Rémi Verschelde
f6ef63635f
Merge pull request #59659 from fountainment/fix_callable_bind_usage
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Fix Callable::bind usage in connections_dialog.h and packed_scene.cpp
2022-03-30 09:00:07 +02:00
Rémi Verschelde
dc4a5b2d5d
Merge pull request #59568 from Sauermann/fix-focus-out-notification
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Send a focus-out notification when opening a Window Manager Popup
2022-03-30 08:57:50 +02:00
kobewi
e04ae8c8bc
Add get_total_elapsed_time() to Tween
2022-03-29 13:34:05 +02:00
Rémi Verschelde
11a5f612fa
Merge pull request #59663 from bruvzg/subviewport_update
2022-03-29 12:46:24 +02:00
bruvzg
76174cb05a
Update sub-viewport canvas items to ensure oversampling is applied correctly.
2022-03-29 10:44:09 +03:00
Yuri Roubinsky
509598e8c0
Remove SHADOW_ATTENUATION
spatial light shader built-in
2022-03-29 08:43:31 +03:00
C.Even
619d9d143b
Fix Callable::bind usage in connections_dialog.h and packed_scene.cpp
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* Callable::bind takes an array of pointers to Variant
* Fixes #57057
2022-03-29 12:15:36 +08:00
Rémi Verschelde
5149db8d85
Merge pull request #59644 from akien-mga/template-no-editor-dep
2022-03-28 23:35:51 +02:00
Rémi Verschelde
f3bd700767
Merge pull request #59619 from Chaosus/vs_input_desc
2022-03-28 22:32:11 +02:00
Rémi Verschelde
324215c485
Merge pull request #59525 from fire-forge/fix-group-names
2022-03-28 21:44:35 +02:00
Rémi Verschelde
45ec0e31c3
Remove last editor code dependencies in template build
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SConstruct change also makes it possible to outright delete the `editor`
folder in a `tools=no` build, which we use in CI to ensure no invalid
cross-dependencies are added.
2022-03-28 21:13:01 +02:00
FireForge
88b09694e7
Fix inspector group name capitalization
2022-03-28 14:02:06 -05:00
Yuri Roubinsky
9edbdc4f36
Add refs to shading language to the desciption of input nodes in vshader
2022-03-28 22:01:10 +03:00
Rémi Verschelde
7119d355eb
String: Remove TTR and DTR defines in non-tools build
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This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
2022-03-28 20:26:35 +02:00
Rémi Verschelde
2e85105959
Merge pull request #59555 from Sauermann/fix-mouseover-drag
2022-03-28 20:21:28 +02:00
Rémi Verschelde
abbb0dc082
Merge pull request #59548 from akien-mga/obj-remove-unused-categories
2022-03-28 14:17:24 +02:00
Rémi Verschelde
143d13717b
Merge pull request #59553 from reduz/script-extension-support
2022-03-28 13:35:21 +02:00
Markus Sauermann
ffe42171a5
Fix using Viewport::warp_mouse within Viewports
2022-03-28 11:59:40 +02:00
Rémi Verschelde
7e5cd4bb48
Merge pull request #59118 from Sauermann/fix-window-input-event-coordinates
2022-03-28 09:54:59 +02:00
Markus Sauermann
ba208df6e6
Send a focus-out notification when opening a Window Manager Popup
2022-03-28 09:40:36 +02:00
Rémi Verschelde
00e9170812
Merge pull request #59574 from Sauermann/proposal-rename-warp-mouse
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Rename warp mouse functions to warp_mouse
2022-03-28 08:52:02 +02:00
Fabio Alessandrelli
4a95408dd4
[Net] Change HTTPRequest timeout type to double.
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For consistency with the Timer class and general time representation
inside the engine.
2022-03-27 18:15:56 +02:00
reduz
360dea5348
Add GDExtension support to Script
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* Ability to create script languages from GDExtension
* Some additions to gdnative_extension.h to make this happen
* Moved the GDExtension binder to core
This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x.
Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again).
2022-03-27 16:13:00 +02:00
Markus Sauermann
d8a3d4b9da
Send Mouse Enter/Exit Notifications independently of mouse focus
2022-03-27 14:20:03 +02:00
Markus Sauermann
0494e024d8
Rename warp mouse functions to warp_mouse
2022-03-27 14:12:01 +02:00
Univeous
383dc11965
Fix UI navigation with joysticks
2022-03-27 17:41:29 +08:00
kobewi
d48dea7158
Force final value at the end of Tween
2022-03-27 03:09:12 +02:00
Rémi Verschelde
f0407ad14d
Merge pull request #59336 from YeldhamDev/where_we_dropping_boys
2022-03-26 23:30:07 +01:00
Rémi Verschelde
e3d183f2cf
Merge pull request #59560 from Sauermann/proposal-subviewportcontainer-configuration-warning
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Add configuration warning for SubViewportContainer
2022-03-26 22:54:45 +01:00
Markus Sauermann
356fac206d
Add configuration warning for SubViewportContainer
2022-03-26 20:33:45 +01:00
Rémi Verschelde
0d772c6e6e
Improve range property hints for various collision shapes
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Fixes #36419 .
Co-authored-by: Andrii Doroshenko (Xrayez) <xrayez@gmail.com>
2022-03-26 16:20:30 +01:00
Rémi Verschelde
5371009d8e
Object: Remove unused category boilerplate
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We might want to re-add something like this if/when we find a good use case
for it and do the effort to categorize all objects in the API properly.
Until then, it's better to remove that boilerplate since it's not needed.
Closes #18711 .
2022-03-26 15:46:01 +01:00
Silc 'Tokage' Renew
013b81b93b
Fixed initialization of TRS Track in blend tree for root motion
2022-03-26 09:24:56 +09:00
FireForge
bb7e6e9951
Rename "ss_reflections_" to "ssr_" in Environment
2022-03-25 14:37:01 -05:00
Rémi Verschelde
283246a9fe
Merge pull request #59452 from reduz/refactor-metadata
2022-03-25 12:30:45 +01:00
bruvzg
78051f93a3
Convert the editor and default theme fonts to WOFF2 format to save space.
2022-03-25 11:45:55 +02:00
reduz
09b951b99b
Refactor Object metadata
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* API kept the same (Although functions could be renamed to set_metadata/get_metadata in a later PR), so not much should change.
* Metadata now exposed as individual properties.
* Properties are editable in inspector (unless metadata name begins with _) under the metadata/ namespace.
* Added the ability to Add/Remove metadata properties to the inspector.
This is a functionality that was requested very often, that makes metadata work a bit more similar to custom properties in Blender.
2022-03-24 14:21:52 +01:00
fabriceci
e2812fcb0f
When only a recovery occurs, don't report a collision on move_and_collide
2022-03-23 10:24:35 +01:00
Rémi Verschelde
3586f559d1
Merge pull request #59403 from fire-forge/textureprogressbar-group
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Fix "Stretch Margin" group in TextureProgressBar
2022-03-22 23:03:39 +01:00
Rémi Verschelde
99139e17e4
Merge pull request #59170 from akien-mga/import-wav-configure-loop-mode
2022-03-22 13:26:31 +01:00
Rémi Verschelde
4c55a6529a
Merge pull request #59354 from Chaosus/astar3d
2022-03-22 13:15:21 +01:00
Michael Alexsander
94b8f38de2
Add visual marker when dragging and dropping tabs
2022-03-21 22:16:29 -03:00
FireForge
e41a890498
Remove unnecessary "Percent" group in ProgressBar
2022-03-21 17:21:56 -05:00
FireForge
ed79931be9
Fix "Stretch Margin" group in TextureProgressBar
2022-03-21 17:18:45 -05:00
fabriceci
528dfbf63e
Fix 2D jitter on slight slope
2022-03-21 09:08:52 +01:00
Jason Knight
640099cce5
Bind NOTIFICATION_LOCAL_TRANFORM_CHANGED
2022-03-20 11:34:01 -06:00
Yuri Roubinsky
7913e04950
Rename AStar
to AStar3D
2022-03-20 17:34:40 +03:00
BARTEK-PC\Bartek
4972f1b864
Expose navigable layers for NavigationAgent2D/3D
2022-03-20 15:04:56 +01:00
Rémi Verschelde
81c2d7a82a
Merge pull request #59322 from YeldhamDev/groups_arent_bools
2022-03-19 18:09:46 +01:00
Michael Alexsander
e289e864d8
Fix tabs_rearrange_group
property being exposed as a bool
instead of a int
2022-03-19 13:15:51 -03:00