Juan Linietsky
a2027cfa49
-Fixes to how collada generates tangents (use SurfaceTool), closes #9562
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-Fix to gridmap cell size (wrong property type)
2017-08-29 08:48:39 -03:00
Ferenc Arn
609ef89362
Fix the channels gltf importer uses for metallic and AO textures.
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Khronos blender gltf exporter uses red channel for occlusion and blue channel for metallic, whereas the current behavior is the opposite.
Fixes #10700 .
2017-08-28 15:09:47 -04:00
Rémi Verschelde
59d1f96418
Merge pull request #10688 from Noshyaar/pr-csv2
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ImporterCSV: add delimiter options , ; or \t
2017-08-28 00:06:50 +02:00
Rémi Verschelde
7ad14e7a3e
Dead code tells no tales
2017-08-27 22:13:45 +02:00
Poommetee Ketson
4e0d1c8f1c
ImporterCSV: add delimiter options , ; or \t
2017-08-27 22:14:09 +07:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Poommetee Ketson
4940f490c4
ImporterCSV: print error condition to console
2017-08-27 13:48:48 +07:00
Juan Linietsky
1894157c9f
-Massive clean up to gizmos
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-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
2017-08-26 00:47:28 -03:00
Hein-Pieter van Braam
cacced7e50
Convert Object::cast_to() to the static version
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Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Hein-Pieter van Braam
3894f20d98
Remove an assignment to self
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This line does a = a and has a FIXME line. It seems that reduz can't
think of a reason for it either, so here it goes.
2017-08-23 23:51:37 +02:00
Rémi Verschelde
df590fc2d3
Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
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Removed unnecessary assignments
2017-08-22 00:58:12 +02:00
Wilson E. Alvarez
738d2ab969
Removed unnecessary assignments
2017-08-21 15:15:55 -04:00
Daniel J. Ramirez
da8fecf25e
Added support for SVG
2017-08-20 13:53:02 -05:00
Juan Linietsky
e61d547ed0
Make sure local to scene resources are initialized after loading all nodes, fixes #9438
2017-08-18 08:26:41 -03:00
Juan Linietsky
33c1d25517
Several improvements and fixes to import system. Might fix many issues opened, but have to check in detail..
2017-08-17 17:18:50 -03:00
Rémi Verschelde
b1ecaaa22b
Merge pull request #10307 from Rubonnek/update-argument-names
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Updated function argument names
2017-08-16 17:17:56 +02:00
Juan Linietsky
cb0e357d0b
Converting to MeshLibrary works again, fixes #8092
2017-08-15 11:41:17 -03:00
Wilson E. Alvarez
428f03cf06
Updated function argument names
2017-08-12 15:12:49 -04:00
Poommetee Ketson
023321d59e
ResourceImporterScene: fix 'bult' typo
2017-08-08 11:11:14 +07:00
Thomas Herzog
0188ce5c80
Merge pull request #10015 from marcelofg55/master
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Implement 32 bit IEEE float WAVE format
2017-08-07 23:11:35 +02:00
Juan Linietsky
26ff90eaed
Full GLTF 2.0 Specification support! cheers!
2017-08-03 19:42:32 -03:00
Juan Linietsky
5c361485db
-Added GLTF scene support (still missing animations and .glb extension)
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-Fixed bugs regarding tangent generation in SurfaceTool
2017-08-02 15:43:49 -03:00
Marcelo Fernandez
c09428e950
Implement 32 bit IEEE float WAVE format
2017-08-01 12:48:10 -03:00
Rémi Verschelde
daad16b7c7
Merge pull request #10009 from marcelofg55/master
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Fix possible division by zero crashes on the wav importer
2017-08-01 09:45:50 +02:00
Marcelo Fernandez
af6f222b79
Fix possible division by zero crashes on the wav importer
2017-07-31 21:57:58 -03:00
Pedro J. Estébanez
c082f4134f
Fix equality when assignment intended
2017-08-01 01:58:14 +02:00
Rémi Verschelde
76005a8e75
Style: Apply clang-format on all files
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Thus fixing some invalid changes that had still made it to the master branch.
2017-07-30 22:53:40 +02:00
Juan Linietsky
b276d92c8a
Few small GI Probe fixes
2017-07-29 00:04:29 -03:00
Juan Linietsky
85aa0adeef
small grammar fix
2017-07-23 18:55:08 -03:00
Juan Linietsky
66009706c9
-Ability to set default import presets for type
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-More presets for scene importer
-Option in scene importer to export root nodes as separate scenes
-Fixed MeshInstance preview
2017-07-23 18:50:25 -03:00
Rémi Verschelde
8495acc510
Merge pull request #9754 from Hinsbart/obj_fix
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OBJ Importer: Fix relative path materials.
2017-07-22 13:49:19 +02:00
Andreas Haas
0bc5fca4d5
OBJ Importer: Fix relative path materials.
2017-07-21 20:59:22 +02:00
Juan Linietsky
25678b1876
-Renamed GlobalConfig to ProjectSettings, makes more sense.
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-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Juan Linietsky
bbada82f80
-Reorganized all properties of project settings (Sorry, Again).
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(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-17 22:18:58 -03:00
Juan Linietsky
2e73be99d8
Lots of work on Audio & Physics engine:
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-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
Mike Demchenko
836c8bfacf
Inline documentation request satisfied.
2017-07-07 03:01:46 +04:00
Juan Linietsky
12a8fedfe6
Some changes to dual paraboloid envmap generation, fixes somme bleeding
2017-07-05 19:39:45 -03:00
Rémi Verschelde
e54c7d5715
Merge pull request #9457 from TwistedTwigleg/Fixed_Vector3_snap
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Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03 23:43:33 +02:00
TwistedTwigleg
44ecfb028d
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03 16:29:03 -04:00
Juan Linietsky
e63c64e256
Clean up normalmapping, make sure tangents are imported correctly.
2017-07-03 10:45:34 -03:00
Juan Linietsky
83ae9a5e28
Ability to restart particle system with a function call
2017-06-25 08:01:50 -03:00
Andreas Haas
e80d61038b
Fix EditorImportPlugin::get_preset_count
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Was missing a const...
2017-06-20 21:25:12 +02:00
Juan Linietsky
b19225bfce
-Fix freezes caused by etccomp2, closes #9183
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-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16 21:49:37 -03:00
George Marques
7966ebe6fa
Complete changing of resource extensions
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Some places were missing in e42d59f
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2017-06-16 15:42:18 -03:00
George Marques
e42d59f01e
Rename Godot-specific resource extensions
2017-06-15 21:35:20 -03:00
Juan Linietsky
a8e845a474
Merge pull request #8548 from tagcup/etc2comp
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Add ETC1/ETC2 compression support though etc2comp.
2017-06-13 19:17:13 -03:00
Juan Linietsky
612ab8fcdb
-Restored multithread capability to VisualServer
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-Restored resource previews!
2017-06-09 00:24:18 -03:00
Juan Linietsky
5bf810b5db
-Added proper access to depth texture from shader
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-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
2017-06-07 18:20:04 -03:00
Ferenc Arn
6a9c990da7
Add ETC1/ETC2 compression support though etc2comp.
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Remove rg-etc1 code. Also updated travis to use ubuntu 14.04.
Fixes #8457 .
2017-05-31 18:59:00 -05:00
Juan Linietsky
a134f58fb3
rewritten PBR implementation to make it friendlier with Blender
2017-05-31 20:29:56 -03:00