Commit graph

182 commits

Author SHA1 Message Date
Rémi Verschelde
fba9416fe0
Merge pull request #75700 from akien-mga/ci-visible-whitespace
CI: Visibly print trailing whitespace when static checks fail
2023-04-05 20:21:19 +02:00
Rémi Verschelde
266280ffca
CI: Visibly print trailing whitespace when static checks fail
GitHub Actions seems to be hiding colored whitespace, and after lots of
attempts I couldn't find a way to work it around.

So instead I'm using a perl expression to replace trailing spaces with
`·` and tabs with `<TAB>` in the ANSI colored diff output. This ensure
that they're visible, and they are properly colored as expected too.
2023-04-05 18:31:46 +02:00
umarcor
2abadbb58b [ci/windows] remove obsolete 'tools' in the name 2023-04-05 14:10:52 +02:00
yedpodtrzitko
93b7bcb33d ci: wait for static check results before starting builds 2023-04-04 22:05:15 +07:00
Unai Martinez-Corral
dcb974700b [ci/web] update mymindstorm/setup-emsdk to v12 2023-03-26 02:12:53 +01:00
Rémi Verschelde
85bb561713
CI: Pin SCons to 4.4.0, the new 4.5.0 is broken 2023-03-06 08:42:51 +01:00
Rémi Verschelde
17da86eb7b
CI: Disable debug_symbols for Linux + all sanitizers build
We're running out of disk space so builds are failing...
2023-02-18 23:41:44 +01:00
Rémi Verschelde
57d0afb365
CI: Remove flaky packages.microsoft.com Ubuntu repository
We don't need it.
2023-02-11 17:05:05 +01:00
Rémi Verschelde
da124e9d04
CI: Remove custom Linux deps and SwiftShader
The default environment already includes everything we need to build
all our configurations.

Remove custom SwiftShader setup as lavapipe should now be good enough,
but we need to install the latest one.
2023-02-06 18:21:15 +01:00
Rémi Verschelde
435bf4e030
CI: Add official codespell action with PR annotations 2023-02-01 12:11:36 +01:00
bruvzg
8cb7bd5230
[CI] Remove packages that are no longer necessary. 2023-01-25 10:55:34 +02:00
bruvzg
daad4aed62
Cleanup and unify keyboard input.
- Unify keycode values (secondary label printed on a key), remove unused hardcoded Latin-1 codes.
- Unify IME behaviour, add inline composition string display on Windows and X11.
- Add key_label (localized label printed on a key) value to the key events, and allow mapping actions to the unshifted Unicode events.
- Add support for physical keyboard (Bluetooth or Sidecar) handling on iOS.
- Add support for media key handling on macOS.

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-01-23 15:08:12 +02:00
Aaron Franke
06450bfb0f
Fix file formatting script dependencies and cleanup 2023-01-12 16:25:21 -06:00
Rémi Verschelde
02a1a335f7
CI: Use clang-format 15
No change compared to version 13 in our codebase.
2023-01-10 18:18:57 +01:00
Rémi Verschelde
de5aaf1d13
CI: Fix dumping GDExtension interface and API for godot-cpp
Follow-up to https://github.com/godotengine/godot-cpp/pull/960.

Fix exit code for --dump-extension-api and --dump-gdextension-interface.

Removed the planned API validation step as we still didn't implement
anything, and maintaining a stub isn't useful.
2022-12-14 16:42:14 +01:00
Rémi Verschelde
f1edd03d4c
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
Rename all gdnative occurences to gdextension
2022-12-12 11:43:59 +01:00
Gilles Roudière
be1c9d677d Rename all gdnative occurences to gdextension
Non-exhaustive list of case-sensitive renames:

GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:04:57 +01:00
Hugo Locurcio
063637ec77
Rename float=64 SCons option to precision=double
This avoids confusion with the old `bits=64` option and building
for 64-bit CPUs in general.
2022-12-10 16:43:45 +01:00
Hugo Locurcio
e032152494
Emphasize the importance of uploading a minimal reproduction project
The field is now required, but "N/A" can be manually entered if
the reproduction steps are trivial and don't require any project
files to be followed.
2022-11-17 21:46:41 +01:00
Rémi Verschelde
ee43b7da28
Merge pull request #68543 from DarkKilauea/msvc-problem-matcher 2022-11-11 22:57:01 +01:00
Josh Jones
ed2c1d1c51 Add MSVC problem matcher to CI 2022-11-11 13:23:59 -08:00
Raul Santos
d3641c9d0d
Add GCC problem matcher to CI 2022-11-11 19:41:36 +01:00
kobewi
246c39a2e7 Mention .godot folder in issue template 2022-11-11 15:36:19 +01:00
clayjohn
8345ef8579 Add rendering team as GLES3 CODEOWNER 2022-11-02 10:42:57 -07:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
TechnoPorg
f124616a5f Various enhancements to Visual Studio solution generation.
This adds support for building solutions with dev_mode and/or float=64 enabled.
Additionally, it adds solution generation to the Windows CI to catch future regressions.
2022-10-04 19:10:02 -06:00
Rémi Verschelde
0056acf46f CI: Update target for godot-cpp after https://github.com/godotengine/godot-cpp/pull/867 2022-10-04 16:51:58 +02:00
Aaron Franke
267d267f3d
Fix CODEOWNERS and fix missing quote in "Building for platform" message 2022-10-01 01:57:50 -05:00
Jiri Suchan
c5bd2f9dce ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
Rémi Verschelde
39facb35a0 SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.

New `target` presets
====================

The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:

- `editor`: Replaces `tools=yes target=release_debug`.
  * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
  * Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
  * Defines: `-O3`/`/O2`

New `dev_build` option
======================

The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:

- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
  enables generating debug symbols, does not define `NDEBUG` so `assert()`
  works in thirdparty libraries, adds a `.dev` suffix to the binary name.

Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.

Changed binary names
====================

The name of generated binaries and object files are changed too, to follow
this format:

`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`

For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`

Be sure to update your links/scripts/IDE config accordingly.

More flexible `optimize` and `debug_symbols` options
====================================================

The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:

`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
2022-09-26 16:31:46 +02:00
RedMser
5c5c3ab90e Further cleanup of VisualScript references 2022-09-19 21:37:26 +02:00
Rémi Verschelde
b353336037 CI: Downgrade Emscripten to 3.1.18
Emscripten 3.1.19 and 3.1.20 have a showstopping regression that breaks
calling our main function for the editor build.
2022-09-09 14:02:16 +02:00
Gergely Kis
20bf72751c Fix UTF-8 validation in static checks
Use isutf8 instead of recode to detect invalid UTF-8 sequences.

Also add the necessary dependencies to run the static checks locally
using act (https://github.com/nektos/act) with the Medium size image.
2022-09-05 13:18:27 +02:00
Fabio Alessandrelli
f958f00283 [Web] Require threads, rtti, allow optimize=speed.
Update export names (web[_dlink]_[release|debug].zip).

The Build with dynamic linking is broken due to high number of imports
in output wasm (likely emscripten regression issue 15487).
2022-08-30 20:01:19 +02:00
Fabio Alessandrelli
d20b32186f [Web] Rename JavaScript platform to Web.
Also rename export name from "HTML5" to "Web".
2022-08-29 11:52:00 +02:00
Raul Santos
ea6b8ecb6f
Add dotnet format to CI to check C# style 2022-08-27 10:11:35 +02:00
Rémi Verschelde
cfcdd576dd CI: Remove unnecessary extra cache step for Emscripten
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2022-08-25 14:35:43 +02:00
Rémi Verschelde
ef28da8006 CI: Bump various GitHub actions to latest versions
actions/cache@v3
actions/checkout@v3
actions/upload-artifact@v3
actions/setup-dotnet@v2
actions/setup-java@v3
actions/setup-python@v4
mymindstorm/setup-emsdk@v11

Also reset cache keys as we're going to cleanup all caches.
2022-08-25 13:44:22 +02:00
Aaron Franke
27b0f18275 Unify bits, arch, and android_arch into env["arch"]
Fully removes the `bits` option and adapts the code that relied on it.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-08-25 11:19:20 +02:00
Ignacio Roldán Etcheverry
20bd64db69 CI: Remove second build with mono_glue=yes
A second build is no longer needed. It was resulting in a null build
that still took more than 1 minute of CI time.

Also removed other usages of `mono_glue=no` and `mono_static=yes`,
as these options no longer exist.
2022-08-23 04:23:29 +02:00
Rémi Verschelde
0cea7e3f64
Merge pull request #62545 from yedpodtrzitko/yed/pytest-builders 2022-08-22 19:32:11 +02:00
Ignacio Roldán Etcheverry
18f805b3aa C#: Upgrade to .NET 6 (5.0 -> 6.0) 2022-08-22 03:36:51 +02:00
Ignacio Roldán Etcheverry
34db8d2c6c CI: Setup .NET Sdk to fix CI and build C# code as well 2022-08-22 03:36:51 +02:00
Jiri Suchan
388d35b74d ci: add basic test pipeline for shader builders 2022-08-19 20:32:13 +09:00
Jiri Suchan
b04593c22b ci: move slowest static job to the end of pipeline 2022-08-19 20:32:13 +09:00
Rafał Mikrut
49632bf993 Check also GLES3 in CI 2022-08-06 19:12:09 +02:00
antonWetzel
87ebfff46d create vector4, vector4i and projection for csharp 2022-07-31 19:42:34 +02:00
Rémi Verschelde
da14b19bbf CI: Link MoltenVK statically on macOS
Same as done for official builds.

Also make artifacts executable before zipping.
2022-07-29 14:32:57 +02:00
bruvzg
36ef8f29dc
Implement support for loading system fonts on Linux, macOS / iOS and Windows. 2022-07-26 08:38:05 +03:00
Rémi Verschelde
90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00