Rémi Verschelde
0729c852b4
Fix indentation issues in last commits
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Ping @reduz.
2016-06-07 07:39:40 +02:00
punto-
78218359b1
Merge pull request #5078 from godotengine/revert-5054-fix-implicit-extends
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Revert "Fix implicit GDScript Reference inheritance"
2016-06-06 21:19:10 -07:00
punto-
86253cbdfe
Revert "Fix implicit GDScript Reference inheritance"
2016-06-06 23:40:50 -03:00
Juan Linietsky
0c985913a7
Merge pull request #4092 from sanikoyes/Pr-etc1-pkm-loading
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Add etc1(pkm) texture loading support
2016-06-06 22:14:11 -03:00
Juan Linietsky
06bc4e20d3
Merge pull request #4101 from SaracenOne/listener
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Added New Listener Spatial Node.
2016-06-06 22:13:23 -03:00
Juan Linietsky
aec5506414
properly pass events to parent controls, closes #4701
2016-06-06 22:03:29 -03:00
Juan Linietsky
e535c942f3
Merge branch 'master' of https://github.com/godotengine/godot
2016-06-06 21:15:13 -03:00
Juan Linietsky
2b9cab25c0
-Fix small bug regarding to canvas layer detection, closes #4381
2016-06-06 21:14:25 -03:00
Juan Linietsky
c86f1f1737
Merge pull request #4693 from kjohnson0451/dvector_invert
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Adds invert() method DVector
2016-06-06 20:54:39 -03:00
Juan Linietsky
9a3ca0eaa2
Merge pull request #4824 from 29jm/pr-3481
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Ability to rename autoloads
2016-06-06 20:46:10 -03:00
Juan Linietsky
82b759d938
Merge pull request #4895 from TheoXD/_fix_interactive_loader_cache
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fixed interactive_loader() not returning a cached scene
2016-06-06 20:35:54 -03:00
Juan Linietsky
736b65e566
Merge pull request #4977 from SaracenOne/scripting_expose
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Expose extra methods and constants to scripts
2016-06-06 20:27:40 -03:00
Juan Linietsky
be830d10c2
Merge pull request #5026 from Geequlim/patch9frame-extension
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Enhanced Patch9Frame
2016-06-06 20:15:33 -03:00
Juan Linietsky
7499fa4507
Merge pull request #5048 from J08nY/dictionary
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Added Dictionary.values()
2016-06-06 20:09:04 -03:00
Juan Linietsky
5aa4070438
Merge pull request #5054 from eska014/fix-implicit-extends
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Fix implicit GDScript Reference inheritance
2016-06-06 20:08:39 -03:00
Juan Linietsky
9df4c18853
Merge pull request #5056 from SaracenOne/bitmask_import_plugin
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Bitmask import plugin
2016-06-06 20:07:30 -03:00
Juan Linietsky
c42651c39e
Merge branch 'master' of https://github.com/godotengine/godot
2016-06-06 19:56:34 -03:00
Juan Linietsky
85f4f39279
Added function get_signals_connected_to_this_this()
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should help properly implement #5058
2016-06-06 19:55:50 -03:00
Juan Linietsky
a1b696aa56
Merge pull request #5067 from Hinsbart/x11_vsync
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x11: fix vsync support
2016-06-06 19:40:28 -03:00
Andreas Haas
5cd7611a9a
x11: fix vsync support
2016-06-07 00:19:01 +02:00
Rémi Verschelde
3ae24865f1
Merge pull request #5074 from djrm/new_icons
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Fixed some icons by the feedback received, also added some missing icons
2016-06-06 23:51:36 +02:00
Daniel J. Ramirez
bf4d749f10
Fixed some icons given the feedback, also added some missing icons
2016-06-06 16:40:59 -05:00
Rémi Verschelde
31fb0eff62
Merge pull request #5072 from Paulb23/error_tab_index_issue_4997
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Fix error tab index out of size print, issue 4997
2016-06-06 23:32:27 +02:00
Rémi Verschelde
7fd6977ef9
Merge pull request #5070 from zenvoid/master
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Add missing license information for bundled libraries
2016-06-06 23:31:55 +02:00
Rémi Verschelde
7dd00d3398
Merge pull request #5065 from RandomShaper/keep-default-build-env
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Keep the default environment variables as set by SCons
2016-06-06 23:27:08 +02:00
Rémi Verschelde
1ce0ccac29
Merge pull request #5059 from J08nY/directory-support
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Somewhat fixed Directory::get_space_left() return values.
2016-06-06 23:24:56 +02:00
Paulb23
a0eb297cfc
Fix error tab index out of size print, issue 4997
2016-06-06 20:25:19 +01:00
Rémi Verschelde
840c5f9b98
Merge pull request #5071 from SaracenOne/anchor_icon_fix
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Anchor icon fix
2016-06-06 20:47:35 +02:00
Saracen
3a21f98131
Fixed bottom left and right icon order for anchor editor.
2016-06-06 19:38:49 +01:00
Roberto
c0a8c4f6e4
Add missing license information (ogg/vorbis/opus)
2016-06-06 19:05:36 +02:00
Andreas Haas
be867f3877
Add a "copy path" item to the filesystem dock context menu.
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Copies the path (in "res://" format) of the selected resource to the clipboard.
Useful for preloads/extends etc.
2016-06-06 17:20:03 +02:00
Roberto
18fc2ccbe1
Add missing license information (Theora)
2016-06-06 16:32:37 +02:00
Pedro J. Estébanez
ad0af9d273
Keep the default environment variables as set by SCons
2016-06-06 13:49:28 +02:00
Roberto
f97f8971e3
Add missing license information (WebP)
2016-06-06 12:45:30 +02:00
Roberto
04fc62c4e3
Add missing license information (MiniZip)
2016-06-06 12:32:02 +02:00
J08nY
3fb3b7c1f7
Somewhat fixed Directory::get_space_left() return values.
2016-06-06 08:14:22 +02:00
Rémi Verschelde
955ed0a95f
HiDPI: Use global/hidpi_mode as property
2016-06-06 07:38:39 +02:00
Rémi Verschelde
63ab89d28c
Merge pull request #5062 from volzhs/translation-korean-1
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Better translation for Korean
2016-06-06 07:26:33 +02:00
volzhs
5af475cd3e
Better translation for Korean
2016-06-06 13:54:24 +09:00
Ariel Manzur
942de803f9
temporary fix for vsync call on x11
2016-06-05 22:25:01 -03:00
Juan Linietsky
2420e46b44
vsync support
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-works on windows
-may not work on X11, if so please fix
-OSX does not seem to support disabling vsync
2016-06-05 19:14:33 -03:00
Juan Linietsky
684a1207c0
make hdpi manually configurable in project settings
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also added hidpi support to project manager
2016-06-05 18:43:56 -03:00
Rémi Verschelde
8d497301d4
Merge pull request #5055 from djrm/new_icons
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Added missing icons for some nodes, changed instance icon
2016-06-05 23:01:49 +02:00
Rémi Verschelde
c1a18039c8
Merge pull request #5053 from Hinsbart/fix_editor_events
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fix ui_* input events in Editor
2016-06-05 23:01:05 +02:00
Pawel Kowal
494847f0d1
Improved Blender/Collada -colonly import creating collision shapes for empties
2016-06-05 20:59:21 +02:00
Saracen
1dab0aab7c
Bitmask import plugin
2016-06-05 19:14:39 +01:00
Dennis Brakhane
1e068d34f4
Add support for Python-like negative indexing
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Negative indexing is a useful feature in Python, especially when combined
with array slicing. Array slicing will hopefully be implemented later, but
negative indexing is useful in its own right.
A negative index is indexing from the end of an array,
"array[-1] == array[array.size()-1]", using a negative index
larger/smaller than the length of the array is still an error.
While primarily useful for arrays and strings, support is also added to
"array like" structures like Vector3 and Color. This is done just
to be consistent; vector3[2] is much clearer than vector3[-1], but disallowing
it while allowing it for an array with 3 elements seems confusing.
2016-06-05 20:00:54 +02:00
Dennis Brakhane
842057e56f
Move repetitive code to macros
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In preparation for the following "allow negative indexing" commit,
replace the repetitive array "set index" and "get index" code with
macros.
no functional changes were made, the resulting machine code is unchanged.
2016-06-05 20:00:54 +02:00
Daniel J. Ramirez
7398d696d0
Added missing icons for some nodes, changed instance icons
2016-06-05 12:53:01 -05:00
eska
3acbf8e71f
Fix implicit GDScript Reference inheritance
2016-06-05 19:17:33 +02:00