Adam Scott
5e6d4baa48
Add GLTF, DAE and FBX importers enforcement for blend shape mask array
2022-03-24 17:15:23 -04:00
Rémi Verschelde
99139e17e4
Merge pull request #59170 from akien-mga/import-wav-configure-loop-mode
2022-03-22 13:26:31 +01:00
Rémi Verschelde
2a116f601b
Merge pull request #59275 from bruvzg/ft_brotli
2022-03-22 12:47:00 +01:00
Fazil Babu
3c53da086f
Import settings inspector is cleared when opened
2022-03-20 11:11:22 +05:30
Rémi Verschelde
5c8bd6fd71
Merge pull request #58233 from bruvzg/gde_ts
2022-03-18 14:29:58 +01:00
bruvzg
e07a8f0aa6
Add brotli decoder and WOFF2 support.
2022-03-18 15:09:38 +02:00
Rémi Verschelde
da26fcc91a
Merge pull request #59273 from V-Sekai/import-scene-no-roll
2022-03-18 14:03:02 +01:00
K. S. Ernest (iFire) Lee
5dec64fcad
Avoid roll in scene importer camera.
2022-03-18 04:10:07 -07:00
Rémi Verschelde
cb55da5ea7
Merge pull request #59259 from fire-forge/font-import-tab-names
...
Fix tab names in advanced font importer
2022-03-18 07:55:21 +01:00
Rémi Verschelde
28335b16db
Merge pull request #57996 from Calinou/texture-import-remove-stream-option
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Remove unused Streamed option for textures in the Import dock
2022-03-18 07:07:34 +01:00
FireForge
499ab334a2
Fix tab names in advanced font importer
2022-03-17 22:45:33 -05:00
Michael Alexsander
deb1342036
Make TabBar/Container
default their alignments to the left instead of center
2022-03-17 18:12:23 -03:00
bruvzg
f19cd44346
Unify TextServer built-in module and GDExtension code.
2022-03-17 08:15:29 +02:00
Hugo Locurcio
f269300a7d
Remove unused Streamed option for textures in the Import dock
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Godot does not support texture streaming yet (and is only planned
for a future 4.x release), so displaying an option can be misleading.
2022-03-15 18:34:47 +01:00
Rémi Verschelde
b389ce5ccd
ResourceImporterWAV: Allow configuring loop mode on import
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The new `edit/loop_mode` import options lets user choose to either:
- Detect loop points from the WAV (default, same behavior as before)
- Set the loop mode and loop points manually like in AudioStreamSample
Fixes #46164 .
2022-03-15 16:16:09 +01:00
bruvzg
b32e8d63d8
Add options to embolden and transform font outlines to simulate bold and italic typefaces.
2022-03-11 14:02:30 +02:00
Rémi Verschelde
af9a60d5b3
Merge pull request #58965 from TechnoPorg/remove-stex-occurrences
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Remove more occurrences of "stex"
2022-03-11 08:00:52 +01:00
TechnoPorg
f4bc9f5821
Remove more occurrences of "stex"
2022-03-10 18:31:48 -07:00
Haoyu Qiu
25d93200c8
Add missing i18n to various strings
2022-03-07 21:50:49 +08:00
Rémi Verschelde
d37e8586be
Merge pull request #58788 from reduz/rename-streamtexture
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Rename StreamTexture* to CompressedTexture*
2022-03-06 00:19:55 +01:00
kobewi
bc3aff9b46
Various code and documentation improvements
2022-03-05 22:00:35 +01:00
reduz
ccd4cdfd8b
Rename StreamTexture* to CompressedTexture*
...
* Its not and will not be used for streaming.
* Streaming will be implemented in 4.1 and it will work different.
* It makes more sense to be called CompressedTexture since it imports and compresses texture files.
2022-03-05 16:43:38 +01:00
Haoyu Qiu
86c76dca12
Make name of editor file dialog filters translatable
2022-03-05 12:32:38 +08:00
K. S. Ernest (iFire) Lee
ab15267096
Allow automatic lod when importing 3D scenes with Static Lightmaps
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Avoid the normal merge procedure when uv2s are different and makes generating LODs happen after the lightmap generation
2022-02-25 18:03:09 -08:00
Hugo Locurcio
06e701ef58
Fix typos in editor font preload dialog warning messages
2022-02-21 19:30:16 +01:00
Rémi Verschelde
499eec13a3
Merge pull request #57163 from winterpixelgames/feature/allow-disable-atlas-texture-alpha-trim
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Allow disabling the alpha trim on texture atlas creation.
2022-02-19 23:54:00 +01:00
Jason Knight
31d723c4ce
Allow disabling the alpha trim on texture atlas creation.
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Default to true
2022-02-19 14:00:42 -06:00
Haoyu Qiu
a787e43b13
Fix crash when importing DAE model
2022-02-19 13:43:22 +08:00
diddykonga
78dc608aa8
Change 'find_node' to 'find_nodes' and Add 'type' parameter
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Changed 'find_node' to 'find_nodes' which now returns an 'TypedArray<Node>', as well as Added a 'type' parameter to match against specific node types, which supports inheritance.
2022-02-17 01:44:13 -06:00
Rémi Verschelde
51a00c2855
Merge pull request #58182 from akien-mga/style-cleanup-if-semicolons-deadcode
2022-02-16 16:55:07 +01:00
megalobyte
8824b6c5e9
Update if == NOTIFICATION_* to switch statements to match coding style
2022-02-16 08:44:37 -05:00
Rémi Verschelde
b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
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Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
Rémi Verschelde
11572c6e30
Editor: Cleanup some includes dependencies
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Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.
Removes unnecessary `editor_node.h` includes in various editor classes.
Renames `dynamicfont` to `dynamic_font` in a couple files.
Misc cleanup while jumping through that rabbit hole.
2022-02-15 14:54:15 +01:00
Hugo Locurcio
a1eab4779e
Increase the default texel size for lightmap baking
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This has several benefits:
- Baking is now significantly faster out of the box (often twice as fast).
- Lightmap texture file sizes are often divided by 2 or 3.
- Baking requires less memory and is less likely to crash on large scenes.
Visual quality may be degraded, but it's usually not very noticeable
in the default configuration where only indirect lighting is baked.
2022-02-14 00:14:01 +01:00
bruvzg
29199579f7
Add sub-pixel glyph positioning support.
2022-02-12 19:55:52 +02:00
Rémi Verschelde
3f759f03c3
Merge pull request #57997 from Calinou/texture-import-rename-hdr-as-srgb
2022-02-12 10:22:06 +01:00
Hendrik Brucker
b396fd4eef
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
Hugo Locurcio
1737b4a946
Rename Hdr as Srgb texture import option to be lowercase
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Unlike all other import options, Hdr As Srgb was internally spelled
out with uppercase characters.
2022-02-12 02:39:10 +01:00
Rémi Verschelde
25d4c14fef
Merge pull request #57627 from JFonS/occluder_improvements
2022-02-08 23:23:50 +01:00
Rémi Verschelde
6eeeb9a63c
Re-add missing SNAME
macros in get_theme_*
calls
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They were removed in the previous commit reverting the addition of `SNAME`
to `add_theme_*` and theme setter methods, which is not wanted.
2022-02-08 10:31:56 +01:00
Rémi Verschelde
fc076ece3d
Revert "Add missing SNAME macro optimization to all theme methods call"
...
This reverts commit a988fad9a0
.
As discussed in #57725 and clarified in #57788 , `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
2022-02-08 10:17:25 +01:00
jfons
dd970482c5
Improvements and fixes to occluders
...
Improvements:
* Occluder3D is now an abstract type inherited by: ArrayOccluder3D, QuadOccluder3D, BoxOccluder3D, SphereOccluder3D and PolygonOccluder3D. ArrayOccluder3D serves the same purpose as the old Occluder3D (triangle mesh occluder) while the rest are primitives that can be used to manually place simple occluders.
* Occluder baking can now apply simplification. The "bake_simplification_distance" property can be used to set a world-space distance as the desired maximum error, set to 0.1 by default.
* Occluders can now be generated on import. Using the "occ" and "occonly" keywords (similar to "col" and "colonly" for colliders) or by enabling on MeshInstance3Ds in the scene's import window.
Fixes:
* Fixed saving of occluder files after bake.
* Fixed a small error where occluders didn't correctly update in the rendering server.
Bonus content:
* Generalized "CollisionPolygon3DEditor" so it can also be used to edit Resources. Renamed it to "Polygon3DEditor" since it was already being used by other things, not just colliders.
* Fixed a small bug in "EditorPropertyArray" where a call to "remove" was left after the "remove_at" rename.
2022-02-07 13:04:51 +01:00
Rémi Verschelde
b024602660
Merge pull request #57725 from jmb462/missing-sname-theme-setters
2022-02-07 11:46:25 +01:00
Rémi Verschelde
ec00283f91
ResourceImporter: Restore default append logic for new importers
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This was changed in #56943 to allow adding new importers from plugins that
take precedence over built-in ones, but this should be opt-in, not the default
behavior.
Fixes #57730 .
2022-02-07 09:47:16 +01:00
jmb462
a988fad9a0
Add missing SNAME macro optimization to all theme methods call
2022-02-06 23:06:11 +01:00
Rémi Verschelde
bd32dd4a48
Merge pull request #56943 from V-Sekai/override-import
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Make add_importer and add_post_importer_plugin override existing importers.
2022-02-05 19:50:37 +01:00
K. S. Ernest (iFire) Lee
419b342a9a
Faster CVTT by reducing quality.
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Make BC6 and BC7 CVTT faster while still having better quality than DXT5.
2022-02-04 15:15:26 -08:00
bruvzg
244db37508
Cleanup and move char functions to the char_utils.h
header.
2022-02-04 11:35:01 +02:00
Anilforextra
adbe948bda
String: Add contains().
2022-02-04 01:28:02 +05:45
Anilforextra
fc27636999
Vectors: Use clear() and has().
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Use clear() instead of resize(0).
Use has() instead of "find(p_val) != -1".
2022-02-02 00:11:09 +05:45
Nathan Franke
8a0a3accee
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
2022-01-29 04:41:03 -06:00
Hugo Locurcio
78c946f554
Fix lightmap size hint option not displaying for 3D scenes
...
This also renames the Static Lightmaps option hint to be more explicit
about which GI techniques are supported (as VoxelGI/SDFGI can still
be used with Static Lightmaps).
2022-01-26 00:33:47 +01:00
kobewi
b86e3dbe7b
Add usage of indeterminate checkboxes to editor
2022-01-22 21:12:06 +01:00
Rémi Verschelde
7e3b92f81f
Merge pull request #55360 from Calinou/rename-bake-mode-properties
2022-01-20 17:35:32 +01:00
lawnjelly
b411a731fe
Add nodiscard to core math classes to catch c++ errors.
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A common source of errors is to call functions (such as round()) expecting them to work in place, but them actually being designed only to return the processed value. Not using the return value in this case in indicative of a bug, and can be flagged as a warning by using the [[nodiscard]] attribute.
2022-01-20 13:07:49 +00:00
K. S. Ernest (iFire) Lee
a6f34ea2d0
Make add_importer and add_post_importer_plugin override existing importers.
2022-01-19 04:53:28 -08:00
Rémi Verschelde
ce2b5bdfa8
Merge pull request #52969 from bruvzg/locale_detection
2022-01-18 15:43:04 +01:00
bruvzg
40c56ed410
Improve locale detection.
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Use separate language, script and country lists.
Add locale selection dialog and property hint.
2022-01-18 14:30:00 +02:00
Ricardo Buring
1cdad6c5bb
Fix import hints breaking node paths in animations
2022-01-18 12:18:42 +01:00
Rémi Verschelde
a2d323c67e
Merge pull request #54794 from bruvzg/runtime_bmfont_parser
2022-01-17 13:25:08 +01:00
Rémi Verschelde
7176a43260
Remove property hints referencing unsupported svgz extension
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The wrongly claimed support for it was removed in #49645 .
See also #56862 .
2022-01-17 12:40:43 +01:00
kobewi
a7f743039d
Hide SVG scale for non-SVG textures
2022-01-16 21:18:00 +01:00
Hugo Locurcio
40be15920f
Remove support for PVRTC texture encoding and decoding
...
On the only platform where PVRTC is supported (iOS),
ETC2 generally supersedes PVRTC in every possible way. The increased
memory usage is not really a problem thanks to modern iOS' devices
processing power being higher than its Android counterparts.
2022-01-14 21:08:22 +01:00
luz paz
858bcd5058
Fix various typos
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Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inh,inout,leapyear,lod,nd,numer,ois,ony,paket,ro,seeked,sinc,switchs,te,uint,varn,vew`
2022-01-13 23:20:01 -05:00
bruvzg
c89c515ccf
[TextServer] Improve ligature cursor handling.
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Fix mid-grapheme hit test.
Fix OpenType features property handling, add default features override option.
Enable mid-grapheme cursor by default.
2022-01-09 19:03:48 +02:00
K. S. Ernest (iFire) Lee
07a39684a0
options dict is now passed to _import_scene.
2022-01-05 01:07:54 -08:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
luz paz
a124f1effe
Fix various typos
...
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
Marc Gilleron
5c3b92e94f
Don't crash when texture param is null
2021-12-17 15:56:41 +00:00
Hugo Locurcio
e962900f23
Rename and reorder bake mode properties for consistency
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The order now goes from least to most computationally expensive:
- Disabled
- Static
- Dynamic
2021-12-14 12:01:12 +01:00
Rémi Verschelde
db70957a5f
Merge pull request #53323 from xMakerx/patch-1
2021-12-10 10:42:20 +01:00
Nathan Franke
49403cbfa0
Replace String comparisons with "", String() to is_empty()
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Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Nathan Franke
41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related
2021-12-09 01:38:46 -06:00
jmb462
81efebb3a1
Fix bad popups offset in editor with single window off
...
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2021-12-06 14:29:48 +01:00
Rémi Verschelde
efd0db85f6
Merge pull request #55238 from Giwayume/bugfix/atlas_cutoff_edge_master
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Atlas import 1px missing from right side of non-cropped image.
2021-11-24 08:01:47 +01:00
Lightning_A
e078f970db
Rename remove()
to remove_at()
when removing by index
2021-11-23 18:58:57 -07:00
Giwayume
cbca2cf152
Fix edge case where 1px cut off from right of image
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Remove -1 px
2021-11-23 10:56:36 -05:00
Yuri Roubinsky
eabf8f5edf
Added reset_size
method to Control
and Window
classes
2021-11-22 16:55:21 +03:00
Silc 'Tokage' Renew
bbdba3310f
Added hint about loop_mode to resource importer
2021-11-19 23:56:14 +09:00
Giwayume
9432efb7d0
Fix texture atlas generation when source sprite is larger than generated atlas
2021-11-18 10:05:59 -05:00
reduz
cd2a499084
Add path to functions that return iporter options
...
-Allows displaying custom options for specific file format variants
-Added support for scene format import to retrieve custom options
This PR is necessary for #54886 to be implemented properly.
2021-11-14 14:06:10 -03:00
Aaron Franke
3c0fdcc8ac
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
Rémi Verschelde
88c4380737
Modules: Make sure to include modules_enabled.gen.h where needed
2021-11-12 13:42:58 +01:00
Lyuma
37c11e4159
Fix import_scene_from_other_importer and import_animation_from_other_importer
2021-11-11 03:24:51 -08:00
Rémi Verschelde
35c4cad7ad
Merge pull request #54838 from groud/fix_editor_import_plugin
2021-11-10 18:09:57 +01:00
Gilles Roudière
8de0f969bf
Fix EditorImportPlugin logic for checking unimplemented methods
2021-11-10 16:33:11 +01:00
Rémi Verschelde
06a33e590f
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
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Reimplement ping-pong animation and reverse playback
2021-11-09 22:11:04 +01:00
Rémi Verschelde
46780aaa0f
Merge pull request #54694 from briansemrau/rem-silly-obj-error
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Prevent obj importer from printing misleading error
2021-11-09 21:49:11 +01:00
K. S. Ernest (iFire) Lee
081c1ceda4
Merge pull request #51341 from V-Sekai/fps-30
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Default to 30 animation fps for better quality.
2021-11-09 10:55:15 -08:00
K. S. Ernest (iFire) Lee
f4204ac8e0
Default to 30 animation fps for better quality.
2021-11-09 08:13:45 -08:00
bruvzg
294e48ae58
Move BMFont parser code from importer to the FontData to allow loading bitmap fonts in the runtime (without importing).
2021-11-09 10:41:45 +02:00
Rémi Verschelde
d9a74fd07f
Merge pull request #54372 from bruvzg/text_edit_ui
2021-11-09 00:13:25 +01:00
Brian Semrau
bd0d15c5be
Prevent obj importer from printing misleading error
2021-11-06 22:12:36 -04:00
Hugo Locurcio
c012fbc8b2
Rename PROPERTY_USAGE_NOEDITOR
to PROPERTY_USAGE_NO_EDITOR
...
This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03 23:06:17 +01:00
Rémi Verschelde
a2803f3d86
Merge pull request #54072 from KoBeWi/hrcr_is_ded
2021-11-03 17:31:48 +01:00
Silc 'Tokage' Renew
953a7bce7e
reimplement ping-pong
2021-11-03 13:39:33 +09:00
Chained Lupine
79d4edfca7
Fix crash in ResourceImporterTexture::_save_stex if webp disabled
...
Fixes #51535 .
2021-11-02 09:17:54 +01:00
bruvzg
3f33e1d7d6
Add functions for getting name and font style from dynamic and bitmap fonts.
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Add font selection toolbar editor plugin.
2021-10-31 12:40:58 +02:00
Rémi Verschelde
0ae65472e7
clang-format: Enable BreakBeforeTernaryOperators
...
clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 15:57:41 +02:00
Rémi Verschelde
3a6be64c12
clang-format: Various fixes to comments alignment from clang-format
13
...
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 15:43:36 +02:00