +03:00
monkeyman192
31381f8c9e Allow TreeItem nodes to toggle visibility 2022-05-16 23:55:05 +10:00
bruvzg
be611c1c05
Implement Label3D node.
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
Pierre-Thomas Meisels
63f7f44ccb Make vararg method bind no return and return
Type emit_signal exposed method return type

set UndoRedo add_do_method and add_undo_method exposed return void

Set TreeItem::_call_recursive_bind returns void

Set _rpc_bind and _rpc_id_bind returns void in Node

Set _call_group and _call_group_flags method returns void in SceneTree

Set godot-cpp-test CI flag to false
2022-03-30 11:43:12 +02:00
Haoyu Qiu
bb766a8fb6 Fix documentation about TreeItem button ID 2022-02-17 01:00:16 +08:00
Hugo Locurcio
b68dd2e189
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
Haoyu Qiu
374299c6fb Improve TreeItem button API 2022-02-08 23:56:13 +08:00
Rémi Verschelde
7072b359b4
Improve some method bindings to use specific Object subtypes
This was made possible by changes to `VariantCaster` which now make
it possible to pass any `Object`-derived type as pointer.
2022-01-28 15:07:22 +01:00
kobewi
b86e3dbe7b Add usage of indeterminate checkboxes to editor 2022-01-22 21:12:06 +01:00
Kevin Fischer
a4bac268c9 Addded methods to propagate checks & refactored classes to use new methods. 2022-01-18 19:21:59 -08:00
Nathan Franke
41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
bruvzg
4c3f7d1290 Makes FontData importable resource.
Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support.
2021-08-27 15:43:18 +03:00
Kevin Fischer
75866c81e7 Added icons and API for indeterminate checkmarks for the Tree class. 2021-08-16 10:13:06 -07:00
Rémi Verschelde
7adf4cc9b5
doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
Gilles Roudière
d7d32ced5b Implement Tree's internal minimum width calculation 2021-06-28 15:54:31 +02:00
reduz
d95bc3fa67 Use bold fonts in editor
* Labels are now bold
* Categories in trees are bold
* Main editor buttons are bold
* Fixed section folding arrows in inspector
2021-06-02 12:47:57 -03:00
trollodel
bca0d36fe6 Improve TreeItem API and allow to move nodes 2021-05-17 22:06:46 +02:00
Rémi Verschelde
3a5929abf3
doc: Sync classref with current source 2021-03-25 12:19:51 +01:00
James Westman
2f5164d78c
docs: Add TreeItem method descriptions 2021-01-28 22:34:29 -06:00
bruvzg
7e2c0ffd1a
[Complex Text Layouts] Add TextServer documentation. Update Font, CanvasItem, Theme and modified controls documentation. 2020-11-26 14:25:52 +02:00
TheDuriel
0ff1ca4655 Clarify TreeItem return values 2020-07-20 14:38:34 +02:00
Rémi Verschelde
bbdfc7353c doc: Sync classref with current source 2020-05-11 13:23:39 +02:00
Tomasz Chabora
f6aec99d27 Mention how to remove TreeItem from a Tree 2020-04-21 15:31:21 +02:00
Rémi Verschelde
cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
Rémi Verschelde
fea37cfb52 doc: Sync classref with StringName/Callable changes 2020-02-22 14:59:09 +01:00
Rémi Verschelde
0e3d625737 doc: Sync classref with current source
Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.

Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-12 12:37:13 +01:00
clayjohn
57e27683ba Update docs to version 4.0 2020-01-31 17:15:41 -08:00
Rémi Verschelde
2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with .

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00