Rémi Verschelde
034cd62a77
Warn when using GPU particles with GLES2
...
Closes #25733 .
2019-02-09 20:49:58 +01:00
clayjohn
975c3fd157
filled in multimesh doc
2019-02-09 11:47:25 -08:00
Aaron Franke
3f837d5cc5
[Core] Rename Matrix3 file to Basis
...
The code already referred to "Basis", it's just the file name that was different for some reason.
2019-02-09 14:42:23 -05:00
Rémi Verschelde
33b64ec3fd
Merge pull request #25739 from qarmin/fix_scan_folders_after_deleting
...
Fix rescan files and folders after deleting them
2019-02-09 20:37:59 +01:00
Rémi Verschelde
5fa5678eb7
Merge pull request #25736 from qarmin/fix_sprie_frames_editor
...
Fix latest regression error in SpriteFramesEditor
2019-02-09 18:27:40 +01:00
Rémi Verschelde
ae1ac55409
Merge pull request #25712 from QbieShay/issue_25609
...
Root node of a scene is now selected when the scene is opened.
2019-02-09 18:22:28 +01:00
Rémi Verschelde
41798cbb6f
Merge pull request #25709 from vnen/submodule-hash
...
Get Git commit hash when Godot is a submodule
2019-02-09 18:13:04 +01:00
Rémi Verschelde
7d5c6f4c7a
Merge pull request #25710 from Calinou/add-hint-output-font-size
...
Add a setting hint for the Output panel font size
2019-02-09 17:46:39 +01:00
qarmin
5b9662a2c5
Rescan files and folders deleting them
2019-02-09 14:36:16 +01:00
Rémi Verschelde
8908bdc7f2
Merge pull request #25653 from BastiaanOlij/fix_hide_skyrotation
...
Hide new sky properties if we don't have sky as a background
2019-02-09 13:09:39 +01:00
Rémi Verschelde
2a0c9faac2
Merge pull request #25614 from QbieShay/issue_25425
...
Fix generating GDNative API struct for 1.1
2019-02-09 13:09:13 +01:00
qarmin
c8f084b0d5
Fix latest regression error in SpriteFramesEditor
2019-02-09 12:50:19 +01:00
Rémi Verschelde
b462fdf1cb
Merge pull request #25685 from Calinou/doc-improve-resourcepreloader
...
Improve the ResourcePreloader documentation
2019-02-09 12:45:27 +01:00
Rémi Verschelde
6c243326bd
Merge pull request #25650 from willnationsdev/script-icon
...
Fix script class icons looking for paths at runtime
2019-02-09 12:22:51 +01:00
Rémi Verschelde
4912f578d1
clang-format: Set standard for ObjC++
2019-02-09 12:20:24 +01:00
Rémi Verschelde
6d98ce281f
Merge pull request #25671 from vnen/physics-material-2d
...
Include PhysicsMaterial when 3D is disabled
2019-02-09 12:10:12 +01:00
clayjohn
20ff01b8e4
added ability to set instance_transform_2d in multimesh
2019-02-08 20:59:09 -08:00
Ignacio Etcheverry
9df44c2d2c
Use script instance binding for objects constructed from C#
...
Only possible if the object class is a "native type". If the object class is a user class (that derives a "native type") then a script is needed.
Since CSharpLanguage does cleanup of script instance bindings when finished, cases like #25621 will no longer cause problems.
Fixed ~Object() trying to free script instance bindings after the language has already been removed, which would result in a NULL dereference.
2019-02-09 00:32:18 +01:00
Ignacio Etcheverry
4fd579b271
Merge pull request #25716 from neikeq/vv
...
Mono: Create player script metadata when building manually
2019-02-08 23:56:18 +01:00
QbieShay
fe046de216
Root node of a scene is now selected when the scene is opened.
2019-02-08 22:50:39 +01:00
Ignacio Etcheverry
5f8c30fbca
Mono: Create player script metadata when building manually
...
Previously this was only done when building the script for running the game. This was a problem because the user could want to build the project manually with the "Build project" button, to then run the game from the command line or similar.
2019-02-08 22:49:27 +01:00
Hein-Pieter van Braam
e937e74b69
Add a maximum recusion depth to _guess_expression_type
...
When a recursive declaration ends up in a GDScript file the
_guess_expression_type function would start looping and eventually run
out of stack space.
We now cap recusion for this function to 100 frames.
This fixes #25598
2019-02-08 22:39:08 +01:00
Rémi Verschelde
e190589f3d
Merge pull request #25627 from clayjohn/visual_shader_texture_bug
...
Change hint_color to hint_albedo for sampler2ds
2019-02-08 20:19:28 +01:00
Rémi Verschelde
8253cdbda3
Merge pull request #25692 from YeldhamDev/spriteframes_editor_changes
...
Small changes to the SpriteFrames editor
2019-02-08 19:52:20 +01:00
Rémi Verschelde
865d7983e0
Merge pull request #25701 from Chaosus/fix_particles_gizmo
...
Fix undo for Particles 3D gizmo
2019-02-08 19:51:40 +01:00
Rémi Verschelde
d16b6a2dac
Merge pull request #25706 from akien-mga/fix-etc2-decompress
...
Image: Fix decompressing ETC2
2019-02-08 19:51:20 +01:00
Hugo Locurcio
07e87f6ec0
Add a setting hint for the Output panel font size
...
This closes #21237 .
2019-02-08 19:34:43 +01:00
Karroffel
682bc07035
Fix generating GDNative API struct for 1.1
...
Fixes #25425 .
2019-02-08 19:28:40 +01:00
George Marques
874cbefa26
Get Git commit hash when Godot is a submodule
...
Submodules don't have a .git folder in the same place, but a .git file
that points to the actual folder. This change take this into account.
2019-02-08 16:17:07 -02:00
Paul Trojahn
163cdb8954
Fix look_at with non uniform scaling
...
The angle function doesn't consider the scaling of the local coordinates,
so it needs to be removed first. Fixes #23247
2019-02-08 18:00:54 +01:00
Rémi Verschelde
1772d6fa23
Image: Fix decompressing ETC2
...
Thanks to @Rriik for finding the bug and its cause.
Fixes #25595 .
2019-02-08 17:26:47 +01:00
Rémi Verschelde
5e837b3f13
Merge pull request #25552 from groud/better_error_message
...
Displays errors and warnings in a better way in the script editor
2019-02-08 17:03:55 +01:00
Rémi Verschelde
b867ef0eec
Merge pull request #25570 from Kanabenki/windows-relative-icon
...
Use relative path property hint for windows export icon
2019-02-08 16:50:14 +01:00
Chaosus
43a3db4c00
Fix undo for Particles 3D gizmo
2019-02-08 14:26:52 +03:00
Rémi Verschelde
17d92c2b09
Merge pull request #25551 from JFonS/fix_rogue_cpu_particles
...
Fix local_delta when resetting CPUParticles
2019-02-08 12:17:16 +01:00
Rémi Verschelde
da18307a53
Merge pull request #25562 from IronicallySerious/fix-empty-project
...
Fix prompt for empty project files when loaded
2019-02-08 12:16:01 +01:00
Rémi Verschelde
39bc758bb5
Merge pull request #25549 from Zylann/fix_game_font_size_forced_to_13
...
Don't modify font which could potentially not be the editor one yet
2019-02-08 12:13:05 +01:00
Rémi Verschelde
15a5c97591
Merge pull request #25546 from Zylann/fix_garbage_log_pointer
...
Fixed uninitialized pointer access due to THEME_CHANGED notification
2019-02-08 12:11:16 +01:00
Rémi Verschelde
9dcbf961e5
Merge pull request #25500 from daniel-abbott/BT_Debug_disable
...
Disable BT_DEBUG, works around #25476 and #25431
2019-02-08 12:02:09 +01:00
Rémi Verschelde
0e377f348c
Merge pull request #25517 from Zylann/doc_expression
...
Explain how to use Expression inputs
2019-02-08 11:55:06 +01:00
Rémi Verschelde
3dd00e77b4
Merge pull request #25524 from Calinou/fix-font-oversampling-warning
...
Fix a font oversampling warning being printed when it shouldn't
2019-02-08 11:52:45 +01:00
Rémi Verschelde
6958953ffa
Merge pull request #25515 from Zylann/search_bar_bottom
...
Moved script editor search bar to the bottom
2019-02-08 11:36:16 +01:00
Rémi Verschelde
39d6dbbb9f
Merge pull request #25506 from homer666/docs-update-cast-motion
...
[DOCS] Update PhysicsDirectSpaceState.cast_motion
2019-02-08 11:19:35 +01:00
Rémi Verschelde
7fcdadadf4
Merge pull request #25518 from bojidar-bg/25505-wrong-type-error-message
...
Fix wrong error messages for invalid arguments when calling functions through call
2019-02-08 11:18:30 +01:00
Rémi Verschelde
9523403192
Merge pull request #25509 from bojidar-bg/25504-update-bitmask-crash
...
Fix crashes when calling update_bitmask_area
2019-02-08 11:16:38 +01:00
Daniel Abbott
b3c0cb08b0
Disable BT_DEBUG, works around #25476 and #25431
2019-02-08 11:11:01 +01:00
Rémi Verschelde
aa9ec210b9
Merge pull request #25521 from bruvzg/disabled_hidpi_retina_fix
...
[macOS] Fix rendering on retina displays with HiDPI support disabled.
2019-02-08 11:06:48 +01:00
Rémi Verschelde
4ddefe9142
Merge pull request #25467 from fire/folding_spam
...
Add check in folding to see if the nodepath exists to avoid message spam and expose get_node_or_null
2019-02-08 10:13:36 +01:00
Michael Alexsander Silva Dias
d3082c99b5
Small changes to the SpriteFrames editor
2019-02-07 22:54:59 -02:00
Hugo Locurcio
4b51e8a975
Improve the ResourcePreloader documentation
2019-02-07 17:00:16 +01:00