Juan Linietsky
f0b19137f9
Merge pull request #10170 from ISylvox/trail-divisor__editor-glitch
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Trail Divisor: Fixed Editor Glitch
2017-08-15 19:31:00 -03:00
Juan Linietsky
cf2fdcb63e
Fixes crash related to animatio editor, closes #8687
2017-08-15 19:05:57 -03:00
kubecz3k
41d8ddf7c4
Merge pull request #10336 from endragor/export-filters
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Use include/exclude export filters. Fixes #9860
2017-08-15 23:41:46 +02:00
kubecz3k
a6c4e0105c
Merge pull request #10333 from HummusSamurai/fix-console-error
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Fix console warning: Condition !env is true
2017-08-15 23:21:08 +02:00
kubecz3k
edd6dce622
Merge pull request #10334 from Faless/fix_spbuffer_utf8
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Fix StreamPeer put_utf8_string not working
2017-08-15 23:06:40 +02:00
kubecz3k
129ebca41d
Merge pull request #9889 from groud/control_enhancements
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Control node enhancements
2017-08-15 22:55:49 +02:00
kubecz3k
aa24ddc59f
Merge pull request #10337 from endragor/command-line-export
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Enable command-line export
2017-08-15 22:46:20 +02:00
kubecz3k
7015b28b89
Merge pull request #10341 from marcelofg55/win_screen_funcs
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Fix get_screen_* funcs returning old values after resolution changes on Windows
2017-08-15 22:31:40 +02:00
Andreas Haas
2d0e7a521f
Merge pull request #10345 from Hinsbart/remove_imported
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Removing a Resource also deletes imported files.
2017-08-15 22:21:53 +02:00
Juan Linietsky
860816f3d3
Fix debug materials, closes #8607
2017-08-15 17:21:05 -03:00
Juan Linietsky
a4f9c95169
Small fix for problem of nodes losing type, this is not good enough to solve a core reimport problem, but so far fixes #8116
2017-08-15 16:28:34 -03:00
Andreas Haas
aaedde4122
Fix Editor dimming.
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Fixes #10353
2017-08-15 20:57:30 +02:00
Juan Linietsky
cb0e357d0b
Converting to MeshLibrary works again, fixes #8092
2017-08-15 11:41:17 -03:00
Juan Linietsky
fdc2cdef0b
Ensure nothing is found outside modal stack, but keep logic going. Fixes #7622
2017-08-15 07:32:15 -03:00
Andreas Haas
155402dc1b
Removing a Resource also deletes imported files.
2017-08-15 01:13:41 +02:00
Ignacio Etcheverry
7fc3c51169
Merge pull request #10339 from bojidar-bg/x-fix-scale-conflict
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Rename Light2D::scale to texture_scale, so it doesn't conflict
2017-08-14 22:16:39 +02:00
Marcelo Fernandez
51f9bbc556
Fix get_screen_* funcs returning old values after resolution changes on Windows
2017-08-14 14:49:36 -03:00
Bojidar Marinov
4b0990bf8d
Rename Light2D::scale to texture_scale, so it doesn't conflict
2017-08-14 18:53:42 +03:00
Juan Linietsky
b7571582ed
Ability to save objects to binary format
2017-08-14 11:59:23 -03:00
Ruslan Mustakov
ad457976fc
Enable command-line export
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The syntax is identical to what it was in 2.1, but now you specify
preset name instead of platform name.
2017-08-14 20:15:06 +07:00
Ruslan Mustakov
571a3a2dcd
Use include/exclude export filters. Fixes #9860
2017-08-14 20:13:09 +07:00
M.H. Alkotob
92e74ed250
Fix console warning: Condition !env is true
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The trivial yet astute fix was suggested by @bojidar-bg in IRC.
Compiling confirms it does the job, so thought I'd push a PR.
2017-08-14 14:48:35 +03:00
Fabio Alessandrelli
74795b98da
Fix StreamPeer put_utf8_string not working
2017-08-14 13:19:02 +02:00
Gilles Roudiere
0041e08f74
Avoids inverted anchors
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Add a push_opposite_anchor argument pushing the opposite anchor if
needed
2017-08-13 21:20:14 +02:00
Gilles Roudiere
c26af6f2b7
Adds a function to set Anchors with a layout preset
2017-08-13 21:20:14 +02:00
Gilles Roudiere
e76b535a1a
Handle undo/redo of anchor positioning
2017-08-13 21:20:13 +02:00
Gilles Roudiere
e8c83b31bd
Added the possibility to move all anchors at once when they are clustered
2017-08-13 21:20:13 +02:00
Gilles Roudiere
f5ff7e9fa0
Make anchors snap to each other
2017-08-13 21:20:13 +02:00
Gilles Roudiere
b73613e1eb
Displays percentages when dragging anchors
2017-08-13 21:20:13 +02:00
Gilles Roudiere
2032cb2522
Simplifies the canvas editor code
2017-08-13 21:20:13 +02:00
Gilles Roudiere
3264cea7ae
Add lines to make understandable when anchors are snapped
2017-08-13 21:20:13 +02:00
Gilles Roudiere
b329cb9c71
Snap anchors when dragged, depending on the zoom level
2017-08-13 21:20:13 +02:00
Gilles Roudiere
fcff42dcb7
Make anchors draggable
2017-08-13 21:20:13 +02:00
Gilles Roudiere
bd0384a9e9
Add anchor visualization
2017-08-13 21:20:13 +02:00
Gilles Roudiere
0d35d4d53b
Replace GUI anchor type by a float between 0 and 1
2017-08-13 21:20:13 +02:00
Rémi Verschelde
9575dbdf78
Merge pull request #10298 from nhold/kinematic-body-2d-_move-fixes-#10107
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Fix missing and incorrect values in return value of _move method
2017-08-13 17:26:59 +02:00
Rémi Verschelde
26137f37eb
Merge pull request #10297 from leezh/fix_10181
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Disabling Particles::one_shot restarts emission
2017-08-13 17:25:58 +02:00
Rémi Verschelde
0e81053de8
Merge pull request #10296 from raymoo/fixstreampeerbuffer
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Fix broken stream reading in StreamPeerBuffer
2017-08-13 17:24:49 +02:00
Rémi Verschelde
a3d85c07af
Merge pull request #10294 from leezh/fix_10245
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Project manager UI displaced by long paths #10245
2017-08-13 17:22:55 +02:00
Rémi Verschelde
1ec6300421
Merge pull request #10258 from kubecz3k/spatial-select-no-owner-fix
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fix crash after click on MeshInstance with no owner
2017-08-13 17:18:12 +02:00
Rémi Verschelde
4391b67e16
Merge pull request #10257 from Faless/html5_fixes
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Fix for WebGL2 and HTML5 export
2017-08-13 17:17:27 +02:00
Andreas Haas
3bea3256f5
InputDefault: Fix joypad actions when axis quickly changes direction.
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The fix (inserting a fake event so actions get released properly) was already there but disregarded the case when the hardware sends values in the [0;1] range.
2017-08-12 20:46:36 +02:00
Andreas Haas
5052cb2b91
InputEventJoypadMotion: Add missing is_pressed() method.
2017-08-12 13:04:14 +02:00
Zher Huei Lee
a625d7edfc
Disabling Particles::one_shot restarts emission
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Fixes #10181
2017-08-12 18:37:01 +08:00
Nathan Hold
fb40846dca
Fix missing and incorrect values in return value of _move method
2017-08-12 19:59:39 +10:00
Raymoo
f87100780e
Fix broken stream reading in StreamPeerBuffer
2017-08-12 01:19:50 -07:00
Zher Huei Lee
5c94eeeb79
Project manager UI displaced by long paths #10245
2017-08-12 15:32:06 +08:00
Fabio Alessandrelli
9b9a723c77
Some fixes for shaders and WebGL2
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Add padding to UBO data to be multiple of 16 bytes
Add precision definition for samplers
Replace texture2D (deprecated) with texture in shaders
2017-08-11 23:26:24 +02:00
Jakub Grzesik
be8ae8df93
fix crash after click on MeshInstance with no owner
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Due to how spatial selection works, after clicking on
MeshInstance that had no owner editor was crashing.
2017-08-11 19:59:30 +02:00
Fabio Alessandrelli
f863c0ca14
Explicitily unsed AI_NUMERICHOST flag to fix HTML5
2017-08-11 19:39:36 +02:00