Aaron Franke
3a902c66c4
Revert some URLs from the "Replace HTTP URLs with HTTPS" PR
2021-09-13 15:18:35 -05:00
Rémi Verschelde
45d9df2e63
Merge pull request #52632 from vnen/autoload-global-script-class-conflict
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Disallow class names to be the same as global names
2021-09-13 21:10:50 +02:00
Rémi Verschelde
feba85a569
Merge pull request #52554 from Calinou/2d-editor-enable-pixel-snap
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Enable Pixel Snap by default in the 2D editor
2021-09-13 21:07:08 +02:00
George Marques
2e5fa124f4
Disallow class names to be the same as global names
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Also forbid autoloads to have the same name as global script class.
2021-09-13 10:51:29 -03:00
Hugo Locurcio
f85426e8ad
Merge pull request #51805 from skysphr/scrollbar-icons-pressed
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Added increment_pressed and decrement_pressed icons to scrollbars
2021-09-13 14:57:21 +02:00
Rémi Verschelde
1994525fc2
Merge pull request #51981 from kleonc/multi-node-edit-node_path-fix
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MultiNodeEdit Fix setting NodePath
2021-09-13 14:05:14 +02:00
Rémi Verschelde
dde48ebed6
Merge pull request #52298 from DeleteSystem32/meshlib-transform
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implement individual mesh transform for meshlibrary items
2021-09-13 12:19:30 +02:00
Juan Linietsky
8aedcfced7
Merge pull request #52504 from V-Sekai/gltf_8_uv
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8 uvs for glTF2, URI decode and Vertex Custom api
2021-09-11 16:42:35 -03:00
Hugo Locurcio
c03e7c2dde
Enable Pixel Snap by default in the 2D editor
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Since this avoids accidentally placing 2D nodes at subpixel positions,
this results in more crisp visuals by default, even when pixel snapping
is disabled in the project settings.
2021-09-10 22:13:06 +02:00
Juan Linietsky
6679790fac
Merge pull request #52406 from ellenhp/libvorbis
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Replace stb_vorbis with libvorbis
2021-09-10 16:24:59 -03:00
Lyuma
aca4b737f1
8 uvs for glTF2, URI decode and Vertex Custom api.
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Add glTF2 uri decode for paths.
Add vertex custom apis.
Add scene importer api.
Change Color to float; add support for float-based custom channels in SurfaceTool and EditorSceneImporterMesh
Co-authored-by: darth negative hunter
<thenegativehunter2@users.noreply.github.com>
2021-09-10 09:16:48 -07:00
Max Hilbrunner
cf08fadbad
Merge pull request #52503 from KoBeWi/DROPNODESTOFOLDERRRR
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Save branch as scene by dropping to filesystem
2021-09-10 12:58:03 +02:00
Ellen Poe
f5d9c7b487
Replace stb_vorbis with libogg+libvorbis
2021-09-09 19:39:04 -07:00
Juan Linietsky
729461b2a4
Merge pull request #51158 from YeldhamDev/potgen_enhancements
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Make some enhancements to the POT generation
2021-09-09 20:21:29 -03:00
Juan Linietsky
d0a7eeaaff
Merge pull request #44844 from KoBeWi/hey_listen!_but_2d
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Add Listener2D
2021-09-09 19:19:10 -03:00
Vincent
70108fd850
implement individual mesh transform for meshlibrary items
2021-09-09 16:40:16 +02:00
kobewi
d4f4cfbb40
Save branch as scene by dropping to filesystem
2021-09-09 00:59:10 +02:00
Juan Linietsky
25291a5b03
Merge pull request #52462 from TokageItLab/fixed-regression-of-skinning
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Fixed regression of skinning with skeleton
2021-09-08 10:07:46 -03:00
Gilles Roudière
321ee7bda1
Merge pull request #52106 from Paulb23/text-edit-optimisation
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Optimise TextEdit get line height and width
2021-09-08 14:04:41 +02:00
Gilles Roudière
d308a0a148
Merge pull request #52307 from Calinou/scene-tree-tooltip-display-node-name
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Display the node name in scene tree dock tooltips
2021-09-08 09:20:34 +02:00
Gilles Roudière
b0fd7ae642
Merge pull request #52459 from groud/fix_terrain_editor_reset
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Fix TileSet terrain painting reset to no terrain
2021-09-08 09:19:39 +02:00
PouleyKetchoupp
37de1df2ab
Fix undo/redo for properties set as PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED
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Full inspector update was triggered only on property changed, but not on
undo/redo actions, which can cause inspector discrepancies when some
properties are supposed to be shown or hidden.
Now update all flag is passed into _edit_set() method which already has
logic to handle this case properly (it still triggers update_tree() down
the line).
2021-09-07 13:58:41 -07:00
Juan Linietsky
58388f8cec
Merge pull request #47391 from Calinou/platform-feature-tags-lowercase
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Make platform feature tag names lowercase
2021-09-07 16:30:50 -03:00
Max Hilbrunner
1eee73c26f
Merge pull request #52440 from kdiduk/issue-41297-fix-type-casting-to-uint32_t
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Cosmetic: explicitly convert signed to unsigned value
2021-09-07 21:08:26 +02:00
Max Hilbrunner
886ad727f8
Merge pull request #52267 from williamd67/lookup-symbol-builtin-functions
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Show help for built-in functions (@GlobalScope)
2021-09-07 21:05:09 +02:00
Juan Linietsky
93aa158b5e
Merge pull request #52277 from groud/implement_array_property_hint
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Implement properties arrays in the Inspector.
2021-09-07 11:59:46 -03:00
Silc 'Tokage' Renew
48aa2d5494
Fixed regression of skinning with skeleton
2021-09-07 23:59:29 +09:00
Gilles Roudière
f361796771
Fix TileSet terrain painting reset to no terrain
2021-09-07 14:59:58 +02:00
Gilles Roudière
4bd7700e89
Implement properties arrays in the Inspector.
2021-09-07 09:51:28 +02:00
Camille Mohr-Daurat
a93fb2655a
Merge pull request #52286 from nekomatata/restore-kinematic-body
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Add AnimatableBody inherited from StaticBody for moving platforms
2021-09-06 09:32:46 -07:00
Kirill Diduk
92fa2bac23
Explicitly convert signed to unsigned value
2021-09-06 15:40:41 +02:00
Silc 'Tokage' Renew
facf8f1883
Apply set_read_only() to child classes of EditorProperty elements
2021-09-05 18:22:17 +09:00
Hugo Locurcio
b73e7623c8
Merge pull request #33123 from Calinou/remote-inspector-capitalize-properties
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Capitalize properties in the remote inspector
2021-09-02 19:44:53 +02:00
Michael Alexsander
ee4b0108e0
Make some enhancements to the POT generation
2021-09-02 11:12:54 -03:00
Hendrik Brucker
43faebdf48
Tweak tooltip style
2021-09-02 02:41:09 +02:00
Fabio Alessandrelli
58c30b2626
Merge pull request #51639 from Ev1lbl0w/gsoc21-dap
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Implement more advanced features for DAP
2021-09-01 16:17:32 +02:00
Hugo Locurcio
c673aea124
Display the node name in scene tree dock tooltips
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This makes long node names previewable without having to rename them.
2021-09-01 15:02:42 +02:00
PouleyKetchoupp
83baecdff0
Add AnimatableBody inherited from StaticBody for moving platforms
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Instead of having a physics node named Static that can be either Static
or Kinematic, AnimatableBody is added again as a separate node:
-Inherited from StaticBody to make its usage clearer
-Still separated from CharacterBody to make its usage more focused
Properly implemented constant velocity for kinematic bodies in godot
physics servers (induced velocity without actually moving).
Also updated description for the different physics nodes to make their
usage clearer.
2021-08-31 18:14:32 -07:00
Hugo Locurcio
2daaf0fdc3
Make platform feature tag names lowercase
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Feature tag names are still case-sensitive, but this makes built-in
feature tags more consistent.
- `Windows` -> `windows`
- `OSX` -> `osx`
- `LinuxBSD` -> `linuxbsd`
- `Android` -> `android`
- `iOS` -> `ios`
- `HTML5` -> `html5`
- `JavaScript` -> `javascript`
- `UWP` -> `uwp`
2021-08-31 20:34:44 +02:00
kobewi
f2cb0a8d4b
Add Listener2D
2021-08-31 16:53:14 +02:00
Hugo Locurcio
854f328517
Capitalize properties in the remote inspector
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This makes property casing consistent with the editor.
If property capitalization is disabled in the Editor Settings,
the remote inspector will also disable capitalization.
2021-08-31 16:39:37 +02:00
Ev1lbl0w
292ed61c18
Implemented advanced features of DAP
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Respect client "supportsVariableType" capability
Implement "breakpointLocations" request
Implement "restart" request
Implement "evaluate" request
Fix error messages not being shown, and improved wrong path message
Removed thread option and behavior
Implemented detailed inspection of complex variables
Fix "const"ness of functions
Added a configurable timeout for requests
Implement Godot custom data request/event
Implement syncing of breakpoints
Added support for debugging native platforms
2021-08-31 15:17:58 +01:00
Juan Linietsky
bcd73fc00a
Merge pull request #52240 from Rubonnek/rename-rel-path
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Rename `String::is_rel_path` to `String::is_relative_path`
2021-08-30 20:45:45 -03:00
Juan Linietsky
d085b2d04d
Merge pull request #43838 from lupoDharkael/cancel-member
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Clear connection data from/to empty after used
2021-08-30 19:38:51 -03:00
William Deurwaarder
b2f858870d
Show help for built-in functions (@GlobalScope)
2021-08-30 21:51:56 +02:00
Juan Linietsky
6dab6e4136
Revert " Improve collision generation usability in the new 3D scene import workflow."
2021-08-30 11:30:36 -03:00
Camille Mohr-Daurat
b60a51f023
Merge pull request #51985 from AndreaCatania/coll
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Improve collision generation usability in the new 3D scene import workflow.
2021-08-30 07:25:51 -07:00
Juan Linietsky
503244d452
Merge pull request #52245 from AndreaCatania/AndreaCatania-patch-4
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EditorPropertyText, pass changing variable false.
2021-08-30 08:51:11 -03:00
Andrea Catania
847d9c29c7
Update editor_properties.cpp
2021-08-30 11:35:17 +02:00
Andrea Catania
d332a546c6
EditorPropertyText, pass changing variable false.
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When the `EditorPropertyText` change is triggered, it pass the `changing` as true, while there is an early return that blocks such event to be emitted when the Editor is updating.
This commit aligns the early return with the passes parameter.
2021-08-30 11:34:01 +02:00