Yuri Roubinsky
a8bbe570ca
Rename hint_albedo
, hint_white/black
in shaders
2022-05-09 22:50:18 +03:00
Rémi Verschelde
931838b330
Merge pull request #60627 from aaronfranke/rename-elements
...
Rename Transform2D and Basis `elements` to `columns` and `rows` respectively
2022-05-03 14:40:01 +02:00
Hugo Locurcio
180e5d3028
Remove RES
and REF
typedefs in favor of spelled out Ref<>
...
These typedefs don't save much typing compared to the full `Ref<Resource>`
and `Ref<RefCounted>`, yet they sometimes introduce confusion among
new contributors.
2022-05-03 01:43:50 +02:00
Yuri Roubinsky
5eb3a0ef4a
Add hint_color
support for vec3
in shaders
2022-05-01 09:47:35 +03:00
Aaron Franke
1bf94dff3a
Rename Basis "elements" to "rows"
2022-04-29 08:02:56 -05:00
Aaron Franke
b831fb0a54
Rename Transform2D "elements" to "columns"
2022-04-29 08:02:39 -05:00
clayjohn
2f2064fe3d
Overhaul GLES3: Add basis for 3D renderer, overhaul materials and textures
2022-04-26 11:48:39 -07:00
Shnazzy
4ef7372d9e
Fixed ambiguous reference to "Shader" and "Material" classes in drivers/gles3/storage/material_storage.cpp
2022-04-22 19:50:19 -04:00
Hendrik Brucker
cf58d23a72
Add Vector4 to VisualShader
2022-04-12 19:09:29 +02:00
bruvzg
f851c4aa33
Fix some issues found by cppcheck.
2022-04-06 14:34:37 +03:00
Bastiaan Olij
36defd1179
Extract global variable, shader and material storage
2022-03-31 21:49:42 +11:00