Rémi Verschelde
ea018a8131
Merge pull request #94120 from bruvzg/fix_kbd_names
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[Windows] Fix reading keyboard layout names.
2024-07-17 15:44:50 +02:00
Rémi Verschelde
1ca4ce284e
Merge pull request #94063 from bruvzg/tablet_drag
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[Winink] Check pointer button states.
2024-07-17 15:44:47 +02:00
Rémi Verschelde
64a11d08cc
Merge pull request #94411 from Riteo/suspending-the-right-way
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Wayland: Check for suspended flag when unsuspending
2024-07-17 12:52:50 +02:00
Rémi Verschelde
d191bee0ae
Merge pull request #94402 from Riteo/committed-to-the-cause
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Wayland: Commit surface on window creation
2024-07-17 12:52:44 +02:00
Rémi Verschelde
a4312eebaa
Merge pull request #94468 from m4gr3d/restart_editor_when_updating_touchscreen_settings
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[Android Editor] Resolve issues with the editor touchscreen settings
2024-07-17 12:24:14 +02:00
Rémi Verschelde
7b12dbd74d
Merge pull request #94425 from m4gr3d/fix_remote_android_button_not_enabling
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Fix issue preventing enabling the remote button for Android/iOS
2024-07-17 11:44:34 +02:00
Rémi Verschelde
38a537c011
Merge pull request #94398 from alvinhochun/windows-rendering-driver-initial-size-fix
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Windows: Fix wrong initial size passed to rendering driver
2024-07-17 11:44:19 +02:00
Fredia Huya-Kouadio
53a752f2d6
Disable long press for mouse events
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Long press is used to simulate right-click events for finger touch and stylus. The previous logic also caused it to trigger for mouse input, which is not needed since the user can instead use the mouse right click button.
This update disables long press as right click events for mouse input.
2024-07-17 02:44:17 -07:00
Rémi Verschelde
496fd12b17
Merge pull request #94052 from m4gr3d/clean_input_dispatch_settings
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Cleanup Android input on render thread settings
2024-07-17 11:42:52 +02:00
Fredia Huya-Kouadio
5b327aee96
Fix issue preventing enabling the remote button for Android
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https://github.com/godotengine/godot/pull/92032 updated the logic to enable / disable the remote debug button, and in doing so added a `can_export` check.
However, no events / notifications are dispatched when the value of the `can_export` check changes, which in turn prevents the logic used to enable / disable the remote debug button from running again.
The fix consists then in removing the `can_export` check, so that the remote debug button shows as `enabled` when a preset is present and is runnable.
2024-07-16 00:25:16 -07:00
Riteo
84f26a629d
Wayland: check for suspended flag when unsuspending
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Before, we would only check for the frame flag, which is unreliable on
newer suspension-aware compositors.
2024-07-16 00:11:22 +02:00
Riteo
a852e76196
Wayland: commit surface on window creation
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This is needed for initializing xdg_surfaces when not using libdecor.
Now the pure xdg_shell code path should work again.
2024-07-15 22:11:24 +02:00
Alvin Wong
1d542257e5
Windows: Fix wrong initial size passed to rendering driver
2024-07-16 03:30:44 +08:00
bruvzg
3afe1e7481
[Winink] Check pointer button states, fix drag and double-click.
2024-07-15 12:23:07 +03:00
Rémi Verschelde
97b8ad1af0
Merge pull request #94232 from bruvzg/macos_dnd
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[macOS] Fix drag-and-drop feedback.
2024-07-11 23:17:06 +02:00
Rémi Verschelde
1aa1a1879d
Merge pull request #94203 from RandomShaper/bye_bye_dxil_dll
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D3D12: Get rid of `DXIL.dll`!
2024-07-11 23:16:59 +02:00
Rémi Verschelde
6c2699cbf6
Merge pull request #94187 from akien-mga/windows-remove-unused-is_wow64
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Remove unused `is_wow64` method in `OS_Windows`
2024-07-11 23:16:54 +02:00
Rémi Verschelde
c349f0d6a7
Remove unused is_wow64
method in OS_Windows
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It was added in b4d369c88
for `get_processor_count`, but this was later
changed to rely on `std::thread` in 6bf02c016
.
2024-07-11 23:16:12 +02:00
bruvzg
c8447724e5
[macOS] Fix drag-and-drop feedback.
2024-07-11 23:13:38 +03:00
Pedro J. Estébanez
ee2c1584e4
D3D12: Get rid of DXIL.dll!
2024-07-11 17:56:45 +02:00
Rémi Verschelde
1b49d6393d
Merge pull request #93733 from alvinhochun/windows-restore-sizing
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Windows: Restore to windowed mode using `SW_NORMAL`
2024-07-11 09:40:58 +02:00
Fredia Huya-Kouadio
5e59819727
Cleanup Android input on render thread settings
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Follow up to https://github.com/godotengine/godot/pull/93933
Clean up the set of settings use to control whether Android input should be dispatched on the render thread.
Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
2024-07-09 09:15:18 -07:00
Rémi Verschelde
1b0430dc3a
Merge pull request #94114 from bruvzg/ios_text_change
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[iOS/Text Input] Avoid deleting and reentering unchanged part of text.
2024-07-09 16:47:23 +02:00
Rémi Verschelde
49a6171319
Merge pull request #93352 from Calinou/linuxbsd-controller-no-trackpad-graphics-tablet
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Fix trackpads and graphics tablets being recognized as controllers on Linux/*BSD
2024-07-09 16:47:04 +02:00
bruvzg
fea8ab0999
[Windows] Fix reading keyboard layout names.
2024-07-09 11:46:06 +03:00
bruvzg
c632b47b48
[iOS/Text Input] Avoid deleting and reentering unchanged part of text.
2024-07-09 08:32:27 +03:00
Rémi Verschelde
8897c77d50
SCons: Default optimize
to auto
, fixing target
/dev_build
inference for Web
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Fixes #94087 .
2024-07-09 00:21:29 +02:00
Rémi Verschelde
3220b6fb11
Merge pull request #93976 from Hilderin/fix-caret-disappear-from-script-editor
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Fix caret can disappear from script editor
2024-07-08 19:13:31 +02:00
Hilderin
ebd1ab646c
Fix caret can disappear from script editor
2024-07-08 07:11:17 -04:00
Rémi Verschelde
ec02d406ca
Merge pull request #94067 from RandomShaper/fix_build
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Windows: Fix build error due to missing definition of Texture2D
2024-07-08 11:48:36 +02:00
Pedro J. Estébanez
50bf2e5b37
Windows: Fix build error due to missing definition of Texture2D
2024-07-08 10:40:17 +02:00
bruvzg
eddc9cea11
[NativeMenu] Do not auto toggle check/multi-state items. Add is_native_menu
method.
2024-07-08 11:20:28 +03:00
Rémi Verschelde
42e5b3ac2d
Merge pull request #94044 from adamscott/fix-web-sample-playback-finished-signal
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Fix Web samples finished missing signal
2024-07-07 21:59:00 +02:00
Rémi Verschelde
39d9ff21b8
Merge pull request #94024 from anniryynanen/ime-block
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Fix IME blocking controls
2024-07-07 21:58:43 +02:00
Adam Scott
a38f30fbd5
Fix Web samples finished missing signal
2024-07-07 14:47:54 -04:00
Anni Ryynänen
d926223c64
Fix IME blocking controls
2024-07-07 13:06:18 +03:00
Riteo
3e0632cbd2
Wayland: scale relative pointer motion
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Oops, forgot to do that. Motion-dependent stuff should now work properly
when using scaled displays.
2024-07-07 08:39:53 +02:00
Hugo Locurcio
724cdffc8c
Fix trackpads and graphics tablets being recognized as controllers on Linux/*BSD
2024-07-06 00:26:39 +02:00
Rémi Verschelde
ce16818dd5
Fix missing include in Web main after #93906
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My bad, I introduced the bug when amending it.
2024-07-05 14:40:44 +02:00
Rémi Verschelde
20ba2f00bd
Merge pull request #93950 from bruvzg/mvk_scaling
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[MoltenVK] Fix downscaled hiDPI window pixelation.
2024-07-04 23:27:23 +02:00
Rémi Verschelde
8455b3343e
Merge pull request #93933 from m4gr3d/anr_and_crash_bug_fixes
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Fix crashes and ANRs reported by the Google Play Console
2024-07-04 23:27:20 +02:00
Paul Sinnett
db97d88214
Fix preloading a zip in the web editor
2024-07-04 22:13:05 +02:00
bruvzg
ab4213f043
[MoltenVK] Fix downscaled hiDPI window pixelation.
2024-07-04 21:03:32 +03:00
Fredia Huya-Kouadio
6b6428d779
Fix ANRs reported by the Google Play Console
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- Add support for dispatching input on the render thread (UI thread is the current default) when `input_buffering` and `accumulated_input` are disabled. At the expense of latency, this helps prevent 'heavy' applications / games from blocking the UI thread (the default behavior) which may cause the application to ANR.
- Remove GLSurfaceView logic causing the UI thread to wait on the GL thread during lifecycle events. The removed logic would cause the UI thread to ANR when the GL thread is blocked.
2024-07-04 05:18:50 -07:00
Fredia Huya-Kouadio
c6a23a7a7d
Fix crashes reported by the Google Play Console
2024-07-04 02:46:11 -07:00
Rémi Verschelde
e6448ca0aa
Merge pull request #93891 from m4gr3d/fix_logo_not_showing_for_gles3
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[Android] Fix the issue causing the logo to not show when using the `compatibility` renderer
2024-07-04 11:32:13 +02:00
Rémi Verschelde
01c24ff862
Merge pull request #93750 from adamscott/add-bigint-support-on-js-value-conversion
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Add `bigint` support on JS value conversion
2024-07-04 11:31:58 +02:00
Fredia Huya-Kouadio
637f4a10ed
Fix the issue causing the logo to not show when using the compatibility
renderer
2024-07-03 11:16:45 -07:00
Adam Scott
ee2759013b
Add bigint
support on JS value conversion
2024-07-03 07:44:32 -04:00
Rémi Verschelde
f0d15bbfdf
Merge pull request #93853 from Faless/web/no_force_stdlib
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[Web] Remove unnecessary `EMCC_FORCE_STDLIBS` in dlink builds
2024-07-02 17:27:35 +02:00