MatthewZelriche
91ba9bcb03
Fix dropped XEvents early in main window lifetime.
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The DisplayServerX11 constructor processes pending events shortly
after constructing the main window. However, it discards pending events
on the event queue that it is not interested in. This results in these
events never making it to the main events thread and as a result are
never processed. We need to save the events we don't handle in
DisplayServerX11 so that they can be resent for later handling by the
events thread.
2022-09-01 07:42:03 -06:00
Yuri Sizov
3b1aa240dc
Add a lifecycle method for manual theme item caching to Control
2022-09-01 16:35:36 +03:00
Yuri Sizov
15fd025f90
Add dumb and manual theme caching systems to Window
2022-09-01 16:05:02 +03:00
Rémi Verschelde
728785d532
Merge pull request #63901 from BastiaanOlij/render_buffers_reorg
2022-09-01 14:33:15 +02:00
kobewi
7adc8376ed
Change Array arguments to TypedArray
2022-09-01 13:13:19 +02:00
Micky
ad5ff9f78f
Mark Script button if it's tool in Scene Tree Editor
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Also adds a note on the tooltip if the Script is tool.
The color is the same one used on the Script Editor's script list.
2022-09-01 12:29:18 +02:00
Bastiaan Olij
2cd84be64d
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
Juan Linietsky
ef17c4668a
Add support for scene/resource customization in export plugins
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EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported:
* Can take scene files, resource files and subresources in all of them.
* Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified.
* Uses hashing to differentiate export configuration caches.
* Removed the previous conversion code to binary, as this one uses existing stuff.
This API is useful in several scenarios:
* Needed by the "server" export platform to get rid of textures, meshes, audio, etc.
* Needed by text to binary converters.
* Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc.
This is a draft, feedback is very welcome.
2022-09-01 11:16:00 +02:00
Yuri Rubinsky
8191b3c110
Rename uniform
to parameter
across the engine
2022-09-01 11:42:57 +03:00
Raul Santos
9a10701c69
C#: Assume 64-bit types when type has no meta
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When the C# bindings generator finds a type without meta assume the type
refers to the 64-bit version of the type:
- `float` is converted to `double`
- `int` is converted to `long`
2022-09-01 10:29:52 +02:00
Rémi Verschelde
0c221f0284
Merge pull request #65124 from zhehangd/fix_basis
2022-09-01 09:36:11 +02:00
Rémi Verschelde
73021d491a
Merge pull request #65163 from MewPurPur/reuse-function-logic-for-global-funcs
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Fix a case in global function highlighting
2022-09-01 09:18:39 +02:00
Rémi Verschelde
0a34994720
Merge pull request #65117 from YeldhamDev/menubar_key_fix
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Fix switching `MenuBar`'s menus with the keys while mouse hovering
2022-09-01 08:46:01 +02:00
Rémi Verschelde
e74809094f
Merge pull request #65108 from MinusKube/subwindow-focused-bug
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Prevent subwindow_focused from pointing to a window that is not a subwindow
2022-09-01 08:45:37 +02:00
Rémi Verschelde
d454b944e7
Merge pull request #65107 from MatthewZelriche/X11MinimizeMaximizeFix
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Fix minimize/maximize not taking effect in X11.
2022-09-01 08:43:43 +02:00
Rémi Verschelde
d22f2612f9
Merge pull request #65162 from YuriSizov/editor-gradients-united
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Unite `GradientEdit` and `GradientEditor` as editor-only widget
2022-09-01 08:30:16 +02:00
Rémi Verschelde
8812f0c896
Merge pull request #64444 from timothyqiu/action-completion
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Fix action name completion for `Input`
2022-09-01 08:20:20 +02:00
Rémi Verschelde
d111ca4afc
Merge pull request #65175 from bruvzg/fix_lcd_gl_idx
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[TextServer] Fix LCD AA fonts reading wrong glyphs.
2022-09-01 08:18:30 +02:00
Rémi Verschelde
89f0886425
Merge pull request #65073 from bruvzg/trim_spaces
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[TextServer] Add support for trimming edge spaces on line break.
2022-09-01 08:16:52 +02:00
Rémi Verschelde
e67c967cbc
Merge pull request #63751 from clayjohn/physical_light_units
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Implement Physical Light Units in Vulkan Renderers
2022-09-01 08:08:38 +02:00
bruvzg
b85a4c5d79
[macOS] Handle accelerator and click events of the global menu items separately.
2022-09-01 08:13:56 +03:00
bruvzg
7aad14a4b6
[TextServer] Add support for trimming edge spaces on line break.
2022-09-01 08:11:55 +03:00
bruvzg
d83b6b1e1c
[TextServer] Fix LCD AA fonts reading wrong glyphs.
2022-09-01 08:10:33 +03:00
Zhehang Ding
69fe6336f1
Basis constructor: row vectors -> column vectors
2022-08-31 21:20:25 -07:00
Ignacio Roldán Etcheverry
1c037c89d4
Merge pull request #65164 from neikeq/csharp-fix-vector4-in-variant
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C#: Fix Vector4 in godot_variant and missing marshaling
2022-09-01 02:54:52 +02:00
Clay John
7061adf24f
Merge pull request #65161 from m4gr3d/fix_android_build_failures_on_windows_main
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Fix build failures for Android on Windows
2022-08-31 15:57:21 -07:00
Ignacio Roldán Etcheverry
0e63185651
C#: Fix Vector4 in godot_variant and missing marshaling
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Vector4 and Vector4i were implemented incorrectly in godot_variant.
They were also missing their respective Variant conversion callbacks
(used for generic collections).
Took the chance to remove unnecessary native calls for creating
Variant from Vector4, as now it can be done from C# (which is faster).
2022-08-31 23:43:28 +02:00
VolTer
54bb9c3dd5
Fixed a case for global function highlighting
2022-08-31 23:12:23 +02:00
Yuri Sizov
93078ea551
Unite GradientEdit and GradientEditor as editor-only widget
2022-08-31 23:45:04 +03:00
Fredia Huya-Kouadio
667f4ed742
Fix build failures for Android on Windows
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The issue is caused by https://github.com/godotengine/godot/pull/64306 which makes use of a 3.7 feature while the current recommended python version is 3.5 for 3.x and 3.6 for master.
2022-08-31 13:02:23 -07:00
Yuri Rubinsky
a5db03efa7
Merge pull request #65160 from paddy-exe/fix-linear-depth-gles
2022-08-31 23:01:11 +03:00
clayjohn
385ee5c70b
Implement Physical Light Units as an optional setting.
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This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.
In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00
Patrick
323ff657c0
Fix LinearDepth calculation for GLES3
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This change will calculate the depth ndc differently for GLES3 and Vulkan as described in here:
stable:
https://docs.godotengine.org/en/stable/tutorials/shaders/advanced_postprocessing.html
godot 4 with vulkan:
https://docs.godotengine.org/en/latest/tutorials/shaders/advanced_postprocessing.html
2022-08-31 21:00:13 +02:00
Rémi Verschelde
736632ee7e
Merge pull request #63893 from guilhermefelipecgs/fix_state_machine_is_playing
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Fix AnimationNodeStateMachinePlayback::is_playing
2022-08-31 17:41:17 +02:00
Rémi Verschelde
fbf8632556
Merge pull request #64247 from guilhermefelipecgs/fix_end_node
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Re-add AnimationNodeStateMachine::end_node for root state machine
2022-08-31 17:40:38 +02:00
Rémi Verschelde
10aec9057c
Merge pull request #63411 from Calinou/improve-null-object-dictionary-print
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Improve null and object printing to avoid confusion with arrays
2022-08-31 17:37:08 +02:00
Rémi Verschelde
f4ec011c29
Merge pull request #65142 from RedMser/fix-65122-freeze
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Fix `EditorNode::disambiguate_filenames` freeze
2022-08-31 17:36:29 +02:00
Rémi Verschelde
818af96189
Merge pull request #64130 from A-Lamia/root_uri_decode
2022-08-31 17:06:55 +02:00
Rémi Verschelde
6843a484ff
Merge pull request #65065 from Atlinx/fix/65010_enum-doesnt-show-up
2022-08-31 16:51:53 +02:00
Hugo Locurcio
291d3aaabe
Improve null and object printing to avoid confusion with arrays
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- Use different syntax for object printing to avoid confusion with arrays.
- Print null as `<null>` to avoid confusion with a string `"null"`.
- Display `<empty>` in editor resource pickers to avoid confusion
with array-based properties.
2022-08-31 15:31:49 +02:00
RedMser
96bdcfd447
Fix #65122 : disambiguate_filenames freeze
2022-08-31 13:36:47 +02:00
Rémi Verschelde
46a568e0a7
Merge pull request #65131 from TokageItLab/transform-with
2022-08-31 13:08:39 +02:00
Rémi Verschelde
7b63e5db1e
Merge pull request #59919 from piiertho/enhancement/rename-AnimationNodeTransition-input_count-to_enabled_inputs
2022-08-31 12:07:31 +02:00
Rémi Verschelde
4daa0274ca
Merge pull request #65092 from groud/inherited_scenes_tilesets
2022-08-31 12:07:18 +02:00
Rémi Verschelde
bd8eca48d2
Merge pull request #65120 from timothyqiu/flags-skip
2022-08-31 12:06:10 +02:00
bruvzg
629ae58a80
Add support for system dark mode and accent color detection (macOS and Windows). Add support for dark mode title bar on Windows.
2022-08-31 11:37:01 +03:00
Pierre-Thomas Meisels
9391316b8e
enhancement: Rename declared property AnimationNodeTransition::input_count to AnimationNodeTransition::enabled_inputs
2022-08-31 10:34:03 +02:00
Gilles Roudière
b69f804c1a
Fixes inherited scenes not working in TileSet scenes collection sources
2022-08-31 10:12:04 +02:00
Haoyu Qiu
97f547a63a
Fix crash when toggling flag property value
2022-08-31 15:50:23 +08:00
Silc Renew
c139d9ef7d
Discontinued spherical_interpolate_with in Transform3D
2022-08-31 16:35:38 +09:00