Rémi Verschelde
a8cfd1436a
Merge pull request #86176 from dalexeev/gds-fix-type-highlighting
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GDScript: Fix type highlighting
2024-01-30 17:47:33 +01:00
Rémi Verschelde
2edfdace76
Merge pull request #83220 from dalexeev/gds-highlight-code-regions
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GDScript: Highlight code region comments
2024-01-30 17:47:23 +01:00
Yuri Sizov
7496f99060
Create a MainScreenButton theme variation
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This turns custom font theme properties into a proper
variation, which makes applying it simpler.
2024-01-30 17:35:46 +01:00
Riteo
7e0f7d3abd
Add Wayland support
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Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:
- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.
- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.
- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.
- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.
- The cursor doesn't yet support fractional scaling.
- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).
- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.
This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.
Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2024-01-30 16:44:47 +01:00
Rémi Verschelde
10445d80d8
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@232c738ce0
2024-01-30 15:14:27 +01:00
Rémi Verschelde
dec635119e
mbedtls: Update to upstream version 2.28.7
2024-01-30 14:09:13 +01:00
bruvzg
ffdf8084c0
Use raw strings for D3D12 install messages.
2024-01-30 11:13:12 +02:00
lawnjelly
4577dfdb67
Shadow volume culling and tighter shadow caster culling
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Existing shadow caster culling takes no account of the camera.
This PR adds the highly encapsulated class RenderingLightCuller which can cut down the casters in the shadow volume to only those which can cast shadows on the camera frustum.
2024-01-30 08:38:31 +00:00
Aaron Franke
52aa5668fe
Fix AudioStreamPlayer3D autoplay and internal notifications
2024-01-30 00:56:12 -06:00
Micky
25c0c95960
Mention and deprecate InputEventJoypadButton's pressure
2024-01-29 23:38:36 +01:00
Rémi Verschelde
51991e2014
Merge pull request #84674 from m4gr3d/add_flag_to_run_scons_from_gradle
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Add parameter to allow generation of the Godot native shared libraries from gradle
2024-01-29 23:24:05 +01:00
Rémi Verschelde
9ab5cedef6
Merge pull request #87712 from akien-mga/revert-gdscript-uid-annotations-for-now
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Revert "Add UID support to GDScript files" (for now)
2024-01-29 21:34:59 +01:00
Rémi Verschelde
37e5a71f5d
Merge pull request #87710 from AThousandShips/dummy_free
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Free dummy renderer objects
2024-01-29 21:34:36 +01:00
Rémi Verschelde
86f6811752
Merge pull request #87701 from KoBeWi/extratreestial_tweens
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Allow `Node.create_tween()` outside SceneTree
2024-01-29 21:34:13 +01:00
Rémi Verschelde
6809791fee
Merge pull request #87553 from clayjohn/GLES3-shader-compilation
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Significantly improve the speed of shader compilation in compatibility backend
2024-01-29 21:33:49 +01:00
Rémi Verschelde
1d3722a6aa
Merge pull request #87170 from AThousandShips/run_fix
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Fix reloading current scene forgetting path
2024-01-29 21:33:26 +01:00
Rémi Verschelde
b65c495d6e
Merge pull request #86845 from RandomShaper/no_load_regress
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Avoid regressing in progress reporting in resource load
2024-01-29 21:33:00 +01:00
Rémi Verschelde
6a47a53273
Merge pull request #86765 from reduz/filesystem-to-bottom
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Allow to move FileSystem dock to bottom and drag resources across bottom docks
2024-01-29 21:32:35 +01:00
Rémi Verschelde
6c2f412cc7
Merge pull request #84760 from KoBeWi/ultimate_get_property_list_reloaded
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Fetch override list from ThemeDB
2024-01-29 21:32:10 +01:00
Rémi Verschelde
64ddf1ff0c
Merge pull request #79436 from Calinou/textureregion-increase-max-zoom
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Extend minimum/maximum zoom level of TextureRegion editor
2024-01-29 21:31:42 +01:00
Rémi Verschelde
745f8e112f
Revert "Add UID support to GDScript files"
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This reverts commit c7f68a27ec
.
We still think GDScript files need UIDs to allow safe refactoring,
but we're still debating what form those should take exactly.
So far there seems to be agreement that it shouldn't be done via an
annotation as implemented here, so we're reverting this one for now,
to revisit the feature in a future PR.
2024-01-29 21:00:26 +01:00
kit
6e965f6c83
Allow tab deselection
2024-01-29 14:30:34 -05:00
kobewi
0de8a736da
Allow Node.create_tween() outside SceneTree
2024-01-29 20:18:43 +01:00
A Thousand Ships
666daf47c3
Free dummy renderer objects
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These leaked during tests etc.
2024-01-29 19:28:29 +01:00
Matthew Edwards
7565d1f3ab
Push p_original_path into load_paths_stack and sub_tasks instead of p_path.
2024-01-29 17:27:57 +00:00
kobewi
7d6ded2027
Fetch override list from ThemeDB
2024-01-29 16:41:57 +01:00
Juan Linietsky
000367893a
Ability to move FileSystem dock to bottom
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* Allows moving the filesystem dock to the bottom
* Added ability to drag resources across bottom docks
2024-01-29 15:15:38 +01:00
Hugo Locurcio
085629a7c9
Extend minimum/maximum zoom level of TextureRegion editor
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This also applies a similar change to the SpriteFrames editor.
2024-01-29 14:58:40 +01:00
Rémi Verschelde
fa48a51183
Merge pull request #87688 from AThousandShips/what_is_this
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Remove unnecessary `this->` expressions
2024-01-29 13:18:09 +01:00
Rémi Verschelde
e59e58a68a
Merge pull request #87686 from radzo73/get_button_color
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[TreeItem] Add `get_button_color()`
2024-01-29 13:18:05 +01:00
Rémi Verschelde
6305277312
Merge pull request #87670 from RandomShaper/d3d12_16bit
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Direct3D 12: Query support for 16-bit operations
2024-01-29 13:18:00 +01:00
Rémi Verschelde
f0144d7f45
Merge pull request #87669 from bs-mwoerner/csharp_deadlock
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Fix possible deadlock when creating scripts during a background garbage collection
2024-01-29 13:17:56 +01:00
Rémi Verschelde
5c61803971
Merge pull request #87668 from bruvzg/add_baseline_offset
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[TextServer / Font] Add support for customizable baseline offset.
2024-01-29 13:17:52 +01:00
Rémi Verschelde
9a789adff2
Merge pull request #87632 from Sauermann/fix-remove-unused-group-variable
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Remove unused internal Variable `Viewport::gui_input_group`
2024-01-29 13:17:48 +01:00
Rémi Verschelde
074b4eb770
Merge pull request #87627 from RandomShaper/one_more_undef
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Undefine yet another macro from Windows headers
2024-01-29 13:17:45 +01:00
Rémi Verschelde
604f8b093e
Merge pull request #87624 from bruvzg/dx12_old_mingw
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[D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX runtime opt-in.
2024-01-29 13:17:41 +01:00
Rémi Verschelde
1fdee4f6f5
Merge pull request #87618 from DarioSamo/lightmapper_samplerless
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Do not use a linear sampler on lightmapper when retrieving grid data.
2024-01-29 13:17:37 +01:00
Rémi Verschelde
75d2cf3075
Merge pull request #87616 from ryevdokimov/cancel-transformation-2d
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Add cancel transformation shortcut to 2D to match 3D
2024-01-29 13:17:33 +01:00
Rémi Verschelde
15c78ae8cc
Merge pull request #87612 from capnm/240126_thorvg_from_v0.12.1_to_0.12.3
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ThorVG: update from v0.12.1 to v0.12.3
2024-01-29 13:17:29 +01:00
Rémi Verschelde
563364d93e
Merge pull request #87603 from jsjtxietian/_property_get_revert
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Fix `ShaderMaterial::_property_get_revert` crash when given non-existing `p_name`
2024-01-29 13:17:25 +01:00
Rémi Verschelde
78680cdebc
Merge pull request #87572 from RandomShaper/d3d12_custom_dbg_print
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Direct3D 12: Fix and enable custom debug printing
2024-01-29 13:17:21 +01:00
Rémi Verschelde
ef9cb3dfa5
Merge pull request #87535 from Mickeon/scene-tree-configuration-warnings-cleanup
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Improve appearance of Node configuration warnings
2024-01-29 13:17:17 +01:00
Rémi Verschelde
8202a73c73
Merge pull request #87512 from DarioSamo/rd_graph_fixes
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Fix validation errors by improving stage and slice tracking behavior of RenderingDeviceGraph.
2024-01-29 13:17:12 +01:00
Rémi Verschelde
a248e8c78d
Merge pull request #87502 from mihe/soft-body-bindings
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Bind physics server methods related to `SoftBody3D`
2024-01-29 13:17:09 +01:00
Rémi Verschelde
68957d2944
Merge pull request #87445 from KoBeWi/expand_the_Control_empire
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Clarify sizing of main screen plugins
2024-01-29 13:17:05 +01:00
Rémi Verschelde
c1dbaa73a6
Merge pull request #87393 from stuartcarnie/bugfix
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Use `os_unfair_lock` on Apple platforms
2024-01-29 13:17:00 +01:00
Rémi Verschelde
061c776228
Merge pull request #87381 from YuriSizov/core-sneaky-properties
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Better hide internal properties from users
2024-01-29 13:16:55 +01:00
Rémi Verschelde
269145f48a
Merge pull request #87300 from Calinou/math-normalize-error-show-value
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Display values in vector/quaternion math function errors
2024-01-29 13:16:51 +01:00
Rémi Verschelde
440d8cd989
Merge pull request #87167 from 0x0ACB/public_character_body
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Make CharacterBody properties public
2024-01-29 13:16:48 +01:00
Rémi Verschelde
ec08b323bf
Merge pull request #86927 from Mickeon/filling-docs
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Fill the documentation of a few overlooked classes
2024-01-29 13:16:42 +01:00