Rémi Verschelde
ed51c55625
Merge pull request #36071 from RandomShaper/imvu/ignore_hidden_find
...
Ignore hidden files and directories in find in files
2020-02-10 11:05:54 +01:00
Rémi Verschelde
37432587f9
Merge pull request #35787 from Calinou/editor-expose-create-single-convex-shape
...
Re-add a way to generate a single convex shape from the editor
2020-02-10 10:49:05 +01:00
Rémi Verschelde
6c1f428b32
Merge pull request #35819 from Calinou/improve-inputmap-editor-icons
...
Improve icons in the Input Map editor
2020-02-10 10:46:37 +01:00
Rémi Verschelde
b7f844a2e5
Merge pull request #36043 from timothyqiu/packed-scene-resource
...
Fixes broken scene created via New Resource
2020-02-10 10:37:58 +01:00
Rémi Verschelde
0b9f0cd412
Merge pull request #36054 from Calinou/rebind-tilemap-editor-select-pick-tile
...
Change the Pick Tile and Select default shortcuts in the TileMap editor
2020-02-10 10:36:43 +01:00
Rémi Verschelde
0e98841d60
Merge pull request #36061 from Calinou/tweak-changes-may-be-lost-color
...
Tweak the "Changes may be lost!" text color to match the icon's color
2020-02-10 10:36:21 +01:00
Rémi Verschelde
354a94e8a8
Merge pull request #36063 from Calinou/remove-unused-icons
...
Remove unused GodotDocs and ParticleAttractor2D editor icons
2020-02-10 10:35:59 +01:00
Pedro J. Estébanez
aeff876868
Ignore hidden files and directories in find in files
2020-02-10 09:32:15 +01:00
Aaron Franke
ef9b4ee2e2
Fix 2D CollisionShape controls pointing the wrong way
...
They now point down, matching Godot's 2D coordinate system.
2020-02-09 17:37:30 -05:00
Hugo Locurcio
f81e50a354
Remove unused GodotDocs and ParticleAttractor2D editor icons
2020-02-09 23:23:17 +01:00
Hugo Locurcio
a0c35b4d0d
Tweak the "Changes may be lost!" text color to match the icon's color
2020-02-09 22:24:02 +01:00
Rémi Verschelde
8cb2de5243
Merge pull request #33451 from MCrafterzz/movementHandle
...
Added movement handles to 2D
2020-02-09 22:19:32 +01:00
Rémi Verschelde
9f9d6c6cc1
Merge pull request #35656 from ericrybick/35460-fix2
...
Use a new approach to fix bone pose override not being reset when IK animation is stopped.
2020-02-09 22:14:31 +01:00
Eric Rybicki
bb0358dd8d
Use a new approach to fix bone pose override not being reset when IK animation is stopped.
...
This reverts PR #35460 & commit 551c37167b
.
2020-02-09 19:50:13 +01:00
Hugo Locurcio
88213b54ba
Change the Pick Tile and Select default shortcuts in the TileMap editor
...
The new default keys were chosen to match common graphics editing
software. A modifier is no longer required to use the Select tool,
making it faster to use.
This closes #34170 .
2020-02-09 17:46:01 +01:00
Rémi Verschelde
e420b85ba5
Merge pull request #35840 from timothyqiu/groups-match
...
Fixes add group in Group Editor dialog
2020-02-09 12:53:37 +01:00
Rémi Verschelde
23531207a5
Merge pull request #36008 from AndreaCatania/physical_bone_impr
...
Skeleton animates physical bones
2020-02-09 11:15:43 +01:00
Andrea Catania
557d38cad3
Fixed Skeleton Physical Bone generation
2020-02-09 09:41:18 +01:00
Haoyu Qiu
9cff286de1
Fixes broken scene created via New Resource
2020-02-09 14:21:10 +08:00
Hugo Locurcio
3e95b79b65
Update the zoom percentage when using Frame Selection in the 2D editor
...
This closes #36019 .
2020-02-08 18:29:28 +01:00
Rémi Verschelde
6b42d83ff1
Merge pull request #35950 from Chaosus/vs_scalar_uniform_range
...
Implemented hint_range for VisualShaderNodeScalarUniform
2020-02-07 20:45:40 +01:00
Yuri Roubinsky
22ad83edae
Implemented hint_range for VisualShaderNodeScalarUniform
2020-02-07 17:04:24 +03:00
Rémi Verschelde
f3726ee994
Use modules_enabled.gen.h to improve inter dependency checks
...
- Fix build with gdscript module disabled. Fixes #31011 .
- Remove unused `gdscript` compile option.
- Fix build with regex module disabled.
- Fix ImageLoaderSVG to forward declare thirdparty structs.
2020-02-07 11:50:40 +01:00
MCrafterzz
812fea7ccd
Changed transformation handles y arrow to match positive y
2020-02-07 09:07:46 +01:00
Yuri Roubinsky
0812f991f0
Merge pull request #35952 from Chaosus/shader_editor_enchance
...
Few enchancements for shader editor
2020-02-06 19:52:01 +03:00
Yuri Roubinsky
24368206ca
Few enchancements for shader editor
2020-02-06 17:50:12 +03:00
Rémi Verschelde
f003b3efaa
Merge pull request #35068 from akien-mga/containers-mouse-filter-pass
...
Use MOUSE_FILTER_PASS for all containers
2020-02-06 12:23:39 +01:00
Rémi Verschelde
f5fa2b41df
Merge pull request #35892 from Calinou/project-manager-allow-hidden-files
...
Allow existing hidden files/directories when creating a new project
2020-02-06 11:21:17 +01:00
Rémi Verschelde
e92ab159e6
Merge pull request #35727 from Calinou/profiler-set-background-color
...
Use the editor background color for the profiler graph
2020-02-06 11:13:57 +01:00
Rémi Verschelde
6aaff5dc68
Merge pull request #35731 from timothyqiu/texture-region-gestures
...
Adds pan and zoom gestures to TextureRegion editor
2020-02-06 11:12:34 +01:00
Haoyu Qiu
c1011178c0
Centers icon vertically in project list
2020-02-06 10:56:43 +08:00
Hugo Locurcio
c695751654
Improve icons in the Input Map editor
...
- Add a disabled icon for built-in inputs with a tooltip explaining
why they can't be removed. This also makes the Add button's horizontal
position consistent between built-in and custom inputs.
- Fade out input event icons slightly to make them easier to distinguish
from action icons.
- Remove unnecessary punctuation from mouse button and joypad event
descriptions.
2020-02-05 18:22:47 +01:00
Rémi Verschelde
a9fbe22ce9
Merge pull request #35915 from YeldhamDev/filedock_move_improvements
...
Make some QOL improvements to move operations in the FileSystem dock
2020-02-05 16:33:20 +01:00
Rémi Verschelde
bdaca7f44b
Merge pull request #35918 from timothyqiu/script-views-min-height
...
Shortens minimum height of script editor
2020-02-05 16:27:45 +01:00
Rémi Verschelde
7ada59efb7
Merge pull request #33391 from madmiraal/cleanup-error_macros
...
Clean up error_macros.h
2020-02-05 15:43:01 +01:00
Marcel Admiraal
6d69cd40bd
Add do..while(0) wrappers to macros without one.
...
- Add do..while(0) wrapper to ERR_FAIL_NULL macros.
- Add do..while(0) wrapper to ERR_FAIL_COND macros.
- Add do..while(0) wrapper to ERR_CONTINUE macros.
- Add do..while(0) wrapper to ERR_BREAK macros.
- Add do..while(0) wrapper to CRASH_COND macros.
- Add do..while(0) wrapper to ERR_FAIL macros.
- Add do..while(0) wrapper to ERR_PRINT macros.
- Add do..while(0) wrapper to WARN_PRINT macros.
- Add do..while(0) wrapper to WARN_DEPRECATED macros.
- Add do..while(0) wrapper to CRASH_NOW macros.
2020-02-05 11:19:12 +01:00
Marcel Admiraal
f0db13502a
Remove duplicate WARN_PRINT macro.
2020-02-05 11:13:24 +01:00
Marcel Admiraal
5af3b4ca27
Remove duplicate ERR_PRINT macro.
2020-02-05 11:13:24 +01:00
Haoyu Qiu
6785e199bb
Shortens minimum height of script editor windows
2020-02-05 13:16:54 +08:00
Michael Alexsander
07a23e75fc
Make some QOL improvements to move operations in the FileSystem dock
2020-02-04 19:31:48 -03:00
Hugo Locurcio
34b747bac0
Allow existing hidden files/directories when creating a new project
...
For instance, this lets users initialize a Git repository
and still be able to create a project in the directory afterwards.
This closes https://github.com/godotengine/godot-proposals/issues/291 .
2020-02-03 21:35:00 +01:00
Michael Alexsander
f7374cef84
Fix built-in script creation loading existing scripts by mistake
2020-02-03 13:07:17 -03:00
Haoyu Qiu
421ea09195
Fixes add group in Group Editor dialog
...
Before this fix, new group can't be created if any existing group starts
with the new name.
2020-02-02 11:11:20 +08:00
Rémi Verschelde
2a1e21b6b1
Merge pull request #33959 from Calinou/improve-autoload-editor-ux
...
Improve the AutoLoad editor UX
2020-01-31 18:30:34 +01:00
Hugo Locurcio
90af009f2e
Re-add a way to generate a single convex shape from the editor
...
It was removed after the implementation of VHACD. Generating a single
shape can lead to better performance, so it may still be desired.
This also adds tooltips for several options in the Mesh menu.
This closes #35692 .
2020-01-31 16:42:02 +01:00
Hugo Locurcio
352be7dbcc
Improve the AutoLoad editor UX
...
- Convert the default AutoLoad name to PascalCase when selecting a file.
- Disable the "Add" button if the path is empty or the name is invalid.
- Prefix the automatically-chosen name with "Global" if it would
conflict with a built-in class.
- Replace the FileList icon with the Load icon as it better represents
the action.
2020-01-31 11:51:21 +01:00
Rémi Verschelde
1361fa71c4
Merge pull request #33047 from silvanocerza/settings-search
...
Improved search in settings dialogs
2020-01-31 11:45:37 +01:00
Rémi Verschelde
d75c3d7f49
Merge pull request #33970 from Calinou/improve-video-ram-debugger-ux
...
Improve the Video RAM debugger UX
2020-01-31 11:38:52 +01:00
Rémi Verschelde
ab2f91bdfb
Merge pull request #35502 from Calinou/profiler-csv-save-anywhere
...
Allow saving anywhere when exporting CSV measures from the profiler
2020-01-31 11:19:29 +01:00
Rémi Verschelde
7e55472655
Merge pull request #35500 from Calinou/profiler-display-milliseconds
...
Display times as milliseconds in the profiler and performance monitors
2020-01-31 11:19:03 +01:00