Pedro J. Estébanez
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d0e09d84f0
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Implement onion skinning for the animation editor
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2017-11-25 13:25:14 +01:00 |
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Rémi Verschelde
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067fc88488
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Merge pull request #12224 from NathanWarden/scene_tree_added_signal
Added a node_added signal to the SceneTree
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2017-10-20 22:10:47 +02:00 |
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geequlim
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eeacae563c
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Fix window display shrink can't set to float numbers
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2017-10-20 12:52:18 +02:00 |
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Nathan Warden
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999ad9c0a8
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Added a node_added signal to the SceneTree
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2017-10-19 10:46:00 -05:00 |
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AndreaCatania
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4537977d6d
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Renamed fixed_process to physics_process
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2017-09-30 16:19:07 +02:00 |
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Poommetee Ketson
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ed606ded52
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Fix files header
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2017-09-01 21:07:55 +07:00 |
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Rémi Verschelde
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bd282ff43f
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Use HTTPS URL for Godot's website in the headers
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2017-08-27 14:16:55 +02:00 |
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Quinn Schwab
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7c802837a3
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add SceneTree method to get ID of rpc calling peer
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2017-08-23 18:43:25 +10:00 |
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Juan Linietsky
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2cc8309249
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Merge pull request #10351 from neikeq/enums-are-for-the-weak
ClassDB: Provide the enum name of integer constants
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2017-08-21 19:56:08 -03:00 |
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Ignacio Etcheverry
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32dd9a9f66
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ClassDB: Provide the enum name of integer constants
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2017-08-20 22:07:43 +02:00 |
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Juan Linietsky
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541fdffc0a
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Merge pull request #10319 from neikeq/pr-engine-editor-hint
Adds Engine::is_editor_hint() method
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2017-08-20 12:55:46 -03:00 |
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Ignacio Etcheverry
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90b8a5b71e
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Removes editor_hint from SceneTree
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2017-08-19 01:29:45 +02:00 |
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Yakov Borevich
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b2ca500545
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Add expand stretch/ascpect - no more black bars
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2017-08-09 12:26:33 +03:00 |
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Juan Linietsky
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772485cdb3
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Several changes to better run in mobile.
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2017-07-22 14:08:17 -03:00 |
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Juan Linietsky
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e63c64e256
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Clean up normalmapping, make sure tangents are imported correctly.
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2017-07-03 10:45:34 -03:00 |
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Juan Linietsky
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3ce046ee0c
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-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
-Fixded BackBuffercopy object
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2017-06-26 22:58:46 -03:00 |
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