Commit graph

239 commits

Author SHA1 Message Date
Pedro J. Estébanez
071d8e5c9c Revive onion skinning
This also reverts commit 6bbc3cbf04.
2023-10-03 16:52:25 +02:00
Yuri Rubinsky
8980211c08 Fix crash when deleting the player in AnimationPlayerEditorPlugin 2023-09-30 09:53:12 +03:00
Silc Lizard (Tokage) Renew
1b95827d3e Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
Yuri Sizov
4bd569be95 Replace flat buttons with flat-styled buttons with a visible pressed state 2023-09-19 22:36:29 +02:00
A Thousand Ships
75ee58fd04 [Editor] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-15 20:15:39 +02:00
Yuri Sizov
8ecc0c4f47 Fix accessing editor theme items throughout the UI
This also exposes `EditorInterface::get_editor_theme`.
2023-09-15 14:51:01 +02:00
kobewi
6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
Hendrik Brucker
7e21eb7e00 Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
Yuri Sizov
8cfbc6bda2 Revert "Remember only permanent bottom tabs"
This reverts commit 5dde57e958.
2023-06-23 15:23:36 +02:00
kobewi
5dde57e958 Remember only permanent bottom tabs 2023-06-23 10:53:39 +02:00
Silc Renew
fac8a918f9 Expose interpolation methods for 3D track in Animation class 2023-04-25 01:45:14 +09:00
Yuri Sizov
4154039832 Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00
Haoyu Qiu
26553be424 Turn off auto translate for some editor controls
* Scene tab
* Animation name list in Animation panel
* Feature profile name list in Editor Feature Profile dialog
* Layout names in editor layout menu
* Subresource list in Inspector dock
* Resource type shown in EditorResourcePicker
* Enum dropdowns in inspectors: We'll eventually allow auto translating
  these after implementing a way to opt-out auto translation on a
  property-by-property basis and a way to extract enumerators.
2023-03-28 23:18:32 +08:00
Haoyu Qiu
84aee17901 Improvements and fixes based on Weblate comments
* Description of `ui_text_submit` action should be "Submit Text" instead of "Text Submitted".
* Spell out "Animation" instead of using "Anim.".
* Treat "Max" as regular word instead of writing "Max.".
* Use generic "Set %s" for action name instead of a dedicated "Set target_position".
* Add translator comment for:
    * "Inclusive" and "Self" in the profiler.
    * Places where it needs the context about being an editor progress label.
    * "Duplicated Animation Name" since it's refering to the new name of a duplicated animation.
    * Disambiguation of "View Plane Transform", "Paste Selects" and "Display Normal".
* Fix wrong undo action name for renaming an input action.
* Fix missing end quote in a shader error message.
* In class reference:
    * Fix duplicated "if" in the description of `signf()`.
    * Fix mismatched example output in `String.operator %()`.
    * Fix typo in the description of `Decal.texture_emission`.
    * Unify description of `String.match()` and `StringName.match()`.
2023-02-13 15:22:18 +08:00
Silc Renew
df50929043 Tweak the name for duplicated animations in the editor 2023-01-30 07:53:42 +09:00
Silc Renew
17bf6238fc Make AnimatedSprite's playback API consistent with AnimationPlayer 2023-01-26 12:40:19 +09:00
Rémi Verschelde
28a24639c3
Merge pull request #48570 from Calinou/animation-editors-new-name
Tweak the name for new animations in the editor
2023-01-20 08:50:40 +01:00
kobewi
b58111588a Add EditorUndoRedoManager singleton 2023-01-16 01:11:52 +01:00
Silc 'Tokage' Renew
e7d4361fae Implement toggling pause / stop button to AnimationPlayerEditor 2023-01-14 07:10:20 +09:00
kobewi
da9396881e Split pause() from AnimationPlayer's stop() 2023-01-11 14:03:31 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Silc Renew
060fb2d093 Add inspector plugin for key time edit & Change find key argument 2022-12-22 10:03:06 +09:00
Silc 'Tokage' Renew
aa133b60a1 Make keys deselected when keying property for animation to avoid crash 2022-12-17 06:48:22 +09:00
Silc Renew
8c540b1d71 Fix animation play backward doesn't process current key&animtrack seek 2022-12-05 15:59:08 +09:00
Rémi Verschelde
408bd0aa92
Merge pull request #68770 from TokageItLab/add-track-validator
Add track validator to AnimationPlayerEditor to detect tracks which have error
2022-12-05 00:06:06 +01:00
trollodel
c90d0bd84f Use forward-declarations in big editor classes 2022-11-29 09:59:43 +01:00
Silc Renew
a4162dad23 Add track validator to AnimationPlayerEditor 2022-11-28 23:33:55 +09:00
Markus Sauermann
3b14f0334c Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
kobewi
15831e381b Unify usage of undo_redo in editor 2022-11-02 17:51:58 +01:00
kobewi
072f6feaba Make some Image methods static 2022-10-14 14:34:15 +02:00
Rémi Verschelde
8c24b35b76 Merge pull request #65942 from SaracenOne/animation_change_callback_fix
Fix animation change callbacks
2022-10-10 13:53:53 +02:00
Silc Renew
847c783319 Add animation_selected signal to AnimationPlayerEditor 2022-10-10 16:52:49 +09:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
Rémi Verschelde
6bbc3cbf04 Animation editor: Disable onion skinning temporarily due to rendering bug
Works around #53870.
2022-09-29 12:23:13 +02:00
SaracenOne
6a8fbf3d25 Fix animation change callbacks 2022-09-16 14:04:24 -07:00
SaracenOne
dc96b2834e Refactor to use internal foreign resource checking function.
Create unique duplicates of embedded animations when calling
'Make Unique' on AnimationLibrary.
2022-09-07 10:17:22 +01:00
Yuri Rubinsky
8191b3c110 Rename uniform to parameter across the engine 2022-09-01 11:42:57 +03:00
Rémi Verschelde
1782557339
Merge pull request #64386 from timothyqiu/anim-disable
Fix crash when loading Animation Library after reloading a scene
2022-08-29 07:50:00 +02:00
Micky
ef5b9a06a9 Rename hint_tooltip to tooltip_text & setget
`hint_tooltip` -> `tooltip_text`
`set_tooltip` -> `set_tooltip_text`
`_get_tooltip` -> `get_tooltip_text`

Updates documentation, too.
2022-08-27 01:35:01 +02:00
kobewi
ece3df3938 Add per-scene UndoRedo 2022-08-22 18:05:10 +02:00
Haoyu Qiu
d5a559abc2 Fix crash when loading Animation Library after reloading a scene 2022-08-14 18:50:42 +08:00
Rémi Verschelde
cf95056c91
Merge pull request #63245 from V-Sekai/animation_editor_read_only 2022-08-10 15:26:21 +02:00
Hugo Locurcio
db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them.
2022-08-04 23:17:06 +02:00
Juan Linietsky
d4433ae6d3 Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
SaracenOne
7776b47489 Add read-only mode to AnimationEditor for foreign resources. 2022-07-21 14:46:58 +01:00
FireForge
84431bd782 Use integer types in Image and ImageTexture methods
- Image.blit_rect()
- Image.blit_rect_mask()
- Image.blend_rect()
- Image.blend_rect_mask()
- Image.fill_rect()
- Image.get_used_rect()
- Image.get_rect()
- ImageTexture.set_size_override()
2022-07-18 19:43:32 -05:00
Hugo Locurcio
23dcc3345b
Tweak the name for new animations in the editor
- Use snake_case to "suggest" the naming that fits the Godot style guide.
- Fully spell out "new_animation" since both editors can fit it in full.
- Don't internationalize the new animation name to have consistent
  behavior between both editors.
  - Since the recommendation is to follow snake_case, special characters
    should also be avoided in the name to make animations easier to refer
    to in code.
2022-07-13 19:57:48 +02:00
Rémi Verschelde
b942c1ffe3
Merge pull request #62827 from fire-forge/ok-cancel
Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog
2022-07-13 14:10:38 +02:00
FireForge
e4067064ce Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog 2022-07-09 10:47:08 -05:00
kobewi
d2900429e8 Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00